PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Firstly, thanks for a great new version of the greatest UF addon around.
Secondly, a minor gripe / suggestion about the RangeFader-module. The current fallback for range checks seems to be CheckInteractDistance with parameter 2 (Trade), which isn't very helpful. For example on my hunter (where the fallback is used for friendly player checks), I use the range check to see if I'm in range of healers, if everyone is in the vicinity or still running after a wipe etc, and a 11-yard check (Trade) simply doesn't work for any of that. I am in fact quite stumped to come up with any scenario, other than checking if I can trade with someone obviously, where the 11-yard check is very useful.
So my suggested solution is just to change the CheckInteractDistance parameters to 1 (which is Inspect, 28 yards) which much better approximates helpful spells, or if there is some compelling rationale why the 11-yard option (Trade) should be preserved, at least add an option to RangeFader in the ingame configuration to change the parameter.
I hope this didn't come off too much as a personal request (I can always do a quick search&replace on the RangeFinder code for myself); I do think that this change would make the addon better for a large number of players.
Thanks again for what for me is probably the last addon to go if I was forced to give them up :>
For example, fighting 3 mobs with marks on them, without a target- all the 3 of them are stacked on eachother and are never removed :(
I can't seem to get it to display the buffs I have on myself, please tell me what I am doing wrong.
LibHealComm-4.0 up~^^
Screenshot of CPU usage and list of enabled pitbull modules:
http://rcfamilysite.com/files/pitbull.jpg
Is it certain modules I might have enabled that are causing this problem or consume a tremendous amount of MB and CPU?
I'd really like to see this fixed, as this addon is excellent in every other regard.
Hello there, thank you for your frames, i rly appreciate your job and what you do for us.
It's been nearly a month i face a problem with pitbull and not only, but generally with frames like Grid. I am playing with a fixed UI i downloaded, it works perfectly enough, but that's not the real deal. At first i had no problem, but after some days i realised i couldn't click neither my frame or the Grid's frames. I tried to fix some options but nothing happened. And here comes the weird part, all my alts or characters i newly create have no problem, i can click the frames normally. And the most weird part is that one time i happened to die while raiding, and when i got ressed the problem dissappeared all of a sudden, but when i /rl to check if the problem was gone, it got screwed again. When i try to click it, it is like the frame is transparent or something else interracts over it so i can't click it. It is rly annoying, not to mention i can't go healing, since i can't target the frames in order to heal.
I know it has nothing to do with you guys, but i thought i should give it a try. You might, get to help me, because the UI creator had no clue.
Your's faithfully ..
Tried to find general settings but couldnt find it