Omen Threat Meter
Omen
Omen is a threat meter.
Basically, enemies in WoW decide who to attack by deciding who is the most threatening based on the abilities you use. What Omen does is provide accurate values of your group's relative threat level on individual enemies, so that you can see when you're in danger of pulling aggro (or, if you're next on the snack list if your tank bites it). This info is usually only critical in raids, where only tanks can survive aggro, but it's useful for any multi-player situation.
Changes from version v3.1.6 to v3.1.7
- Add option to choose what sound channel to play warnings on, default is SFX (thanks tharai).
- Add fixes for MoP patch 5.0.4 (thanks dridzt).
- Removed compatibility code for older versions of WoW. This version now only runs in MoP.
FAQ
How is Omen3 different from Omen2?
Omen3 relies completely on the Blizzard threat API and threat events. It does not attempt to calculate or extrapolate threat unlike Omen2 except when Tricks, Misdirection, Mirror Image, Fade and glyphed Hand of Salvation are active.
Omen2 used what we called the Threat-2.0 library. This library was responsible for monitoring the combat log, spellcasting, buffs, debuffs, stances, talents and gear modifiers for calculating each individuals threat. Threat was calculated based on what was known or approximated from observed behaviors. Many abilities such as knockbacks were just assumed (to be a 50% threat reduction) as they were mostly impossible to confirm.
The Threat-2.0 library also included addon communication to broadcast your threat to the rest of the raid as long as they were also using Threat-2.0. This data was then used to provide a raid wide display of threat information.
Since patch 3.0.2, Omen no longer does any of these things and the need for a threat library is no longer necessary. Omen3 uses Blizzard's new in-built threat monitor to obtain exact values of every members threat. This means Omen3 has no need for synchronisation of data, combat log parsing or guessing, resulting in a significant increase in performance with regards to network traffic, CPU time and memory used. The implementation of boss modules for specific threat events (such as Nightbane wiping threat on landing) are also no longer necessary.
Further benefits of this new implementation include the addition of NPC threat on a mob (eg, Human Kalecgos). However, there are some drawbacks; frequency of updates are much slower, threat details cannot be obtained unless somebody in your party/raid are targetting the mob and it is also not possible to obtain threat from a mob you are not in direct combat with.
How do I get rid of the 2 vertical gray lines down the middle?
Lock your Omen. Locking Omen will prevent it from being moved or resized, as well as prevent the columns from being resized. If you haven't realized it, the 2 vertical gray lines are column resizing handles.
How do I make Omen3 look like Omen2?
Change both the Background Texture and Border Texture to Blizzard Tooltip, change the Background Color to black (by dragging the luminance bar to the bottom), and the Border Color to blue.
Why does no threat data show on a mob when I target it even though it is in combat?
The Blizzard threat API does not return threat data on any mob you are not in direct combat with. We suspect this is an effort on Blizzard's part to save network traffic.
Is there ANY way around this Blizzard limitation? Not being able to see my pet's threat before I attack has set me back to guessing.
There is no way around this limitation short of us doing the guessing for you (which is exactly how Omen2 did it).
The goal of Omen3 is to provide accurate threat data, we no longer intend to guess for you and in the process lower your FPS. Have some confidence in your pet/tank, or just wait 2 seconds before attacking and use a low damage spell such as Ice Lance so that you can get initial threat readings.
Can we get AoE mode back?
Again, this is not really possible without guessing threat values. Blizzard's threat API only allows us to query for threat data on units that somebody in the raid is targeting. This means that if there are 20 mobs and only 6 of them are targeted by the raid, there is no way to obtain accurate threat data on the other 14.
This is also extremely complicated to guess particularly for healing and buffing (threat gets divided by the number of mobs you are in combat with) because mobs that are under crowd control effects (sheep, banish, sap, etc) do not have their threat table modified and addons cannot reliably tell how many mobs you are in combat with. Omen2's guess was almost always wrong.
The tooltips on unit mouseover shows a threat % that does not match the threat % reported by Omen3. Why?
