PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
I had the same problem before I had installed Pitbull but back then I fixed it by disabling some libraries. With Pitbull however I'm not sure what's causing the problem.
Thanks
Just do a search for LUA texts with google and you will see several sites that discuss custom texts.
GL!
I'll have a look this afternoon for LUA texts.
Thanks again.
Just an additional note for you, If you are familiar with DogTags you can still use DogTag texts with PB4. Check the FAQ linked above for how to change. However most people have found their performance to be better with LUA texts instead of DogTags :)
- I don't have any MT target frame. I looked everywhere and I can't find any option de make them appear. Any idea?
- Can you tell me where to find an easy tutorial on how to change "Lua" texts on my frames please? (I am not very good with that stuff sorry :s)
Thank you
It's already working in Cataclysm and yes it'll be continued.
Can you confirm that you intend to continue this project into 4.0 / Cataclysm? Im preparing my addons and need to know if this project will get updated :)
thanks
There are two ways of getting the raid icons. One is Interface\TargetingFrame\UI-RaidTargetingIcons, this texture had all the icons in a single texture spaced out in specific locations. The other way is there are separate textures for each icon which are named like so: Interface\TargetingFrame\UI-RaidTargetingIcon_1, where 1 is 1 through 8.
Most of the older code uses the single texture and figures texture coordinates to use to only show the icon they want. Blizzard added the newer textures when they let you put the icons in the chat box because there was no way to do texture coordinates encoded in text.
The menu you're seeing isn't generated by PitBull4 but rather by the game itself. We just tell it to display the menu. We have changed the option for Set Focus to be Typee /focus to Set Focus so that people will stop complaining about that menu, but other than that, we don't change the menus at all.
I don't really understand why you can't find the code at all, it's in RaidTargetIcon.lua under the RaidTargetIcon menu. GetTexture and GetExampleTexture should be pretty straightforward.
We're using the newer textures and whatever you're using isn't providing them. This probably means the icons in text won't change to your new icons either.
Hello, I'm using a modified UI-RaidTargetingIcons.blp file. As you can see in the screenshot, the pitbull menu recognizes the changes, but the unit frame does not. I can't seem to find the relevant piece of code. Can someone tell me what's going wrong? Thanks.