PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
If you just want to remove the overheal look for the settings of the VisualHeal module under Other in the layout tab.
If you want to get rid of all the VisualHeal display just turn the VisualHeal module off.
Ok thx i'll try that out.
Also, is there any way to get rid of the bar that (i think) represents overhealing being done wen casting a heal?
I think this feature looks great and it certainly has some uses to it. But I'm going for a more minimalistic setup for my UI.
If you want it to be smart you should set it to the Class abilities option. This option will select the shortest spell you can cast on the unit.
i dont know if this question has come up yet, but there are way too many pages to check :).
I've noticed that when I enable the range fader and put it to helpfull spells 40yards, it automatically fades targeted enemy frames aswel since you cant cast helpfull spells on them. Is there any way to fix this, or should I set it to custom spell and pick something i can cast on both enemies as wel as friendly players like penance?
http://wow.curse.com/downloads/wow-addons/details/pitbull4_extras.aspx
Somebody there can help me getting it removed`?
I can't seem to get the combo points to show up on my rogue's player frame. Combo points show up just fine on the target frame though. Any thoughts? Thanks.
Also why in the world do I not have an option to show the mobs level in colors like gray, green, yellow and red according to level difference?
I agree that there's no real use in it. Thanks for the quick answer anyhow.
The colors are intended to be informational. If you don't want informational colors just set a custom color. I'm not implementing class colors for NPCs because it's fundamentally worthless.
Well the green/yellow/red pattern kinda breaks the symmetry I got with class colours. But is there a way to make the colourscheme appear as warrior/mage/paladin?