This project is abandoned and its default file will likely not work with the most recent version of World of Warcraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
Shows a bar when your Lifebloom spell is active on a PitBull unit frame.
Hmm, im not sure weather this a bug/change for 3.1, or weather i just never noticed before, but with the current code it shows lifebloom ticks for any lifeblooms on your target, not just your own. This is fine in a 10 man where im the only druid, but i can no longer keep track of my own hots in a 25 due to any other resto's there overwriting the hots ^^
Im guessing the place that affects your own hot "tracking" is here:
if icon == "Interface\\Icons\\INV_Misc_Herb_Felblossom" and count >= 1 and mine then
imporant part being "and mine"? but this dosnt seem to work, so has the lua code for this changed in 3.1? or maybe i need to put the "and mine" part somewhere else?
Fellow priests out there, here is a good DogTag script to see who has your Renew, Prayer of Mending or Power Word: Shield spells. All you have to do is to create a custom text in the config menu, and add the following code. You can edit the size of the icons to match the frame size.
This add-on is pretty useful in big raids/battlegrounds. I suggest you disable the three spells from the main options/filters so you don't get a duplicate item in the preconfigured buff menu:
First, thank you for this addon. Second, I'd like to second the requests for support for other druid HOTs as well--heck, other classes' hots, too (but I'm selfishly concerned about druids since I'm one and it is, after all, a Lifebloom mod). It would be awesome if something like this mod: http://wow.curse.com/downloads/wow-addons/details/lifebloomer.aspx could be incorporated and used with Pitbull.
WHAT IF THIS ADDON COULD DISPLAY:
-a timer bar for any HOT or friendly spell on friendly frames
-a timer bar for any DOT or harmful spell on enemy frames
Obviously this would be a huge undertaking. Just throwing it out there, since there is so much discussion on hacking Lifebloombar to make it work for other stuff.
Thanks to Vaeyl for LifebloomBar; I can't live without this addon.
Interesting idea...
How should it display multiple HoTs/DoTs?
Making the bar thicker would be ugly, since all other bars would consantly shift around...
Dividing the bar would result in... very thin bars.
Ideas?
To expand/stack or divide the bars, a user-defined HoT cap would have to come into play. If it's set to expand, and the users' cap is too high and the grouping is too tight, then unit frames will overlap. Or if its set to divide and monitor rez is too low... gets hard to read.
**To get the timer bars visibly thinner, user may have to scale down entire Pitbull UI to allow for greater unit resolution. Example: Lifebloombar height set to 1, and still taller than desired. (I've never checked to see if it can be less than 1.)
Example for divide and expand options: (I know this is crude)
Divide (yes/no)- if yes: #max bars divided, Hide inactive (yes/no)
Expand (yes/no)- if yes: #max bars to expand, Sort??
Result: 3 timer bars, and the height of 2 of them must be budgetted for (by the user) when setting up unit frame and buff placement, grouping, etc. This would be overkill for raid frames but may suit Party, Main Tank, and Focus frames.
Beyond 2 or 3 bars total, this would be too visually chaotic, especially since the bars are redundant with Aura displays on the unit frame. Managing this redundancy could clean up the frame alot. Currently the Aura display filters don't allow for this.
I'm just throwing wood on the fire, and I have more questions than answers.
Thanks again for a such a great addon.
This is a small, but excellent addition to my unitframes. I do have a suggestion/request to the author tho':
To be able to set the font size for stack count and timer. I have modified the scaling on rows 256 and 268 from 0.7 to 2, which suited me better.
I do agree that it would be nice to have for rejuvenation and regrowth as well, but it would likely create massive UI clutter.
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Posted Apr 20, 2009-
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Posted Apr 20, 2009-
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Posted Apr 22, 2009Since the european servers are down, and I did not test it lately, it might not work with the current PB4-Version. I'll test this this evening.
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Posted Apr 22, 2009-
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Posted Apr 22, 2009But this should be included in 0.4.
Works for me... strange.
