PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
@maxtormm, No idea why you can't get it to do that. I had no problem doing that when someone complained about it a while back and tested it. I confirmed that the frame levels are set such that texts are always above portraits. The only thing I can think of is that possibly you are running an old version before I reorganized the frame levels.
how do you get my name and class to go above my portrait i had it before but now its not leting me put it up there
The UnitMaxPower error is triggered by you doing /dump UnitMaxPower() or something similar. Has nothing to do with PB4.
The LuaTexts errors are in the texts you are using. It's not a bug in PitBull4. The LuaTexts documentation includes an explanation of how to understand the error messages you're getting.
Thanks for getting back to us. I'm just glad to hear it's planned for an update! Can't wait, and thanks again.
@Abraxus, The text is in front of the 3d portrait for me. Per our frame level settings text should always be above the 3d portraits: http://www.wowace.com/addons/pitbull4/?page=5#c891
@CobraA1, Titles are available with UnitPVPName(unit), the group number question has been answered numerous times in the various threads.
@tkie, Was an issue with a library being provided by another addon, should be fixed now.
@Hrodvintr, There's a ticket to do it, it has a ton of votes. It's sorta on my todo list but I've got a lot of other things going on so eventually probably. Soon, doubtful.
@Loom927, You probably don't have the proper events ticked for your Health text if you're using LuaTexts. You need UNIT_HEALTH and UNIT_MAXHEALTH ticked and that should fix your issue.
Hi, a quick question.
My target's health doesn't want to update by itself, I have to click off then back on for it to change, any reason why it would do this? I have the exact same settings for Player health, and that works fine. The bars on target work fine, showing health changes, and power text works fine, it's just health text that stays stuck.
Thanks in advance
| 1234/9999 |
If the health text is short, the icon can appear in the middle without a problem:
| * 1234/9999 |
If the health text is long enough (that is, if the target is a raid boss with 10 million health or more), then the text needs to overlap with the raid icon, which it can't, so what I get looks more like this:
| * ...34/10000 |
What I'd like to happen is that the text is written over the top of the icons, rather than truncated. I thought that I might be able to get this effect by attaching the icons to the next bar down, but anchoring them to the centre of the top edge, outside of the bar itself, then changing the strata of the text and the icon so that they overlapped in the way I wanted, but either I've missed how to do both things, or it's they're not actually possible.
Is there any way to do what I want?
Thanks in advance.
|________ 1234/9999 |
|______*_ 1234/9999 |
|______ * ...34/10000 |
http://www.wowace.com/addons/pitbull4/tickets/406-right-aligned-text-strings-to-not-truncate/
Other than that, not really.
Okay, I just found out I could go back to DogTags, I thought they were lost to the update. So I have nearly completed all that I asked about. My only question left is there a way, or will there be a way in the future, to Unsplit the buffs/debuffs?
I can't seem to post on the forums, so I am going to ask here directly. I am currently in the midst of updating Delsim's Pitbull UI to PB4. I am not the creator but I would like to replicate it down to every last detail. I will post a link to picture of his UI and then place in the DogTags code used for them to see if anyone would be able to tell me how to convert it into lua. Sorry if this is an inconvenience to the creator of Pitbull, but I am desperate and this would seem like the right place to go to since I can't post on the forums for some odd reason. http://s.wowinterface.com/preview/pvw20891.jpg
Below the action bar is the player frame, above is the target. First I would like to ask how to write the lua for target of target Name and health, these are the dogtags: [Outline] [Name(unit="targettarget"): ClassColor(unit="targettarget")] [Outline] [PercentHP(unit="targettarget"): Percent]
Next, the combat indicator: [Outline] [InCombat ? Append('(C)')): Red]
Range Indicator: [ThickOutline][Color('D8D8D8')] [Range]
And as for my final question, more directly related to Pitbull above the rest. How do I go about unsplitting Buffs/Debuffs? It's much easier to do in PB3, but I can't even find the option of fusing the two together. Again, for the sake I am trying to recreate how Delsim had buffs and debuffs displayed. Thank you for your time, again, sorry if it's a bother.
thanks