oUF_CombatFeedback

This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

This is an addon that adds CombatFeedback to the oUF unitframes, based on the Blizzard combat feedback code. (Just wish I could reuse their functions easily)

It will display +100 on the frame when someone gets healed for 100 and -100 when someone gets damaged. It will also display block, miss etc.

To use this in your oUF layout you will need a CombatFeedbackText member on your oUF unit object (self):

	local cbft = self:CreateFontString(nil, "OVERLAY")
	cbft:SetPoint("CENTER", self, "CENTER")
	cbft:SetFontObject(GameFontNormal)
	self.CombatFeedbackText = cbft



Note: this usually places the CombatFeedbackText below the statusbars etc, so you might want to do:

local cbft = hpbar:CreateFontString(nil, "OVERLAY")


where hpbar is your hitpoints bar.

The combattext fades in and out when the damage happens, you can control the fading on a per unitframe basis by setting the .maxAlpha member
on the CombatFeedbackText string:

self.CombatFeedbackText.maxAlpha = .8



The default value is .6

You can ignore messages on a per unitframe basis using the following:

	self.CombatFeedbackText.ignoreImmune = true -- ignore 'immune' reports
	self.CombatFeedbackText.ignoreDamage = true -- ignore damage hits, blocks, misses, parries etc.
	self.CombatFeedbackText.ignoreHeal = true -- ignore heals 
	self.CombatFeedbackText.ignoreEnergize = true -- ignore energize events
	self.CombatFeedbackText.ignoreOther = true  -- ignore everything else

The default will show everything.

You can change the colors by setting a .colors table on the CombatFeedbackText.

The default colors table is:

local colors = {
	STANDARD		= { 1, 1, 1 }, -- color for everything not in the list below
	-- damage colors
	IMMUNE			= { 1, 1, 1 },
	DAMAGE			= { 1, 0, 0 },
	CRUSHING		= { 1, 0, 0 },
	CRITICAL		= { 1, 0, 0 },
	GLANCING		= { 1, 0, 0 },
	ABSORB			= { 1, 1, 1 },
	BLOCK			= { 1, 1, 1 },
	RESIST			= { 1, 1, 1 },
	MISS			= { 1, 1, 1 },
	-- heal colors
	HEAL			= { 0, 1, 0 },
	CRITHEAL		= { 0, 1, 0 },
	-- energize colors
	ENERGIZE		= { 0.41, 0.8, 0.94 },
	CRITENERGIZE	= { 0.41, 0.8, 0.94 },
}


You can override one or more:

self.CombatFeedbackText.colors = {
	DAMAGE = {0,1,1},
	CRITHEAL = {0,0,1},
}


Enjoy

-Ammo


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About This Project

  • Project ID
    15013
  • Created
    Jul 28, 2008
  • Last Released File
    Oct 16, 2010
  • Total Downloads
    12,862
  • License

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