PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
You're using an out of date version. That was resolved on the March 9th release.
Is there a way to disable buffs and debuffs for seperate frames? The only thing I would like to see debuffs on is the target, I have the filter set to buffs and debuffs "my own" and the target frame works fine but I still get a ton of outside buffs and such on the player and pet frame. Any way to configure this?
#Just read the guide to aura's. Guess I was hoping for a simple "disable auras" button for seperate frames
Is there a way to make it so the players pet bar is hidden/disabled while in a vehicle... currently my pet bar swaps to become the player or alternatively becomes the vehicle aswell (resulting in having a vehicle bar and a player bar still or two visible vehicle bars) i simply want it to swap my player life bar to become the vehicle (which it currently does) and have my pet bar dissapear while riding in the vehicle.. is this possible?
Disregard...issue resolved.
Great addon...Absolutely love it...just ran into one little snag...
I need help configuring the "Totem" indicator for druid mushrooms. I'm able to see when the mushrooms are up but none of the menu settings for configuring the indicator seem to have any effect. For example nothing happens when I try to change the size of the indicator, or when I try to change the location from top left to edge right of the unit frame. I'm guessing this has to do with the fact that this indicator was built with Shammy totems in mind but I'm not well versed enough in LUA to try and solve this myself.
Can anyone help me with this specifically or does anyone know of any nice "Wild Mushroom" display mods that I could substitute.
Thanks.
While people here are asking after bossframes, what I'd like to see is frames for battlepets that shows during petfights.
Is there a way to have the purple health bar created by the VisualHeal module to actually fit inside the area slated for the Health Bar rather than extendind it past the frame border? Kind of like how the default UI does it with the little silver bar at the end of your health.
You can limit within the health bar but you won't get the spark to indicate that it goes beyond the health bar. That's still on my todo list.
I have SharedMedia installed but Pitbull doesn't seem to want to access the new textures. Am I doing something wrong here? As I understood it I just have to have them both installed (I did so with the curse client) and Pitbull should recognise the new bar textures, but it doesn't seem to be happening...
SharedMedia textures works fine for me. Is it possible you installed LibSharedMedia instead of SharedMedia. The later one has the textures, the other one is just the infrastrcuture for supporting using them. PB4 already comes with LibSharedMedia (unless you're using a disembeded version, which if you are you should know that).
anyone knows how to show a boss frame? I can't image this without boss frame...
Hi,
I'm a long time user of PB and I'm loving it. But now I reached the point that I really want to move around/get rid, etc. my raid boss frames.
How can I include these frames in my pb. configs please?
is there a way to Config the Model inside a Portrait?
recently changed to playin with 3 monitors and i can't seem to be able to look at my character portrait at all
if i target Tauren i can see their head like normal in 3D,
but on Blood elf i see only a blank space...
is there a way to fix it?
resolution is 5760x1080 (Eyeinfinity)
ingame reso is 1920x1080
I know this will sound silly but can you try a different unit frame addon and see if you can reproduce the problem with it? I'm asking this because for the most part the Portrait is implemented by Blizzard code and usually these sorts of issues are bugs on their side. You're not the first person with high resolution displays to complain about portraits. If you can prove it's a bug in PB4 I'll see what I can do about it, but at the moment I can't reproduce the 5760x1080 resolution here to be able to try and reproduce it.
Boss frames, BOSS FRAMES! I cannot stress how mandatory it is to have boss frames in a unit frame addon! Until then I'm going back to xperl.
Why do my blizzard runes still show even though I have checked the option for them not to?
I've got this issue where every time I change zone or log in the blizzard ui party frames are showing. I have to open the PitBull config and the 'hide blizzard ui' module and uncheck and recheck the enable checkbox. It's annoying. Is there a way to make this setting sticky or is it a future feature?
Otherwise I LOVE this addon :)
Probably some other addon, there are several addons that will show the frames everytime you zone if they don't have them set to disabled too. This is actually in the FAQ.
That's bothered me ever since I implemented it. The problem is the code that's drawing the change doesn't really know if you've changed targets or not and there's not an easy way to provide it that info.
Okay, nevermind. Just one small imperfection.
Apart from that I am totally happy with your addon. (Must be a lot of effort.) Keep it up! :)