PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla
releases. Cataclysm Classic is supported in v4.2.x
releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
Thanks a lot Shefki, that did it. No idea why I didn't try it in the first place, seems rather obvious. Got another question for you though: Is it possible to use the padding sliders on a per-element basis instead of modifying the whole frame?
http://www.wowace.com/projects/pitbull4/tickets/
This may already be known but in case it was missed I have encountered a minor issue where apparently visual heal doesn't work for players that are from a different server from you during a battleground. It still works fine on my own frame or if I have myself or someone from my server targeted.
omu, just cilck on the box below the slider and type in your negative number.
Faderullan, Go into the Layout editor, Texts tab and then choose Lua:Health (or Health) and then choose some other code from the drop down box other than Health: Smart.
I am wondering if there is a setting that can make me see my own hp and my raid/friendly target's hp, cant find any setting for that :/
Hello there! First off: great job, I really enjoy PB4, some huge improvements from PB3. Now, I was wondering if it would be possible to implement the following two things: (1) Allow negative values for Indicators' Inside horizontal and vertical padding, and (2) text justification (left, center, right) for any text element. The latter would be very helpful with texts placed for i.e. at UF inside left-top and similar corners. Regards. :)
So I can say, for me this addon now is perfect, love the my-debuffs-are-bigger-then-yours-thing, I waa always jealous on xpearl with this ^^
BAH where's the old PB3 dogtag system?!
Shefki
http://img229.yfrog.com/i/screenshot062409214307.jpg/
This is the settings
Broghard, it should do that just on it's own. What settings are you using on the text? I know right aligned texts aren't doing it atm.
Hey guys.. I have a issue.. Name on target does not scale when the name is long.. so the name goes outside the Unitframe.
its atatched to healthbar
im using this: return '%s %s%s%s',Name(unit),Level(unit),Angle(AFK(unit) or DND(unit)) ny way to set it to fit the unitframe? or is there a way to auto shorten name?
return "%s %s%%|n%s %s%%",SeparateDigits(HP(unit)),Percent(HP(unit), MaxHP(unit)),SeparateDigits(Power(unit)),Percent(Power(unit), MaxPower(unit))
Obviously, with "|n", this appears as two lines of text. I have it set to align on the right of the frame, but though the text appears on the right, the two lines of text are left-aligned relative to each other.
@Soulforger, You're indeed missing something. Something quite crucial actually. PB4 works with so called Layouts. You can create several of them and assign them to one or more units. Each layout can have different texts, modules and layout settings.
I'm sure there is a way to do this, but at the moment I can't figure out how to change the text so that it's different on the Target frame from the Player frame.
I select Player and then go back to Layout >Texts, then select the Lua:Power Text and center it. It then centers the power text on the Target frame as well.
Selecting Target, and changing the location of the text changes it on the Player frame.
Am I missing something, or can you not setup text in different locations?
Sempre,
/run PitBull4.Aura.db.profile.global.filters = nil
Then do a /reloadui
I suppose I should provide a way to reset all that back to default.