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Posted Apr 19, 2009Im guessing the place that affects your own hot "tracking" is here:
if icon == "Interface\\Icons\\INV_Misc_Herb_Felblossom" and count >= 1 and mine then
imporant part being "and mine"? but this dosnt seem to work, so has the lua code for this changed in 3.1? or maybe i need to put the "and mine" part somewhere else?
Any help appreciated :)
Cheers,
Tom
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Posted Apr 19, 2009for anyone wondering, in order to track only your hots, edit:
and mine
to
isMine = "player"
so the new code would be:
if icon == "Interface\\Icons\\INV_Misc_Herb_Felblossom" and count >= 1 and isMine = "player" then
:D
Woj
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Posted Apr 19, 2009-
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Posted Apr 20, 2009-
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Posted Apr 16, 2009This add-on is pretty useful in big raids/battlegrounds. I suggest you disable the three spells from the main options/filters so you don't get a duplicate item in the preconfigured buff menu:
[(HasAura("Prayer of Mending") ? Icon("Interface\Icons\Spell_Holy_PrayerOfHealing02.blp", size=30)) (HasAura("Renew") ? Icon("Interface\Icons\Spell_Holy_Renew.blp", size=30)) (HasAura("Power Word: Shield") ? Icon("Interface\Icons\Spell_Holy_PowerWordShield.blp", size=30))]
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Posted Mar 3, 2009I have already finished a more flexible version of Lifebloombar for Pb4.
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Posted Jan 20, 2009-
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Posted Dec 30, 2008-a timer bar for any HOT or friendly spell on friendly frames
-a timer bar for any DOT or harmful spell on enemy frames
Obviously this would be a huge undertaking. Just throwing it out there, since there is so much discussion on hacking Lifebloombar to make it work for other stuff.
Thanks to Vaeyl for LifebloomBar; I can't live without this addon.
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Posted Jan 1, 2009How should it display multiple HoTs/DoTs?
Making the bar thicker would be ugly, since all other bars would consantly shift around...
Dividing the bar would result in... very thin bars.
Ideas?
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Posted Jan 7, 2009**To get the timer bars visibly thinner, user may have to scale down entire Pitbull UI to allow for greater unit resolution. Example: Lifebloombar height set to 1, and still taller than desired. (I've never checked to see if it can be less than 1.)
Example for divide and expand options: (I know this is crude)
Divide (yes/no)- if yes: #max bars divided, Hide inactive (yes/no)
Expand (yes/no)- if yes: #max bars to expand, Sort??
Hypothetical Setup:
Divide:yes, #max bars:1, Hide inactive:yes
Expand:yes:, #max bars:2
Result: 3 timer bars, and the height of 2 of them must be budgetted for (by the user) when setting up unit frame and buff placement, grouping, etc. This would be overkill for raid frames but may suit Party, Main Tank, and Focus frames.
Beyond 2 or 3 bars total, this would be too visually chaotic, especially since the bars are redundant with Aura displays on the unit frame. Managing this redundancy could clean up the frame alot. Currently the Aura display filters don't allow for this.
I'm just throwing wood on the fire, and I have more questions than answers.
Thanks again for a such a great addon.
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Posted Nov 28, 2008- setting the icon ID to "Ability_Paladin_Blessedmending"
- setting the duration to 30s
- removing the number of stacks >=1 check thing
Any ideas? I have tried Ability_Paladin_BlessedMending also but it doesn't seem to want to work.
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Posted Dec 21, 2008e.g. for me to make this work with rejuv/regrowth i went from:
'if icon == "Interface\\Icons\\INV_Misc_Herb_Felblossom" and count >= 1 and mine then'
to
'if icon == "Interface\\Icons\\Spell_Nature_ResistNature" then'
which so far is working great :)
Woj
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Posted Nov 26, 2008To be able to set the font size for stack count and timer. I have modified the scaling on rows 256 and 268 from 0.7 to 2, which suited me better.
I do agree that it would be nice to have for rejuvenation and regrowth as well, but it would likely create massive UI clutter.
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Posted Nov 26, 2008-
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Posted Nov 25, 2008