PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Open the Raid manager and click the "Hide" button
You should now have the raid manager and PB4 raid frames.
Is pitbull raid frames going to add the new menu that blizzard added for the smoke bombs and to intiate the role check (not ready check)? I cant seem to find that anywhere when pitbull is active. When I kill it it is avail on bliz raid frames
Gave that a try. I've removed it from every health text (I assume thats LUA:Health from the drop down). It still seems to show up even after I do a /reload. Right now the only health code I have input is "return "%s%%",Percent(HP(unit),MaxHP(unit))" and I have Unit Aura, Unit Health, Unit Maxhealth evnt types on.
Is there anything you can see there that would still be causing them? I really appreciate the help!
But, that aside it's my only issue. Keep this going strong, I actually can't play without Pitbull now! :3
@Alcotraz, Probably a PitBull4 issue if you're running the alpha. I changed how we're dealing with the PlayerFrame in HideBlizzard in order to avoid tainting the Blizzard's Buff Frame, but in order to do this I had to let some events for the PlayerFrame run that I used to disable. These events were showing the RuneFrame. Will be fixed int he next update.
@ukingsken, It's not in a file, it's in the game. /pb, Layout Editor, Texts, choose your Health text, in the code section below that remove the status stuff I described in my last post. You'll need to do this for every layout you want it gone from.
uninstalled all the addons i had, repaired wow so i wouldnt have any older configs lying around. installed pitbull from curse client, opened wow and clicked around. everything was fine. opened the pitbull config, tweaked with my frame width and height (didnt even bother with creating a new layout). moved to the bars, disabled the cast, xp and threat bar and tweaked with the heigth of rep, health and power bar. ok'ed and the problem was there. if it helps, the cursor is usually around my character (therefore near the center of the screen) and not on the edges.
Shefki asked for a screenshot with /framestack enabled so here it is:
http://img232.imageshack.us/img232/6026/wowscrnshot101710202024.jpg
http://img830.imageshack.us/img830/8278/wowscrnshot101710202124.jpg
also i really appreciate all the help and attention you've been given this issue.
http://www.wowace.com/addons/pitbull4/tickets/223-mouse-interaction/
Pretty sure that's a bug in AceConfig3 or a bug in Blizzard's code that AceConfig3 is exercising. We've never been able to track it down. I'm pretty sure I've seen it a few times since 4.0.x and the only way to fix it is to completely log out of the game now (/rl used to be enough). So I'm really inclined to think it's some sort of obscure Blizzard problem.
As long as you don't open the config you shouldn't have it. If you have it and restart the game it shouldn't reoccur until the next time you reopen the config.
This is something I'd really like to fix, but it's been really really hard to track down what exactly triggers it.
He can add the debuffs that are missing himself by adding them to the Class enemy debuffs filter. If he finds missing ones reporting them so they can be fixed would be very helpful.
First you will need to make a new layout for your target frame (if you haven't already there is help in the guide)
Then go to Modules > Aura > Aura Filter Editor > Advanced and build or select the filter you want to use for debuffs you want to show on that frame. Change the "Display When" option to "Debuffs"
Go to Layout Editor (make sure you selected your target frame layout)> Aura > Filters and under Debuff choose your filter you made.
I got the frame stack figured out. Which file contains the health text code though? I poked around but couldn't find it.