PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Cataclysm Classic is supported in v4.2.x releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted Jan 7, 2010ie: isle of conquest highlighting a gate is not showing what its current damage/health is? if pitbull is causing it, how do i fix it to show it?
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Posted Jan 7, 2010-
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Posted Jan 7, 2010Hi! Sorry if this is redundant, I've tried googling and searching by hand and can't find an answer, though there's a lot of long threads I'm sure I've missed.
I recently switched from oRA2, which only uses MT targets, to oRA3, which uses MT and MA targets as separate entities. I would like to make PitBull use a single group layout for a combination of MT and MA targets, to emulate the functionality that I had with oRA2. Can I ask if this is possible, please? It feels like a major step backward in terms of usefulness. Thanks!
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Posted Jan 7, 2010-
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Posted Jan 7, 2010I was wondering is their a way to copy all your PitBull 3 settings and configs too the PitBull 4 ones?
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Posted Jan 7, 2010Ah, well I guess I should have downloaded the latest before coding it up... ;)
I did do some hacking of some of the default, hi-res textures. They look pretty nice, so I'll offer them anyway if y'all are interested. Maybe you prefer to use the default textures. Up to you, of course.
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Posted Jan 6, 2010Daedhir, We already have one since beta8.
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Posted Jan 6, 2010Can I interest you guys (the developers of PitBull4) in an icon module for party role when using the Dungeon System? I've made it and tested it, and I haven't found any bugs. I'd be happy to contribute it.
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Posted Jan 6, 2010-
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Posted Jan 6, 2010-
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Posted Jan 4, 2010How can I set the Target frame to fade (alpha) at 30 yards, regardless of who my target is? I know where to set up the fading, but I don't see an option for a specific distance. I see Class abilities, but as a DK it's not a great choice.
Ideally I would like it to fade a 30 yards for enemies (Death Grip range), or 40 yards for friendlies (healing range). Is this possible?
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Posted Jan 6, 2010-
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Posted Jan 7, 2010Tell the HealBot author to look at the PitBull4_HideBlizzard module in particular the UpdateFrames() function for how he should be doing this to avoid overriding settings like this.
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Posted Jan 3, 2010In the Healbot settings (Skins->General) there is a checkbox for "Hide party frames". I had that checked already. But next to it is an option to "Include player and target". That was *not* selected. Selecting that solved the problem for me. Apparently, not having that selected caused Healbot to override Pitbull hiding the Blizzard frames.
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Posted Jan 3, 2010One problem though. I've noticed several postings in different forums about a problem in which the Blizzard frames keep coming back at times (after entering an instance, for example), and I experience that as well. As a matter of fact, one person entered that as a bug on a WoWAce forum and the developer ended up marking it as "Invalid".
I have narrowed down the problem (at least on my set-up) to what seems to be a conflict between Pitbull (version 4 beta 8) and Healbot (version 3.3.0.6).
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Posted Jan 6, 2010-
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Posted Jan 2, 2010http://i49.tinypic.com/1z65pat.jpg
http://i45.tinypic.com/5b33oi.jpg
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Posted Jan 1, 2010-
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Posted Jan 1, 2010/Cag
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Posted Jan 1, 2010[2010/01/01 19:19:40-1324-x1]: PitBull4-v4.0.0-beta8-4-g5a648e4\Modules\Aggro\Aggro.lua:76: attempt to index field 'db' (a nil value) PitBull4-v4.0.0-beta8-4-g5a648e4\Main.lua:909: in function `CallMethodOnModules' PitBull4-v4.0.0-beta8-4-g5a648e4\ModuleHandling\Embedded.lua:4: in main chunk
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