PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
In reply to nebula169:
https://puu.sh/ClTfP/46b29aa0fe.webm
Am I missing something?
In reply to nebula169:
https://puu.sh/ClXcy/76ee7265f5.webm
doesn't work in what regard?
In reply to nebula169:
The Issue I am having is when I am doing exactly what your showing but with the "Raid Targets*" Unit Group and trying to select an individual group. As soon as I select anything other then "Show All" it snaps back to show all. I cannot select "Group #" and I cannot select "Main Tank" either for my Main tank target frames.
Hello.
I cannot make arena's opponents frames to properly show up. When I enter match they are simply not exists on my screen. The only way to display them is manually Enable the group in setting after gates are open. There also no way to show frames before gates are open, while default GUI and other addons could handle it.
I had almost zero experience with Lua until today, but was digging mod for a while for missing, or different events which could help, but none helped and seems it will take some time to understand how mod is operating in his full complexity. Some pieces of code made me thing that I am looking for wrong events or feature not fully implemented.
There are also bug report about 4 years old without any reply.
So my question: is problem known but has the low priority or frames usually working well for most people and I have to search for solution somewhere else?
Just to notice, for testing purposes I completely removed all mods except pitbull and cleared settings, cache, but problem still persists.
People have reported having issues with boss/arena frames not showing even though they're enabled, but I've never been able to replicate that myself :\ I've never done much arena so the testing there is pretty non-existent, unfortunately.
Arena prep frames are something I've worked on here and there but never really finished. They aren't actual unit frames, just mock frames that serve to show the class/spec before unit info is available, so implementing them in the same style as the actual frames involves a bunch of hacks that I was never happy with. I've worked on them recently, so maybe I'll just bite the bullet and force myself to finish them, but I can't give an ETA for when they'll be ready.
Hey, I've been looking and trying a few different things but can't seem to find what i'm after or figure it out on my own (it's probably something pretty simple though =\) I was just wondering if it's possible / how to get the unit frames to show player realms beside their names, Thanks. =)
Not super simple, not super hard, just need to be able to edit some code.
The basic name text is:
What you need to do is modify that to use the realm if it is set. You end up with something like:
Basically, take those first two lines and add them to the start of the text then replace "Name(unit)" with "name" anywhere else you see it.
Hope that helps
In reply to nebula169:
Yeah that works like a charm, cheers =) I wasn't sure if there was an option somewhere that could enable/disable it that I was missing lol.
I noticed in raid last night that even though the tanks were set by the raid leader as normal, my pitbull tank group wasn't showing the raid tanks as expected.
The guild healers told me that apparently the API call (or something?) has been changed by blizz, and it's breaking pretty much every addon that tracks tanks automatically. Do you know what they're talking about? Is there a fix possible/planned for this?
The tanks were set MAINTANK or their role was just set to TANK? I'm unaware of an API change regarding raid roster info, so I'm not sure what your guildies are talking about, but setting someone as MT shows that player in a group that is set to only show MTs. https://puu.sh/Bru5J/f3e31283a2.webm
In reply to nebula169:
As I showed in the clip, it works as expected for me, so the (mostly blizzard) code that controls showing the units is working fine.
Feel free to PM your PB savedvars and tell me what profile and group it is and I'll check it out. Also, if you use alphas make sure the group is enabled and the filter is still set to main tanks (I made some db changes, but not sure how it would cause your issue).
In reply to nebula169:
Default UI uses the experience bar to display Heart of Azeroth experience progress. Experience bar on player unit frame disappears at max level. Any chance tracking HoA will come to PB?
P.S. Thanks for all your hardwork!
The "Artifact power" bar tracks the Heart of Azeroth power level
thanks for updating! i used Pitbull longlongtime.....now my trouble is sometimes overhealing display error
Is it possible to only show and customize my target Buff Debuffs? without having to show them for myself, target of target, party?
I used to do that with this addon for years now but with the new update, it seems like I cannot do that anymore. :(
The aura settings are per layout (as they've always been), so if you use a different layout for player, party, etc, you can configure them independently