PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
jwwpua,
Turn off Banzai.
Is it possible to disable the red health when recently attacked? I just want it to fade from green to red as the health gets lower, and not turn red any time someone is hit.
Thanks!
I've said this before but target of target frames are CPU intensive. This is true even with the Blizzard frames, you just can't profile it because they're implemented in the FrameXML and don't show as an addon. This is especially true if you're targeting yourself. Since 3.0 frames referencing yourself have to do constant updates to deal with the smooth health/power gains.
I'm sure you'll come back and say "But PitBull3 doesn't use as much." The answer to that is we're still updating a lot of things every frame in PitBull4. We haven't made an attempt to throttle much of anything. For one thing it's easier to write the code without the throttling and go back and add it later than it is to mess with it to start. Plus if we can get away with more updates without a huge performance issue, it's not really a negative.
I realize this is important to a lot of you. It's just not something that we've spent time on. Performance tuning will be done, but not until we're reasonably feature complete.
I've disabled anything that I don't feel is necessary. So basically I have the functionality of the built-in wow frames, just with a different skin.
Have you actually disabled every one of the so-called "fancy" modules? Not using them does not mean they're not active.
Same results for H Violet Hold
I am very much looking forward to testing this out :)
Thanks so much Cknight, Shefki & Vangual for all your hard work!
"while doing Wintergrasp"
I just ran a profiler while doing Wintergrasp. PitBull 4, even though it's only showing Player, Target, Target of Target, took 57.7 CPU seconds. The next highest for any of my mods was 5.7 seconds.
What actual efforts are being done to encourage efficiency in this? I'm not using any of the fancy modules. I have the simplest layout I could find. Is the CPU efficiency claim backed by anything?
scot_stuf, just select the profile you want renamed and create a new layout with the correct name. When you create a new layout, it duplicates the one you have selected. Once you've made the new layout template you're free to delete the old.
I'm really loving this mod! Great work guys.
Great mod guys, keep up the good work. I've been running 4.0 for a while now and haven't run into any problems yet, using grid to cover the missing raid frames, can't wait 'till they're up. Love the layout editor, only request might be a layout rename function, I haven't found it if its there, so I apologize if I missed it.
I've had some real life stuff come up so I haven't really had a chance to finish up on a lot of stuff. What I was working on was fixing a bunch of group issues. Which is related to the party pets not ordering the way people want. I figured that was more important than new functionality.
Seriously, please don't bitch because stuff isn't done. As I've said before, stuff gets done as we have time to work on it.
What's the status on Visual Heal? Or is so hard to rewrite the code to include this lib? I'm just curious...
I used PitBull3. Coming from a non-gamer background, PitBull3 was extremely daunting as I did not understand a quarter of the language used to describe options and would just have to experiment. I did, however have a working relationship with it in the end. :)
I'm looking forward to trying the new "streamlined" version.
whats the timeline for getting RAID units in there? i'd like to use this more but i tend to do a lot of raid stuff. Thanks, pitbull is by far my favorite interface!
i love it but i love visual heal two.... who is it?
my english is warry bad :S
I love where this is going, much better than PitBull3 in terms of usability. Playing around with it, I would really love the option to remove the background from the portrait frame, I think that's the one piece that I'm missing for what I would like to do. The portrait frame's background isn't the prettiest thing if you're using it as anything other than a bar (so the portrait is in front of the bars so the model can overlap).
Are we able to add the spell icon to the cast bar?