PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Hi, a quick question.
My target's health doesn't want to update by itself, I have to click off then back on for it to change, any reason why it would do this? I have the exact same settings for Player health, and that works fine. The bars on target work fine, showing health changes, and power text works fine, it's just health text that stays stuck.
Thanks in advance
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If the health text is short, the icon can appear in the middle without a problem:
| * 1234/9999 |
If the health text is long enough (that is, if the target is a raid boss with 10 million health or more), then the text needs to overlap with the raid icon, which it can't, so what I get looks more like this:
| * ...34/10000 |
What I'd like to happen is that the text is written over the top of the icons, rather than truncated. I thought that I might be able to get this effect by attaching the icons to the next bar down, but anchoring them to the centre of the top edge, outside of the bar itself, then changing the strata of the text and the icon so that they overlapped in the way I wanted, but either I've missed how to do both things, or it's they're not actually possible.
Is there any way to do what I want?
Thanks in advance.
|________ 1234/9999 |
|______*_ 1234/9999 |
|______ * ...34/10000 |
http://www.wowace.com/addons/pitbull4/tickets/406-right-aligned-text-strings-to-not-truncate/
Other than that, not really.
Okay, I just found out I could go back to DogTags, I thought they were lost to the update. So I have nearly completed all that I asked about. My only question left is there a way, or will there be a way in the future, to Unsplit the buffs/debuffs?
I can't seem to post on the forums, so I am going to ask here directly. I am currently in the midst of updating Delsim's Pitbull UI to PB4. I am not the creator but I would like to replicate it down to every last detail. I will post a link to picture of his UI and then place in the DogTags code used for them to see if anyone would be able to tell me how to convert it into lua. Sorry if this is an inconvenience to the creator of Pitbull, but I am desperate and this would seem like the right place to go to since I can't post on the forums for some odd reason. http://s.wowinterface.com/preview/pvw20891.jpg
Below the action bar is the player frame, above is the target. First I would like to ask how to write the lua for target of target Name and health, these are the dogtags: [Outline] [Name(unit="targettarget"): ClassColor(unit="targettarget")] [Outline] [PercentHP(unit="targettarget"): Percent]
Next, the combat indicator: [Outline] [InCombat ? Append('(C)')): Red]
Range Indicator: [ThickOutline][Color('D8D8D8')] [Range]
And as for my final question, more directly related to Pitbull above the rest. How do I go about unsplitting Buffs/Debuffs? It's much easier to do in PB3, but I can't even find the option of fusing the two together. Again, for the sake I am trying to recreate how Delsim had buffs and debuffs displayed. Thank you for your time, again, sorry if it's a bother.
thanks
If you aren't using Prat please let us know.
http://www.wowace.com/addons/ace-gui-3-0-shared-media-widgets/
to work around the issue for now.
This means that if Blizzard has labeled "crotch section of rock giant" as "full body portrait" when I use full body portraits and view a rock giant my image is "crotch section of rock giant."
If you would prefer an alternative way for PB to handle portraits, you could request it as a new feature (I'd make a ticket on wowace - same log in as here) OR there are mods that will let you set custom portrait options that you could use. New implementation features do take longer to do, and may depend on how popular the suggestion is or what type of performance adding them will entail.
This addon works great with pitbull and solves my problem (and it looks quite sexy to boot):
http://wow.curse.com/downloads/wow-addons/details/round3dportraits.aspx
Keep up the great work anyway, I would've hated to stop using Pitbull 4 :)
I kind of posted this problem a few weeks ago, but I don't think the ticket was ever read by one of the developers :P
Alright:
While using widescreen resolutions, the 3D portraits clip through the unit frames. Especialy female humans have this problem, female UD's and blood elves clip through while doing certain movements. I can see INSIDE the character's head while that's happening. Am I doing something wrong? It's like the 3D portrait camera is too near.
This does not happen when using non-widescreen resolutions.
Thanks.