Blizzard's threat percentage is scaled to between 0% and 100%, so that you will always pull aggro at 100%. Omen reports the raw unscaled values which has pulling aggro percentages at 110% while in melee range and 130% otherwise.
By universal agreement, the primary target of a mob is called the tank and is defined to be at 100% threat.
The threat updates are slow...
Omen3 updates the threat values you see as often as Blizzard updates the threat values to us.
In fact, Blizzard updates them about once per second, which is much faster than what Omen2 used to sync updates. In Omen2, you only transmitted your threat to the rest of the raid once every 3 seconds (or 1.5s if you were a tank).
Where can I report bugs or give suggestions?
Who wrote Omen3?
Xinhuan (Blackrock/Barthilas US Alliance) did.
Do you accept Paypal donations?
Yes, send to xinhuan AT gmail DOT com.
Older Changes
Changes from version v3.1.5 to v3.1.6
- Multiply the threat values reported by the WoW Servers in Dragon Soul instance by 10 because they are scaled by 10%. This fixes MI/Fade/Tricks oddities and reported TPS values.
Changes from version v3.1.4 to v3.1.5
- Remove code that causes divide by 0 for future WoW updates/PTRs.
- Show the "Hide Minimap Button" option if the button is ever registered with LDBIcon instead of trying to check whether FuBar or FuBar2Broker is loaded.
Changes from version v3.1.3 to v3.1.4
- Omen will no longer create a second unremovable minimap button for the players that have other installed addons providing the LibFuBarPlugin-3.0 library but are not using FuBar.
Changes from version v3.1.2 to v3.1.3
- Optimize CLEU codepath for 4.2 instead of 4.1 now that we are in 4.2. That is, the 4.2 forward compatibility code is now 4.1 backwards compatibility code.
- Rearrange initialization code slightly.
Changes from version v3.1.1 to v3.1.2
- Fixed issue where some players are unable to see any threat text on the bars until the current profile or TPS option is changed. The fix also fixes issues with some bar settings being "reverted to default" on login.
- Fixed potential errors caused from combat log changes introduced in patch 4.2 PTR (untested on PTR servers).
Changes from version v3.1.0 to v3.1.1
- Fixed errors caused from combat log changes introduced in patch 4.1.
Changes from version v3.0.11 to v3.1.0
- Omen3 will now read the combat log and:
- Track and estimate temporary threat created by Tricks and Misdirect
- Track and estimate threat caused by damage while Fade, Mirror Image and glyphed Hand of Salvation are active
- Display these *estimated* threat in a grey (default) color bar, with an expiry countdown (earliest one) next to the name.
- When using class colored bars, the alpha transparency of the bars is now controlled by the "BG Bar Color" setting (which can only be modified if "Use Class Colors" is turned off).
Changes from version v3.0.10 to v3.0.11
- Death Knights will now check for Blood Presence instead of Frost Presence for tanking (the description wasn't updated, please update DISABLE_WHILE_TANKING_DESC at http://www.wowace.com/addons/omen-threat-meter/localization/ for your language).
Changes from version v3.0.9 to v3.0.10
- Updated a few digits in the TOC to make people happy for Cataclysm.
- Removed the outdated Warrior FAQ.
Changes from version v3.0.8 to v3.0.9
- Add option to make Omen click-through (non-interactive).
- Optimized the bar animation code significantly.
- Fix bar backgrounds not being set to the inverted color on login if the "Invert Bar/Text Colors" setting is on. This wasn't noticeable if the bar label color was the default white text with 100% alpha.
Changes from version v3.0.7 to v3.0.8
- Fix GetShapeShiftFormInfo() error that occurs for DKs when they aren't in any presence. This occurs when they respec between their primary/secondary specs and the game drops them out of all presences and subsequently enter combat presence-less.
- Add ConfigMode support (see addon OneButtonConfig).
- Omen will now update its bars immediately on showing from a hidden state instead of updating on the next threat event.
- Includes updates to all localizations via http://www.wowace.com/projects/omen-threat-meter/localization/
Changes from version v3.0.6 to v3.0.7
- Add optional !ClassColors support.
