PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Do it as in Pb3, please! Much votes on ticket.
Please HELP!
I have the latest version of Pitbull 4, but I do not have the option to color my Health bars by class. There used to be a check box for the bar configuration where I could select to color the bar by class. That checkbox is no longer there! Any ideas???
I think I asked my question obliquely and misunderstood oRA2's functionality, sorry. In the PitBull groups configuration, there are clearly separate options for filtering by "Main assists" and "Main tanks". My guilds have always used "Main tanks" in oRA2 to actually function as main assist frames for the raid, apparently in error. Now, with the new oRA3 interface relying on the standard Blizzard raid window menus, people are starting to use main assist and main tanks together in the same raid, causing only one of the two to appear in my existing PitBull frames, which have always filtered for main tanks. I'd like to have both of those unit classifications appear in the same frame group, so that I can generate a setup that looks functionally similar to my previous layout when I used PitBull 4 with oRA2. Using separate main tank and main assist frames is an option, but introduces another positioning/styling category that I need to keep track of, when I have no desire to actually maintain the two lists as separate displays of information.
tl;dr, can I have a single group of raid frames that selects (Main Assist OR Main Tank) as a filtering category? Obviously I would need the same for MA+MT target frames, as well.
Thanks. Sorry for being confusing and vague, but I deeply appreciate your time in responding.
Umm oRA2 had main assist targets. oRA3 has no idea of assist targets. Anyone can edit the people on the tank list in oRA3. So if you want to put assist targets on your tank list open up oRA3 and add them.
[L["Mini"]] = {
events = {['UNIT_HEALTH']=true,['UNIT_HEALTHMAX']=true},
code = [[
local cur, max = HP(unit), MaxHP(unit)
return "%s - %s",VeryShort(cur), Percent(cur,max)]],
},
if u editing through the Custom GUI, go from local onwards. otherwise this is taken right out of the LuaText file just modified.
Basically, on the right hand side of my health bar, I want it to show Health Percent, and Mini Health.
ie: isle of conquest highlighting a gate is not showing what its current damage/health is? if pitbull is causing it, how do i fix it to show it?
Hi! Sorry if this is redundant, I've tried googling and searching by hand and can't find an answer, though there's a lot of long threads I'm sure I've missed.
I recently switched from oRA2, which only uses MT targets, to oRA3, which uses MT and MA targets as separate entities. I would like to make PitBull use a single group layout for a combination of MT and MA targets, to emulate the functionality that I had with oRA2. Can I ask if this is possible, please? It feels like a major step backward in terms of usefulness. Thanks!
I was wondering is their a way to copy all your PitBull 3 settings and configs too the PitBull 4 ones?
Ah, well I guess I should have downloaded the latest before coding it up... ;)
I did do some hacking of some of the default, hi-res textures. They look pretty nice, so I'll offer them anyway if y'all are interested. Maybe you prefer to use the default textures. Up to you, of course.
Daedhir, We already have one since beta8.