PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
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Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
(Your Party Layout)
Indicators
Role Icon
In other news, I love the new interface.
local u='"'..unit..'"'
local n,r=UnitName(u)
if r then
return '%s:%s %s%s%s',Name(unit),r,Angle(AFK(unit) or DND(unit))
else
return '%s %s%s%s',Name(unit),Angle(AFK(unit) or DND(unit))
end
http://user.haxninja.com/jpg/overlap.jpg
thanks :)
@excruciateisadick, There is at least one ticket open on that. I know people want it I just haven't gotten to it.
@zyo, Try one of the alpha builds it should fix this for you.
the healthtext of my player UF is freezing quite often. http://saved.im/mtyxoti2bwt4/luatextbug.jpg
after /ReloadUI() everything works fine again. dogtags module is deactivated. target frame uses the same lua code as the player frame but works without problems...
First, go to the group settings and choose Raid. Under the Unit Formation tab, slide the bar to 0 for horizontal spacing.
Now you need to create a new group for each group in the raid (I used the default Raid for group 1, Raid 2 for group 2, etc.) Then go to the "filtering" tab. Put checkmarks in each of the raid boxes so that each group shows in every raid that has them, then go to the drop down menu and choose "by raid group" for filter type. For raid group 1, put a check in "Group #1". For raid group 2, but a check in "Group #2". Continue for all groups.
Once this is done, you should be able to make it display the way that you want it to.
Basically I'm looking to recreate my pitbull 3 raid frames as close as possible.
http://i28.photobucket.com/albums/c249/dark666105/Unitframes.jpg
Was wondering if it is possible to change the ordering of the frames, I have square portraits that i want to be visible when im not CCed, and then when i am cced they are covered up by LoseControl showing what im CCed by and the duration (like gladius does) however currently the pitbull frames are in front of the other frames, is there a workaround for this, i cant find an option on either addon to move them forward/backward :<
Thanks in advance.
Thanks
cravenp, Fixed.
This has been popping up on me the last couple of days. Any ideas?
1x PitBull4_LuaTexts-v4.0.0-beta8-31-ga872402\LuaTexts.lua:576: attempt to index local 'events' (a nil value) PitBull4_LuaTexts-v4.0.0-beta8-31-ga872402\LuaTexts.lua:604: in function <PitBull4_LuaTexts\LuaTexts.lua:603> (tail call): ?: <in C code>: ? <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5> (tail call): ?: AceAddon-3.0-5 (Ace3):539: in function `EnableAddon' AceAddon-3.0-5 (Ace3):629: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:615> <in C code>: in function `LoadAddOn' PitBull4-v4.0.0-beta8-31-ga872402\Main.lua:1126: in function `LoadModules' PitBull4-v4.0.0-beta8-31-ga872402\Main.lua:1225: in function `OnProfileChanged' PitBull4-v4.0.0-beta8-31-ga872402\Main.lua:1283: in function <PitBull4\Main.lua:1253> (tail call): ?: <in C code>: ? <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5> (tail call): ?: AceAddon-3.0-5 (Ace3):539: in function `EnableAddon' AceAddon-3.0-5 (Ace3):629: in function <Ace3\AceAddon-3.0\AceAddon-3.0.lua:615> <in C code>: in function `LoadAddOn' Interface\FrameXML\UIParent.lua:234: in function `UIParentLoadAddOn': Interface\FrameXML\UIParent.lua:257: in function `CombatLog_LoadUI': Interface\FrameXML\UIParent.lua:481: in function <Interface\FrameXML\UIParent.lua:453>:
okay. i know that PB4 doesn't change anything on the bossframes, but my other addons do this neither (afaik). that's why i thougt it has to be PB4
next raid i'll check the framename or deacitivate all addons one by one....luckily the fight isn't very challenging. thanks anyway for your help....
edit: i'll try this out:
for i = 1,MAX_BOSS_FRAMES do _G["Boss"..i.."TargetFrame"]:Hide() _G["Boss"..i.."TargetFrameHealthBar"]:UnregisterAllEvents() _G["Boss"..i.."TargetFrameManaBar"]:UnregisterAllEvents() end
Definately not from PitBull4. We don't touch the boss frames at all. And it's pretty obvious that's from the boss frame. I noticed that one of them is being moved. Probably whatever you're using to move it is causing this.