mRunes
mRunes
A simple addon to replace the default Rune UI and some more.
Features
- Module based, each module can be turned on/off individually.
- Each module and parts of the modules can be placed individually via attaching to various frames or just anywhere on the screen.
- Configuration mode. All modules show up so you can configure position and looks of them.
- Runes
- Individual small bars that go from empty to full as the cooldown of the rune ends.
- Optional numeric cooldown on each rune.
- Runic Power
- Runic power shown on a movable bar.
- Current runic power shown as number.
- Timers
- Forst Fever
- Blood Plague
- Scarlet Fever
- Shadow Infusion
- Dark Transformation
- Each timer can be placed individually.
Configuration
- Change colors of each type of rune (Blood, Unholy, Frost and Death)
- Change the width and height of the runes.
- Change the spacing in between them.
- Change the texture.
- Set the position for the collection of runes.
- Set In- and Out-of-Combat alpha of the runes + one extra setting for out of combat but with runes on cooldown and the same for when runic power is not 0.
Open configuration via LDB icon or /mr
Libs\LibGUIFactory-1.0\Widgets\UIF-InlineGroup.lua:65: attempt to index field 'border' (a nil value) Count: 1
Call Stack: [C]: ? ...s\Libs\LibGUIFactory-1.0\Widgets\UIF-InlineGroup.lua:65: in function `SetBGColor' ...\mRunes\Libs\LibGUIFactory-1.0\LibGUIFactory-1.0.lua:314: in function <...\mRunes\Libs\LibGUIFactory-1.0\LibGUIFactory-1.0.lua:295> (tail call): ? Interface\AddOns\mRunes\mRunes.lua:399: in function `?' ...erface\AddOns\Ace3\AceConsole-3.0\AceConsole-3.0.lua:94: in function `value' Interface\FrameXML\ChatFrame.lua:4070: in function `ChatEdit_ParseText' Interface\FrameXML\ChatFrame.lua:3660: in function `ChatEdit_SendText' Interface\FrameXML\ChatFrame.lua:3698: in function `ChatEdit_OnEnterPressed' [string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>
Maybe give the option for vertical as well.
Great work so far. Wish I knew lua so I could just change it myself :(
Vertical layout may take a bit longer.
works fine now after the last update. this should have great potential since i love to be able to conf everything the way i like it.
i got only one idea so far what i would like to see in a future update: will you be able to edit the bar texture separate for each of the 4 runetypes? would be really useful for those who create their own textures.
Interface\AddOns\mRunes\mRunes.lua:100: Cannot find a library instance of "GUI-Factory-1.0". Count: 1
Call Stack: (tail call): ? [C]: in function `error' Interface\AddOns\AddonLoader\LibStub\LibStub.lua:23: in function `LibStub' Interface\AddOns\mRunes\mRunes.lua:100: in function <Interface\AddOns\mRunes\mRunes.lua:68> (tail call): ? [C]: ? [string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5> (tail call): ? ...ce\AddOns\AdiBags\libs\AceAddon-3.0\AceAddon-3.0.lua:539: in function `EnableAddon' ...ce\AddOns\AdiBags\libs\AceAddon-3.0\AceAddon-3.0.lua:629: in function <...ce\AddOns\AdiBags\libs\AceAddon-3.0\AceAddon-3.0.lua:615> [C]: in function `LoadAddOn' Interface\FrameXML\UIParent.lua:235: in function `UIParentLoadAddOn' Interface\FrameXML\UIParent.lua:258: in function `CombatLog_LoadUI' Interface\FrameXML\UIParent.lua:482: in function <Interface\FrameXML\UIParent.lua:454>