OneBag3
OneBag3 is part of a long line of bag replacements for the default game bags that will combine all of your bags into one frame.
OneBag has a long history of minimalism and OneBag3 will continue to uphold the standard of easy of use and simplicity it's predecessors set. Like the earlier versions, OneBag3 will continue to offer powerful options for those who wish to delve a little deeper.
Also in the vein of earlier iterations I've kept to the philosophy of doing as little work as possible, as a result the code base is very small, and most of it is in the OneCore library. As of the time of writing there are only 268 lines of code unique to OneBag3, and only 1804 lines of code in OneCore itself. LoC is a horrible stat in general, but it's fun none the less, and I cheat horribly since I build off the powerful Ace3 libraries.
Features
- Now with Search
- Combines all of your bags into one.
- Customizable number of columns
- Inherent support for addons that interact with the default bags
- Color coded slots by item rarity or bag type
- Will automatically open and close for you when visiting the auction house, bank, mailbox, merchant or when trading with another player.
- Allows only certain bags to be displayed, either by slot or type
- Custom bag bar which will highlight it's associated slots on mouseover. This highlighting can be locked in place by clicking.
- Customizable scale, background color, alpha, and more.
- Clean and powerful graphical configuration
- Exposes WoW's built in bag sorting
Search Syntax
Search inside of OneBag3 is powered by the LibItemSearch library by Jalibroc. As a result it supports many advanced search options.
Advanced Filters:
- Quality: q:[quality] or quality:[quality]. Example: q:epic
- Level: l:[level], lvl:[level] or level:[quality]. Example lvl:30
- Type or Subtype: t:[search], type:[search] or slot:[search]. Example t:weapon
- Name: n:[name] or name:[name]. Example: n:lockbox
- Sets: s:[set] or set:[set]. Example: s:fire
- Tooltip Info: tt:[term], tip:[term] or tooltip:[term]. Example: tt:binds
Search Operators
- Logical NOT: "!q:epic" matches items that are NOT epic.
- Logical OR: "q:epic | q:rare" matches items that are either epic OR rare.
- Logical AND: "q:epic & t:weapon" matches items that are epic AND weapons.
- Greater Than: "lvl: > 30" matches items that are higher than level 30.
- Less Than: "lvl: < 30" matches items that are less than level 30.
- Greater or Equal to: "lvl: => 30" matches items that are lvl 30 or greater.
- Lesser or Equal to: "lvl: <= 30" matches items that are lvl 30 or less.
Special Keywords
- soulbound, bound, bop - Bind on pickup items.
- bou - Bind on use items.
- boe - Bind on equip items.
- boa - Bind on account items.
- quest - Quest bound items.
The Family
- OneCore
- The brains and the brawn of the outfit, Core does all the heavy lifting both logic and layout wise. This is embedded in OneBag by default, and you shouldn't need to worry about installing it unless you're running no-lib builds.
- On WowAce
- On Curse
- OneBank3
- OneBag's brother who always like the safety of town, Bank does pretty much the exact same job for your bankslots as OneBag does for your character's bags.
- On WowAce
- On Curse
Localization
Localization is powered by WowAce's built in translation system. Please use the following links to contribute to localization.
Bug Reports & Suggestions
Please report all bug reports to my tracker on WowAce.
I want to thank all the users who've been using OneBag and OneBank for so long.
I've exposed the built in sort facilities Blizzard provides, although I'm not sure it's that useful for OneBag.
For those waiting for Reagent Bank support OneBank3 now has this.
>How many quests show multiple rewards in 6.0?
None in the new content, but all lvl 1-85 content still show multiple quest rewards. I use OneChoice a lot while leveling.
Would really appreciate an update :)
There is some new sorting functionaity in the standard Blizzard bags. Any chance you will support that, like automatically moving trash items to the "bottom" bag?
PS! On a sidenote... hope you also got time to update your OneChoice addon ;)
I was looking at OneChoice some, and I don't know that it's actually needed any more.
How many quests show multiple rewards in 6.0?
