PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Other Classic versions are supported in v4.2.x releases
(the same releases retail use).
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
-
View User Profile
-
Send Message
Posted Jul 6, 2009Nice work.
But i am missing the "copy" and "paste" functions for colors. It is hard to get the same colors for the frames. Maybe an RGB field (or something similar) would help.
-
View User Profile
-
Send Message
Posted Jul 6, 2009Quick question! How can I make the text go to the bottom right or left of a bar, like the hp bar?
-
View User Profile
-
Send Message
Posted Jul 6, 2009@Kamano: Go to modules and unselect "LUA-Texts" and enable "DogTags". That should make dogtags work.
-
View User Profile
-
Send Message
Posted Jul 6, 2009[Player] 21,201 100% [target] 5.85M 100%
I have tried for a long long time to figure it out and I just can't get the health to work that way. Its the only unit frames mod I've come across which you can't see how much health you have. Quite frankly though, I want to figure it out because I really like pitbull otherwise.
-
View User Profile
-
Send Message
Posted Jul 6, 2009In the options menu, choose Layout Editor on the left. Choose your current layout you are working with. Choose the Texts tab below that. On the drop down menu for Current Text choose Lua: Health. Make sure it's enabled (it should be). On the Attach To drop down make sure it's attached to the Health Bar (default). Next to it you can choose the it's location on the bar. Two lines down, there is a drop down labeled Code. You'll want to choose Health: Absolute and ... That ... is supposed to be %. You'll get the result you're looking for.
-
View User Profile
-
Send Message
Posted Jul 6, 2009-
View User Profile
-
Send Message
Posted Jul 5, 2009It's entirely possible I've missed something, but after downloading, I've noticed that dogtags are not supported initially. I'm wondering what I would need to do to be able to use dogtags for my text customization again?
-
View User Profile
-
Send Message
Posted Jul 5, 2009tahum, choose something other than Smart for the health text under the Texts tab of your layout(s).
-
View User Profile
-
Send Message
Posted Jul 5, 2009-
View User Profile
-
Send Message
Posted Jul 7, 2009-
View User Profile
-
Send Message
Posted Jul 5, 2009I dont know if this has been asked earlier, but i couldnt seem to find it. I want to see the max health of friendly targets as well as enemies, how can i do that? Thanks.
-
View User Profile
-
Send Message
Posted Jul 5, 2009-
View User Profile
-
Send Message
Posted Jul 5, 2009But this removes the target indicator.
local cast_data = CastData(unit)
if cast_data then
local spell,stop_message = cast_data.spell,cast_data.stop_message
local stop_time,stop_duration = cast_data.stop_time
if stop_time then
stop_duration = GetTime() - stop_time
end
Alpha(-(stop_duration or 0) + 1)
if stop_message then
return stop_message
else
return spell
end
end
return ConfigMode()
-
View User Profile
-
Send Message
Posted Jul 5, 2009-
View User Profile
-
Send Message
Posted Jul 5, 2009P.S. You should add this code Shefki.
-
View User Profile
-
Send Message
Posted Jul 5, 2009-
View User Profile
-
Send Message
Posted Jul 5, 2009-
View User Profile
-
Send Message
Posted Jul 4, 2009-
View User Profile
-
Send Message
Posted Jul 4, 2009chocozurean, CastBar tracks the casting info for all valid units that we receive events for. It then updates the actual bars on a timer. The timer is necessary for smooth updates of the cast bar itself. Health and Power bars are updated based on events only there's no smooth movement of them so no need for a timer. Blizzard code actually handles the spinners for aura durations, the text we use timers for. The big difference here is that the CastBar isn't doing several things it should: a) The casting events should only register when a frame is shown that has a CastBar enabled on it. b) The casting data tracker should ignore events for units whose frame does not have a CastBar enabled on it. c) The timer should turn off if there is no casting data.
I sorta have changes in progress to resolve these things but it's complicated by the design of the CastBar module as a bar module. This abstracts some things out that would make it easier to do if I had them. But I'll get it done anyway. It's just gonna take some time.
-
View User Profile
-
Send Message
Posted Jul 4, 2009One option I'm missing though is the option to color the health bar (for pets) by happiness. Or maybe I'm blind and just can't find out which option can enable it? :X
Also is there any way to disable the frames from snapping onto each other?