PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
You may want to just turn off PB4 indicators and get a different indicator add on.
Health %
Health Amt/ Total Health
but not one thing clipped that then breaks to the next line like
Personwith-
longName
To add a break to your custom code like above use "\n" (no quotes) between the elements.
If its not happening over a unitframe type /framestack and move your mouse over the area and a tooltip will tell you what is under your mouse
@Tinolyn: Also have a look at http://www.wowace.com/addons/pitbull4_powerbaralt/ and http://wow.curse.com/downloads/wow-addons/details/customplayerpowerbaralt.aspx
Just create as many different "layouts" you need and affect the units/groups the right layout.
PB4 > PB3 in my mind, just different configuration methods.
PB3 was unique because of it's near-infinite possibilities regarding configurations - that's what people wanted - that's why it was so loved by many.
This doesn't even offer different layouts for seperate unitframes...
Listen: I don't want my pet looking exactly as I do - I don't want debuffs to look the same on my own portrait and on my target's.
PB3 made all this possible... but PS4 - meh... back to X-Perl.