Seem to be having the same issue as some other folks - All bags show as one, and I can mouse over each item and see tool tips but I cannot actually see the items in the bag(s). Haven't tried the bank version yet, so far I have only logged on to my banker since the patch went live (I tend to play as little as possible around patch time until the drama dies down a bit)... I'll keep checking for further updates, unless i am missing something obvious in the settings or anything like that?
Can you enable lua errors and give me the contents of the error. It'll help me figure out if I've missed a state or not.
Thanks!
Thanks for the update :)
Just wanted to say I seem to still be missing the reagent bank though, not sure if this is a pending update so I can naturally wait. :)
Check OneBank's CURSE entry. That is where that issue will be resolved when he get it under control.
Thanks so much for updating this.. I felt absolutely lost and confused without it.
Works for me Thanks :)
Awesome!
Just posted 3.6.1, This should fix the additional crash reported by @dvantassel.
@plokert, please try it again and let me know if it's still crashing. A crash report would really help if you're still seeing that.
Thanks guys!
Doesnt appear to be functioning correctly yet. All bags show as one but I cannot see the items in them.
Ty for updating :)
Date: 2014-10-15 05:32:47 ID: 1 Error occured in: Global Count: 1 Message: ..\FrameXML\ContainerFrame.lua line 438: attempt to index field 'Icon' (a nil value) Debug: ..\FrameXML\ContainerFrame.lua:438: ..\FrameXML\ContainerFrame.lua:419 ...face\AddOns\OneBag3\libs\OneCore-1.0\OneCore-1.0.lua:255: UpdateBag() ...face\AddOns\OneBag3\libs\OneCore-1.0\OneCore-1.0.lua:264: UpdateFrame() OneBag3\OneBag3.lua:35: OneBag3\OneBag3.lua:28 [C]: Show() OneBag3\OneBag3.lua:225: OpenBag() OneBag3\OneBag3.lua:214: OneBag3\OneBag3.lua:206 (tail call): ? ..\FrameXML\MainMenuBarBagButtons.lua:54: BackpackButton_OnClick() [string "*:OnClick"]:4: [string "*:OnClick"]:1 Locals: frame = OneBagFrameBag2 { FilterIcon = <unnamed> { } IsProfessionBag = <function> defined @Interface\AddOns\OneBag3\libs\OneCore-1.0\OneCore-1.0.lua:75 meta = <table> { } slots = <table> { } handler = <table> { } IsAmmoBag = <function> defined @Interface\AddOns\OneBag3\libs\OneCore-1.0\OneCore-1.0.lua:63 IsSoulBag = <function> defined @Interface\AddOns\OneBag3\libs\OneCore-1.0\OneCore-1.0.lua:69 0 = <userdata> type = 0 size = 28 } id = 2 name = "OneBagFrameBag2" itemButton = nil texture = nil itemCount = nil locked = nil quality = nil readable = nil _ = nil isFiltered = nil noValue = nil isQuestItem = nil questId = nil isActive = nil questTexture = nil isNewItem = nil isBattlePayItem = nil battlepayItemTexture = nil newItemTexture = nil flash = nil newItemAnim = nil tooltipOwner = MainMenuBarBackpackButton { 0 = <userdata> freeSlots = 82 Count = MainMenuBarBackpackButtonCount { } IconBorder = <unnamed> { } animIcon = <unnamed> { } searchOverlay = MainMenuBarBackpackButtonSearchOverlay { } icon = MainMenuBarBackpackButtonIconTexture { } flyin = <unnamed> { } } (for index) = 4 (for limit) = 5 (for step) = 1 i = 4 active = true (*temporary) = nil (*temporary) = nil (*temporary) = 4 (*temporary) = true (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index field 'Icon' (a nil value)"
AddOns:
Update is now available. I found a few other oddities in my testing and straightened them out as well.
Let me know if there's any issues. :)
Going to take a look at this tonight to see if I can bring it back. :)
update pretty pls !
Yea... Love this addon. Hope it's updated soon :)
Love this addon! :) Any plans on updating it for WoD...?