MrTrader
MrTrader is a Tradeskill window replacement, with additional features to streamline how you interact with others for your tradeskills, especially if you have alts. Browse all your tradeskills from any character on the same server, link them just as easily to others, and even allow others to ask for a tradeskill link without having to do anything on your part.
Core Features:
- Tradeskill Window Replacement
- Difficulty Filtering
- Custom Collections
- Context Menus
- Auction House-style Filter Browsing
- Auto-Responses in chat to link requests using '!full' or '!link'.
- Supports Guild, Raid, and Whispers.
- Fully configurable, with privacy-friendly defaults.
- Server-Wide Tradeskill Access (requires a LibDataBroker display)
- One-menu access to your tradeskills.
- Link any tradeskill you know, or your alts know.
- Browse any tradeskill you know, or your alts know.
- Browse your guild's tradeskills without having to dig through the guild roster window.
LibDataBroker displays like Fortress or TitanPanel are required for the Tradeskill Access menu feature. I personally like TitanPanel, but any of them will work.
If you have a feature request, or a bug report, please Create a Ticket. You can View all Tickets to see if your request is already being tracked, add your own comments, or participate in the discussion of a feature request.
Note: I have been on break from WoW, and would be happy to pass the reins onto someone who is interested in running with the project. I can catch them up to speed on where things were going and share some prototypes I was playing with before I went on break. Contact me if interested.
It's an interesting feature. That guy has been pretty good about indirect detection of data like this. I'm not sure I can replicate it without wholesale lifting of his code which may not be the best route. I'll have to at least understand the math and memory requirements for something like this.
kolenka, I must admit to you a minor indiscretion and beg of your forgiveness... I moved to the dark side temporarily and tried GnomeWorks, while having neat features I immediately came back to MrTrader, though one feature has tugged at my heartstrings and I would LOVE to see it as a part of MrTrader. GnomeWorks has a SkillUp chance plugin that shows you a % value chance for getting a skillup point that lets us sort by that. While I know you have a difficulty, this one counts how many crafts you do with something being just over the sweet spot and drops the % down each successful point you get.
Please give me this as a nice Christmas Present :). I will love you forever xoxo :)
The information I want to know about is right in the quoted text of my last comment, especially the bit about monitor size/resolution/type. :)
The reason I don't think scaling is the right answer on making the window smaller and more usable is this sentence from Cokedriver: For me its really tight without having the UI set back so far i have to squint to see the text.
That tells me that scaling isn't going to work in his case to make the room required. The reason why scaling is really for me the last option is that I shouldn't require a user to set a scaling factor on their whole UI that they want, and then apply another one onto my addon that is needed to make it work. It isn't a good user experience, and is a bit of an admission that my UI may not be up to snuff in a certain environment. It may be a standard feature in various addons, but I have to ask myself why are all these addons using it, and what user scenarios are actually fixed by it? How many are scaling, and how many are resizing (which is ironically harder than scaling to get right in WoW)? Does it actually address the problems my users are seeing?
However, if I can get information on the size/resolution of the monitors people are having trouble with, and what they have their UI scaling set to (if they do that at all), I can at least replicate that on my own machines and see exactly what they are seeing as behavior. Then I can spend time tuning the window for those machines, and the UI will come out fine on the machines with larger monitors, giving them even more usable space on their screen.
Cokedriver resized his entire UI in order to fit the MT window on his screen, which naturally reduced the size of everything in it. Scaling the addon would reduce text size somewhat, but it would still be readable, as evidenced by the fact that almost every single addon I have that has a frame can be scaled and is easily readable thereafter. Example, Armory; flight map enhanced, just to name a few. I don't know that I could provide more details about why scaling would be useful, except that you would be able to make the entire frame smaller and more usable.
Cheers!
And I responded directly to that request by asking for more detailed reasons why you felt it needed a scaling feature in the ticket. I never got a response. From the ticket:
Unfortunately, I'm not sure I agree adding a scaling option is the right way to fix a "window is too big" issue. If it is too big, it is too big, and that should be addressed instead of applying band-aids to it.
Now, I cant really do much with your ticket as-is. It tells me what to do, but none of the gritty details of why which are the most helpful part of a ticket like this. It is too big, sure, but how is it too big? Is it too wide, too tall, does it sit around the house? What size/type monitor do you play on?
I've made changes so the window can be collapsed by hiding the filters in the absence of good feedback on exactly what is wrong with the window. If this is not enough, feel free to give me these additional details so I can actually address the problem rather than guess.
And the reason I didn't think scaling was the answer is because of comments like Cokedriver's. To make it fit, the scaling option just makes the text even harder to read. Scaling helps those with high resolution, big monitors the most, the same people who are least likely to run into this problem.
I suggested months ago that this addon be given a scaling feature.
kolenka first off GREAT addon. I know there are only a few of us left out there with the "none" widescreen monitors but would it be possible to make the main window a little smaller so when you open Mr Trader you can also opne your Paperdoll window to enchant your own gear. For me its really tight without having the UI set back so far i have to squint to see the text. Other then that great job and keep up the awesome work.
Coke
I'm aware of the problem with engineering.
I've got a ticket open to track the work to manage which plugins are displayed in the list (which will let you hide the tools in the display). I've also got a couple ideas on how to make the list a bit shorter by only displaying what is needed, and shortening up the list to make it fit so you will get something like:
"Forge, Foo, Bar, 2 more..." rather than spewing junk all over the screen.
Think you could put an option in to hide the needed tools? I am an engineer and the amount of tools needed is so great it grows into the icon and makes the mod look cluttered.
Done.
Can you Create a Ticket on that?
A great tradeskill addon.
One thing I'm missing though...
Could you add an option that remembers the search filter and the last selected recipe after closing and reopening MrTrader? It would be enough if these settings are remembered only during a wow session (and not after closing and restarting WoW).
It's quite annoying when MrTrader gets closed because you opened the guild bank to get some mats and you have to reenter your search query because of that ;)
Tia, Highend
There's some weird behavior that is being driven by the client/server rather than addons at this point.
When you open a window, the data available is fed to the addon (even the official one) and then an Update event is sent to load the actual data. Part of the problem is that I'm trying to merge all update events within 1 second into a single event, and it's causing some lag and making this noticable.
Search should be unaffected by this once the initial update has taken place.
4.0.1 has changed quite a bit of the reality behind how tradeskill data is handled by the client, and has introduced bugs that I'm still flushing out. Some of them require a bit more time to fix than others, as includes more design-level decisions of what I should display before the initial update/etc...
kolenka, having a LOT of problems with 0.6.3, searching not working, when you find the item in the list of items to craft finally and click on it, all the items that were there disappear and a different set appear. No LUA errors so not really sure what's going on.
Thanks for the kind words. I'm still annoyed that it took so long to track that particular issue down.
kolenka, so glad you fixed that bug i reported, it's wonderful to have such an awesome addon around! THANKS for all your hard work! Do you accept donations?
N/M on that, i found the donation link :) donation on it's way! Thanks again!
Try ProfessionTabs on WoWI... works well with MrTrader.
i have an idea. the original author of trade tabs hasn't been around, and the person who did the fan update is not interested in adapting it to anything other then the original window. so maybe the functionality of trade tabs could be implemented in this? would be awesome since i hate the idea of having to pick one or the other >.< ty for this addon btw, best working crafting replacement out there =D
* Fixes a bug with updating Categories and Inventory Slots
* Link behavior is closer to the official UI (can whisper the owner of a linked tradeskill).
* Search behavior is closer to the official UI (can search linked tradeskills and guild lists).
* Support for new guild functions, letting you look up who can craft certain guild recipes.