- Add /omen show and /omen hide slash commands.
- Add "Invert Bar/Text Colors" option (default off) which swaps the bar background and text colors.
- Omen now generates the config tables on demand to make it use less memory.
- Omen now provides better error feedback if AceGUI-3.0-SharedMediaWidgets is not found and will continue to function (but without any config).
- Includes updates to all localizations via http://www.wowace.com/projects/omen-threat-meter/localization/
Changes from version v3.0.5 to v3.0.6
- Update zhTW/zhCN/deDE localizations
- Add Fade/MI Color to the options. This color is used on players under the effects of MI/Fade.
- Add 410065408 threat to all players with negative threat for display purposes. English translation: You can now see the "un-Faded/un-MIed threat" of players under the effects of Fade and Mirror Image.
Changes from version v3.0.4 to v3.0.5
- Implement an update event throttle, reducing CPU usage significantly without any loss of updates.
- Clear the guidNameLookup table on zoning to recover some memory.
- Fix Omen getting stuck to the mouse if autocollapse is on and you moved Omen while you are in combat and exited combat during the move.
- Set a player's threat to 0 (for display purposes) if the player's threat is less than 0. This occurs on Fade and Mirror Image, which gives the caster a temporary threat reduction of 410057408 (or 4.1m threat in Omen's terms). Previously Omen ignored players with negative threat.
- Omen will now remember its visible state when you log out (applicable only if auto-show/hide is off).
Changes from version v3.0.3 to v3.0.4
- Update ruRU, koKR and zhTW localizations
- Fix "Passed X% of Y's threat" message where it would report your name instead of the tank's name if you passed your tank's aggro AND pulled aggro at the same time.
Changes from version v3.0.2 to v3.0.3
- Update various localizations. esMX will now see the same translations as esES
- Add LSM callbacks so that the user can use custom media or media registered by other addons correctly
- Allow the user to have different background settings for the Title Bar than from the main Omen window
Changes from version v3.0.1 to v3.0.2
- Update various localizations
- Fix error that occurs on changing Clamp To Screen option
- Add option to change the Pet Color and changed the default Pet Color to violet
- Omen will no longer create its internal minimap button if FuBar or Broker2FuBar are loaded
- Fix bugs with "Hide Omen on 0 bars" option that caused Omen to keep appearing when unwanted
Changes from version v3.0.0 to v3.0.1
- Fix error that occurs on changing profiles: Omen-3.0.0\Omen.lua:592: attempt to index global 'bar' (a nil value)
Changes from version RC3 to v3.0.0
- Updated various localizations
- Add Show threat values and % options
- Add Aoogah! sound from Omen2
- Fix Omen's alpha setting not applying on login
- Add option not to use class colors
- Fix bug which caused ghost bars to show when some classes are not selected to be shown
- Add Tank Bar color option
- Add "Always Show Self" option
- Add Show/Hide Title Bar option
- Add Use Focus Target and Test Mode checkboxes into the configuration panel
- Add Show Aggro Bar option
- Make Test Mode much more useful by showing bars of every possible class and the player
- Fix minor issue where the TPS numbers are 1 pixel higher than the rest of the text on the threat bars
- Hard embed LibDataBroker-1.1 and use it
- Add LibDBIcon-1.0 external
- Add minimap button option, default shown
- Fix Omen's FuBar plugin issue for right clicks to open the configuration panel interfering with library upgrading paths
- Rewrite Auto Show/Hide options to be more intuitive. Add option not to use Auto Show/Hide
- Add an internal flag so that if the user manually toggles Omen's visibility, it stays shown/hidden until he next zones, join/leave a party/raid, or change any Auto Show/Hide settings
- Add option to ignore player pets to display threat info on (Default: On). Yes, player pets have aggro tables too!
