PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Other Classic versions are supported in v4.2.x releases
(the same releases retail use).
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted Oct 13, 2010@flyinion Shove something like this in your code _G.AKF = 'AFK' you can turn DND from Busy into DND with _G.DND = 'DND'
I think it was 3.3 that Blizzard changed the built in translations for AFK and DND to Away and Busy.
@porovaara, They're configured under texts in the layout editor. If you want to remove things within the texts you can look at the LuaTexts documentation linked under Pages or the several LuaTexts threads that are linked in the FAQ. If you would prefer DogTags back you can go into Modules, LuaTexts and turn it off and then go to Modules, DogTagTexts and turn it on.
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Posted Oct 13, 2010-
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Posted Oct 13, 2010-
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Posted Oct 13, 2010Btw, I´m missing some skins.
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Posted Oct 13, 2010-
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Posted Oct 13, 2010-
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Posted Oct 13, 2010Also I am not familar with dog tags. I didnt do anything custom with texts that I know of. My PB4 config is pretty out of the box.
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Posted Oct 13, 2010-
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Posted Oct 13, 2010-
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Posted Oct 13, 2010-
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Posted Oct 13, 2010If so are you certain that you Turned DogTags on and turned Lua Texts Off under Modules?
Did you update your PB4 yesterday or today? There was a bug in the DogTags library that was causing some issues, but was updated in the latest (yesterdays) release.
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Posted Oct 13, 2010DogTags shows errors as [err]. The distinction was made to help us know which text provider someone is using when they run into a problem.
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Posted Oct 14, 2010-
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Posted Oct 13, 2010be sure to have the UNIT_LEVEL event turned on.
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Posted Oct 13, 2010With the "Class: Short level and race" code, it shows level and race, I just want it to show level.
Sorry for pestering
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Posted Oct 13, 2010You may get a faster response on the UI and Macros forum, or one of the forums set up for LUA texts (elitest jerks/wowace)
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Posted Oct 13, 2010-
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Posted Oct 13, 2010Please oh please can someone tell me how to turn off the various bits of text/numbers that appear on the bars.
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Posted Oct 13, 2010Hi all, long time PB3 user here getting up to speed on PB4 (yeah I know, I waited long enough right? lol). So I'm trying to convert to the new luatext and I've mostly got the hang of it, but not sure if I'm either using the wrong code or maybe I have my font too big and it's just hiding. So in PB3 on my Target frame I had the following items attached to the health bar for text
name dogtag:
[Level:DifficultyColor] [Name] [DruidForm:Paren] [(AFK or DND):Angle]
health dogtag:
[HP:VeryShort] | [Status | PercentHP:Percent]
If my target was AFK for example I would get "70 Someplayer AFK 12:03"
Now for Lua:name I have
local r1,g1,b1 = DifficultyColor(unit) return '|cff%02x%02x%02x%s|r %s%s%s',r1,g1,b1,Level(unit),Name(unit),Angle(AFK(unit) or DND(unit))
and for Lua:health I have
local s = Status(unit) if s then return s end local cur, max = HP(unit), MaxHP(unit)
Now I see in my example "70 Someplayer <Away...." as it runs into the HP display. What can I do to get Away to show as AFK and get the time to show?
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Posted Oct 13, 2010I have files from three separate dates I'm trying to replace it with. Non work. =/