PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
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Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
I'm working on an update, but in the mean time you can install the updated version of LibHealComm-4.0
In reply to nebula169:
Thanks, and great to hear that you are still supporting for Classic :)
In reply to nebula169:
Yay, this is wonderful to hear! Looking forward to the update.
I got my "Class" text to show up as just the number in the color of the difficulty, and I managed to tweak some of the in-game code for class: short to achieve this; It looks like this
if UnitIsPlayer(unit) then
local cr,cg,cb = DifficultyColor(unit)
return "|cff%02x%02x%02x%s|r",cr,cg,cb,Level(unit)
end
However, it does not show up on NPCs/Enemies. Is there a code that is similar, but displays the level, difficulty color, and the "+" for elites on NPCs/enemies? I have no idea how to apply code, I just tweaked the pre-existing one to suit what I wanted and don't know how to add something that isn't already there.
Thank you <3
Is there any way to make a portrait circular ?
Hello! I think it would be awesome to include a fading option that allows you to adjust the opacity of your frames whenever you mouseover them. This would allow us to hide and then find our frames if we wanted to go for more minimalistic builds.
I am currently using a casting fader someone put together as a plugin all the way back in WoD. It works in a way that I think is highly similar to what I am looking for. I was kind of wondering whether or not code could be ripped and then appropriated into the existing code with mouseover triggers.
It's happen with me too ...
So boring ... whats going on ?
I open the pitbull settings uncheking and cheking the "Hide Blizzard Frames" ... its solve for a while ... but its appears again.
In reply to KilmerCr:
Same problem here. The default player frame randomly appears again. Cinematics, cut scenes and loading screens like jumping into the maw, using portals, entering dungeons etc seem to be the culprit.
Been noticing my default blizzard player frame popping up in the top left corner of my screen "randomly" after today.
It seems to be getting triggered by watching a cinematic, but there might be other things causing it too (some quests?). Unchecking and rechecking the "player" option under Hide Blizzard Frames fixes it, but the frame ends up popping up again at some point or another.
Seen it happen 4-5 times since logging in today so far.
In reply to how2pingu:
Can confirm cinematics are causing only the "Player" frame to become unhidden (when you have it set to be hidden).
In reply to how2pingu:
not just cinematics, comes up from me just taking the portal to ZM, or Korthia as well
In reply to how2pingu:
It's happen with me too ...
So boring ... whats going on ?
I open the pitbull settings uncheking and cheking the "Hide Blizzard Frames" ... its solve for a while ... but its appears again.
In reply to how2pingu:
It's happen with me too ...
So boring ... whats going on ?
I open the pitbull settings uncheking and cheking the "Hide Blizzard Frames" ... its solve for a while ... but its appears again.
In reply to how2pingu:
It's happen with me too ...
So boring ... whats going on ?
I open the pitbull settings uncheking and cheking the "Hide Blizzard Frames" ... its solve for a while ... but its appears again.
Please, could an option to set the text's offset be implemented?
I'm trying to set my party group frames, in which you set all 4 (or 5) at the same time, but the addon allows too many decimals in the size, position and offset that I'm not able to have all frames in the group looking the same, it's always off by a pixel, and I think being flexible with the text position using offsets would minimize this issue (for my OCS it is an issue I guess) and will allow us to fine tune our layouts.
Will this get a Update for 9.2 ?
Trying to use Dog Tag Texts, getting this error:
6x ...s\PitBull4_DogTagTexts\Libs\LibDogTag-3.0-20210628175745\Events.lua:711: ...agTexts\Libs\LibDogTag-Unit-3.0\Categories\Auras-Auras.lua:126: attempt to perform arithmetic on local 'count' (a nil value)
[string "=[C]"]: ?
[string "@PitBull4_DogTagTexts\Libs\LibDogTag-3.0-20210628175745\Events.lua"]:711: in function <...s\PitBull4_DogTagTexts\Libs\LibDogTag-3.0\Events.lua:702>
Locals:
(*temporary) = false
(*temporary) = "...agTexts\Libs\LibDogTag-Unit-3.0\Categories\Auras.lua:126: attempt to perform arithmetic on local 'count' (a nil value)"
Visual heal seems to be broken for priests in SoM
Is there a way to show target of party members? I thought there was but I can't find the option
In reply to socawey:
It's bugged in Classic right now. If you open the options, go to "units", and select "target" in the drop-down menu, you can disable and enable the target frame. Doing that makes it work until the UI is refreshed. Party can be temporarily fixed in the same way, under "groups".