- Add Frame Strata and Clamp To Screen options
- Apply a whole list of configuration settings that were forgotten on changing profiles
- Updated the FAQ
Changes from version RC2 to RC3
- Renamed localization\deDE.lua to Localization\deDE.lua so that the auto-generated zip file will contain the folder "Localization" rather than "localization", which means Omen will now work on non-Windows operating systems
Changes from version RC1 to RC2
- Add keybind to toggle using the focus target
- Fix missing localization entry for "Passed %s%% of %s's threat!"
- Add option to color your own threat bar to a color of your choice
- Fix "VGrip1Ratio" error that occurs when completing a drag and Omen incorrectly attempts to hide itself.
i use to love this addon. especially for solo play on my hunter because it would enable me to slow down or pick up on the dps whilst in pve ... but the new version just will not work with me and my pet... i have friends that say its working fine for them but it seems that no matter what i do it just wont work, i have checked un checked and rechecked all the settings over and over ..... i miss the old omen :(
I agree with most of the post here, yes omen was a little umm how shell I say unstable when it was first released after 2.4 but so weren't a lot of the mobs I used after that patch, as far as switching back to KTM haha never with each patch made to omen (and yes if you use wowace updater there are a few) it's getting better and from what I hear from a lot of people I play with is that KTM has it's fair share of bugs still being worked out. So if you have a problem with omen don't bitch about it here keep it in game with your friends that are prolly to simple to get a recent version of it or know what mode they should be running it in.. I also seen a few post about having problems with it not working in pug groups I got sick of this also but found that with a simple click of the "check versions" button that A LOT of people are still running the first few releases of omen sence 2.4 and that tells me 1 thing that these are the people that only downloaded it to have it not really the people that care about the threat they make and are prolly not the best people to group with for that reason. And I only say this because only the people that seem like they don't make a attempt to keep upto date are the one's that dump dps as soon as I pull and get aggro and end up wiping the group. So to end this I say stop blaming the threat meter. and stop blaming the tank/healer for wipes and start pointing the fingers at the noob dps that don't know how to let the tank get a few hits in ( a good rule of thumb even w/o a meter) b4 unloading all the dps you have on a mob. oh and btw keep up the good work on this mod bro I love it :-)
People please stop crying about Omen. Its a fail. Its a disaster. Its dead.
Now all go back to KTM.
Dont say shit please BidyBag, Omen puts KTM out of the course... Don't be hangry if it fails only on you.
KTM school the omen pic eof shit buddy
Good job on Omen! Was a little rocky there after the 2.4 release but the bugs seem to have been fixed and is so far working fine for me and everyone using it in my guild. For those complaining about the numerous setup options, it's really not that difficult to set up (not at all, imo). You're probably also the ones that complain about having to click the "Load outdated mods" checkbox. /facepalm
Anyway, my only suggestion would be for those that also update it from wowace is to be cautious. I've heard the only "stable" versions are here...and personally I've had to revert back to a version released here after trying a version from wowace. But that's kinda the price you pay for using the latest/greatest versions. :P
Either way, keep up the good work! I for one am happy I switched to Omen.
I too have no idea how this new and updated Omen works. We most of us int he guils update this regularly (as it seems there is an update at least once a week) and it just doesnt seem to do what it used to. As a healer, I need to see peoples threat to anticipate who will need healing and I cannot find a way to see ANY bars whatsoever on my omen screen. I have tried messing with the setting over and over and no bars at all appear. And some people get 5 or 6 bars for the same person but no constant view.
Please PLEASE make an 'OmenLite' version of this without all the fancy setting, so it will actually do what its supposed to do.
Actually, I´m not sure about Omen. The most time, I switch this addon away, because it doesn´t work - I see millions of billions bars, which saying nothing to me. Yes, some people still lazy to update this threat meter, but ... I don´t know - it far too complex now. The people need a manual for this addon, to figure out how it works. But please - if you write a manual, be sure you don´t get more as 30 pages...
Don´t missunderstand - I like Omen (the pre-2.4 version). A simple neat addon, which showing the people all necessary information. Great. But now, there are too many options, to many posibilities, to many "unknow" things, to many flickering and overlapping bars, which saying me nothing to me. Terrible. It´s so sad.
But I´m sure, we will figure out, how it works and Omen will be back on the top ... yes?
