PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
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Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Is this a problem on my end, or something not possible through the config?
Are you adjusting the background of the frame under Other > Background?
or,
Are you adjusting the opacity of some bars withing the frame?
and,
What are you wanting to see as the end product of your adjustments? (no background at all, a black background, a different color background, etc)
Aside from the training dummy have you seen this occur elsewhere?
http://www.wowace.com/addons/pitbull4/tickets/70-aura-debuffs-on-enemies-on-same-row-as-buffs/
You may want to add your opinion on that ticket. (Login is the same as your curse login)
So... yes they are working on making it compatible :)
have you guys put in a check box to disable blizzard original player buffs/auras yet? i am wondering if i am missing it some where.
also i move my buffs and debuffs to the top of the frame so i can place them just above my buttons. i make them grow left to right and up 100% of length of the frame. for now i have to stack them but wondering if you are going to incorperate a feature where the buff and debuffs are combined like xperl does.
you guys are doing a great job! thanks.
The closest I could come to what you want Aethwyn was using a custom fader that was 100% opaque for everything except when the unit was 'player' or 'playerpet' (for when you're in vehicles).
This way I could hide the single sticking out frame, although it is unfortunately still there and can be clicked on. I hid mine behind my player frame though so it wasn't an issue.
with [R10] hiding behind the 'ER]' section of the player frame
Making the fader was a single line change to one of the existing modules, and then random header changes to change the module's name
If i do a /console reloadui they will disappear, but come back shortly after!
UGH!
I have the Blizzard Player and Target frames set to hide in PitBull4 but they keep turning back, how do I fix this?
You're probably running HealBot, MetaHud or some other addon that is showing them again. You can configure HealBot to also hide them under Skins, General and have both the Hide party frames and Include player and target boxes checked. Incidentally, the other authors could keep track of which frames their addon hid and stop showing frames they didn't hide and thus stop overriding other addons settings.
Do you have a background turned on that is the same color as your bar color (black)?
This is what i'm talking about:
http://img841.imageshack.us/img841/4257/42746319.png
And this is what i want it to look like (in combat):
http://img521.imageshack.us/img521/8288/97375807.png
Thank you for the previous answers.
I did some poking around and here is what I think you need to do:
First Check to ensure that you have not set a solid black background to your unit frame.
1 - Go to Other > Background
2 - If the enable box is checked and you have chosen black from the slider color bar and the opacity meter (+/-) is all the way to the + end, change this to the - end of the meter
Then you need to make sure your empty opacity for the bar is less than 100%.
1 - Go to Bars > Health Bar
2 - Slide the "Empty Opacity" mark down to 25% or another such low number.
That did appear to work on my test... so hopefully it will work for you!
@Aethwyn, There's really no good way to do that with the SecureGroupHeader that we have to use. The only way to filter is by the options that we provide and by using a namelist. The name list works by setting the names of the players you want to display. The problem with the namelist feature is you can only change the namelist while out of combat. So if someone joins you group while you're in combat they won't show until you drop combat and the list can be updated again. I'm not very inclined to implement things that use that feature because I think it's more confusing than it's worth to users.