OneBag3
OneBag3 is part of a long line of bag replacements for the default game bags that will combine all of your bags into one frame.
OneBag has a long history of minimalism and OneBag3 will continue to uphold the standard of easy of use and simplicity it's predecessors set. Like the earlier versions, OneBag3 will continue to offer powerful options for those who wish to delve a little deeper.
Also in the vein of earlier iterations I've kept to the philosophy of doing as little work as possible, as a result the code base is very small, and most of it is in the OneCore library. As of the time of writing there are only 268 lines of code unique to OneBag3, and only 1804 lines of code in OneCore itself. LoC is a horrible stat in general, but it's fun none the less, and I cheat horribly since I build off the powerful Ace3 libraries.
Features
- Now with Search
- Combines all of your bags into one.
- Customizable number of columns
- Inherent support for addons that interact with the default bags
- Color coded slots by item rarity or bag type
- Will automatically open and close for you when visiting the auction house, bank, mailbox, merchant or when trading with another player.
- Allows only certain bags to be displayed, either by slot or type
- Custom bag bar which will highlight it's associated slots on mouseover. This highlighting can be locked in place by clicking.
- Customizable scale, background color, alpha, and more.
- Clean and powerful graphical configuration
- Exposes WoW's built in bag sorting
Search Syntax
Search inside of OneBag3 is powered by the LibItemSearch library by Jalibroc. As a result it supports many advanced search options.
Advanced Filters:
- Quality: q:[quality] or quality:[quality]. Example: q:epic
- Level: l:[level], lvl:[level] or level:[quality]. Example lvl:30
- Type or Subtype: t:[search], type:[search] or slot:[search]. Example t:weapon
- Name: n:[name] or name:[name]. Example: n:lockbox
- Sets: s:[set] or set:[set]. Example: s:fire
- Tooltip Info: tt:[term], tip:[term] or tooltip:[term]. Example: tt:binds
Search Operators
- Logical NOT: "!q:epic" matches items that are NOT epic.
- Logical OR: "q:epic | q:rare" matches items that are either epic OR rare.
- Logical AND: "q:epic & t:weapon" matches items that are epic AND weapons.
- Greater Than: "lvl: > 30" matches items that are higher than level 30.
- Less Than: "lvl: < 30" matches items that are less than level 30.
- Greater or Equal to: "lvl: => 30" matches items that are lvl 30 or greater.
- Lesser or Equal to: "lvl: <= 30" matches items that are lvl 30 or less.
Special Keywords
- soulbound, bound, bop - Bind on pickup items.
- bou - Bind on use items.
- boe - Bind on equip items.
- boa - Bind on account items.
- quest - Quest bound items.
The Family
- OneCore
- The brains and the brawn of the outfit, Core does all the heavy lifting both logic and layout wise. This is embedded in OneBag by default, and you shouldn't need to worry about installing it unless you're running no-lib builds.
- On WowAce
- On Curse
- OneBank3
- OneBag's brother who always like the safety of town, Bank does pretty much the exact same job for your bankslots as OneBag does for your character's bags.
- On WowAce
- On Curse
Localization
Localization is powered by WowAce's built in translation system. Please use the following links to contribute to localization.
Bug Reports & Suggestions
Please report all bug reports to my tracker on WowAce.
I want to thank all the users who've been using OneBag and OneBank for so long.
In reply to Kaelten:
In reply to Forge_User_99002974:
So while waiting for search fix, i found trick that solves search for me. I enable bagnon addon, and it makes search in onebag to work somehow. Frames of bagnon can be disabled after.
In reply to tonibexi:
Actually someone already posted a fix for OneBank3 searches here:
https://www.curseforge.com/wow/addons/onebank3
The same fix can be applied to OneBag3.
In reply to painstorm:
In reply to tonibexi:
Errors in 8.0.1 when trying to use search functionality:
https://www.wowace.com/projects/onebag3/issues/84
In reply to painstorm:
Any idea why all my characters bags are in perfect color except 1 which is on another realm.. When I open the bag you can barely see anything in the bag.
Will not let me insert the image. So basically my bag on all character but this one are the color of your screen images. The 1 character i'm having the problem with has 3/4 of that visibility... I have tried everything
Any suggestions
In reply to pippett1:
Adddon bugs out when trying to use items in combat, will post string next time it happens
when can you put the option to place other currencies on the left side? I would like to put 3 types of currencies, why do not they add that function when they create a bag addon of this style? :l
Just switched over from my old fav bag addon that hasn't had an update in years. I like Onebag for the most part but are there really no profiles to save and choose as default? I know there are not a lot of options, but having to do it manually on 25-35 characters seems like an oversight.
I've become aware of a packaging issue on the curseforge side. To work around it I've submitted an experimental build that'll take onecore and treat it as an external dependency.
Note: It appears there are syncing issues between WowAce and Curse, I'm not certain how long it'll take for the newest versions to be available.
Please let me know if this doesn't work.
After installing the updates to both OneBank3 and OneBag3 as well as the external Onecore dependency, the addons entirely failed because WoW didn't register that Onecore was even installed.
I had the same problem, I needed to install Ace3 and it started to work again, hope this solves it for you aswell :)
That worked last night but now Onebag3 is still sad.
For those of you having issues with the newest releases, switch the client to using the no library builds for OneBag and OneBank, that'll hopefully fix some of this crap. The build is broken due to bugs on CurseForge's side.
Reporting bug:
1x ...aceOneBag3\libs\OneCore-1.0-101\OneFrame-1.0-101.lua:314: Usage: PlaySound(soundKitID, optional["SFX","Music","Ambience", "Dialog" or "Master"], [forceNoDuplicates, runFinishCallback])
[C]: in function `PlaySound'
...aceOneBag3\libs\OneCore-1.0-101\OneFrame-1.0-101.lua:314: in function <...aceOneBag3\libs\OneCore-1.0\OneFrame-1.0.lua:313>
Locals:
(*temporary) = "UI_BagSorting_01"
I fixed problem with this idea from ACP reply.
Go to line 314 of 'OneFrame-1.0.lua' file and add 2 dashes just like below
-- PlaySound("UI_BagSorting_01");
---------------------------------------------------------------
What i did that works is silence that line from running and ACP operates with no errors.
Go to line 713 and add 2 dashes just one space in front of the line..
should look like:
-- PlaySound("igMainMenuOption");
---------------------------------------------------------------
I've posted what I think is a fix for the PlaySound issue, please let me know if there are any new issues.
Sorry for the delay, I'm kinda in between computer setups as I moved recently. Hope this works :)