Omen was the best because it was simple to use and had a simple interface. Now it's just like any other Threat Meter.
valour13 i think you're a little confused, the combat log display has nothing to do with how Omen works, you could show anything you wanted in the combat log and it would work the same.
Remember people.. you must set your combat log to "Everything" for omen to work properly. Omen is Fantastic, dont jump to conclusions just because you cant figure out whats going on. There are options for just about every complaint I've read in this thread if ya'll would just open your eyes and look.
I seriously need a manual to use this mod! I'm not trying to trash talk the mod...I'm just used to KLH. I have not used Omen pre-2.4 and only switched because KLH wasn't being updated right away. From my understanding a lot of my guilds Omen users have said it was easier to use before 2.4, but, they still like it. I know that I have read both the Omen and the newly updated KLH sites and they are not able to share info anymore....but, is it possible to get that feature added back in. I would like to raid with my guild and have the people who still love Omen to use that..and the people like me, who love and were used to KLH be able to go back to the mod we're used to.
I appreciate the effert you are putting into this mod to improve it. And am sure Omen lovers will stick with you on it. It's just a lil to much for my taste. Good luck on any upcoming updates.
Well seems as though we're gettin a good handle on the new omen. The biggest/easiest thing we made note of was makin sure everyone was on single target mode. There are a lot of neat doodads on this new Omen...stuff we dont need so we all went to classic view and single target mode and made sure...most important...we all had the same version. that seemed to fix everything to the point where we got omen down to the simple bars we're used to: whos got threat and how much. From a tanks point of view i really dont want people with the ability of tossing out pom pyros and shadow bolst like candy takin their eye off the TPS bars to tinker with some neat option the authors added into it. Found that out the hard way. Unecessary options take your head out of combat and lead to wipes. Long story short, we got omen to work in the guild cuz we're all on the same page, but when we're out puggin, where a threat meter is a must, its not workin. too many options, pple want an addon to help manage information for them not give them more information to manage.
Hey, We all updated in guild, followed config advice and STILL have nothing except the odd "unkown" bar with meaningless numbers...
Whats odd is that it works for only one of my characters, my lock and that is only when I am alone and not in party, we used and relied on Omen for so long and now we are going to have to use another prog simply as our less learned players need to control their aggro.
Hope it all works out.
Hey I just wanted to toss out some love for the developers for Omen. All I read here is people bashing Omen, but I love it. I have been using it before 2.4 and I'm still using it now. Now it is annoying that when an update comes out it is not compatible with previous versions like the old Omen was, but to get around it when a new version comes out I'll test it for the guild and if all is well I'll post for the guild which version I want them to use. All is well after that. Keep up the good work!!!
i agree, i love the new omen interface. much sleeker, but i understand that its gonna take time to work out the kinks, the developer is clearly trying to fix this with each new release. omen will be back to its former glory soon enough im sure =)
if u want 1 threat meter that works here it is http://wow.curse.com/downloads/details/11838/ diamon threat meter.. im using it and it works... hope i helped u =)
It looks very promising and indeed really nice if some people in your party doesn't have threatmeter installed, but some classes have abilities that are impossible to estimate without everyone running threatmeters.
Nevertheless very good mod and if it will keep evolving it should become a good replacement for Omen/KTM.
p.s. I haven't tested it in raid yet and not sure how much will be an calculation error percentage in it's calculations for a long fight in it's current state, but it shows numbers just slightly different from KTM for my class on normal mobs now.
p.p.s. On a sidenote it is not Ace based, so you won't have silly problems with Ace libraries not updating properly, making your addon not working when you just updated 15 minutes before the raid
i wouldn't be soo quick to jump ship from Omen to KTM, i have been using KTM for a long time and currently can't get a version to work, even on my warlock where it used to show my pet now doesn't pet threat, have also tanked instances on my druid and peoples KTM aren't linking up together, so its not just Omen that isn't working since patch 2.4 :(
Me and my guild are also switching from Omen to KTM... the new Omen after 2.4 is epic fail...