PitBull Unit Frames 4.0
PitBull Unit Frames 4.0
Woof. Arf. Yip.
Getting Started:
You can help translate PitBull for your language with the localization tool.
Classic
PitBull works with WoW Classic! Classic Era/Vanilla is supported in
v4.3.x-vanilla releases. Cataclysm Classic is supported in v4.2.x releases
(the same releases retail use).
Classic Era caveats:
- Aura duration is not available from the API, so PitBull uses LibClassicDurations to show them. The duration can be inaccurate if it's affected by rank or talents.
- Cast info is only available for your spells from the API. PitBull uses LibClassicCasterino to show cast bars for other units, but this can be inaccurate since there is a lot of guess-work involved.
Download
CurseForge: https://www.curseforge.com/wow/addons/pitbull-unit-frames-4-0
Wago: https://addons.wago.io/addons/pitbull4
WoWInterface: https://www.wowinterface.com/downloads/info20021
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Posted Apr 28, 2009Is the Project still alive ?? I don“t see any Updates =(=(=(
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Posted Apr 27, 2009I'm trying to figure out how to remove so you don't see the race of yourself or of the target but can't find it :/ can anyone help me out please?
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Posted Apr 26, 2009use a different layout for your target's target. if you use just one layout for all of your frames, a change will have an effect on everything.
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Posted Apr 26, 2009I'm having a annoying problem. I try to for example remove the health and power bar from the target's target but it removes it from all of frames. Can anyone help me?
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Posted Apr 24, 2009is there a way to have marking such as skull, X or circle appeared on target like it does for 3.0?
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Posted Apr 22, 2009Is there any option in pitbull4 that will allow me to hide the pitbull unitframes and enable the default blizzard frames when in a vehicle? Thanks!
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Posted Apr 22, 2009to pbmichel: Buffs/debuffs are under the Aura settings. So you choose target frame for editing and go to aura tab.
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Posted Apr 21, 2009Could someone please explain to me how to make pitbull 4 show my target's buffs/debuffs?
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Posted Apr 20, 2009As Astug has asked. Can the option to change size/font of the time remaining for auras be added soon.
Thanks <3
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Posted Apr 20, 2009Does pitbull 4 have support for hunters feigning death as a target? Also on a screensize of 1024/768 the code entry shows empty until u resize the config for pitbull 4 for the texts.
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Posted Apr 19, 2009I've had this error in pitbull 4.0 when trying to set a focus frame. This error has persisted for me since I had pitbull 3.0, was hoping 4.0 would solve this problem.
Date: 2009-04-19 14:10:06 ID: 4 Error occured in: AddOn: PitBull4 Count: 1 Message: Error: AddOn PitBull4 attempted to call a forbidden function (FocusUnit()) from a tainted execution path. Debug: [C]: FocusUnit() ..\FrameXML\UnitPopup.lua:1184: func() ..\FrameXML\UIDropDownMenu.lua:563: UIDropDownMenuButton_OnClick() [string "*:OnClick"]:1: [string "*:OnClick"]:1 AddOns: Swatter, v3.1.13 (<%codename%>) Atlas, v1.13.0 AtlasBattlegrounds, v1.13.0 AtlasDungeonLocs, v1.13.0 AtlasOutdoorRaids, v1.13.0 AtlasTransportation, v1.13.0 AtlasLoot, vv5.04.02 AtlasLootFu, vv5.04.02 Bejeweled, v1.03 BonusScanner, v4.4 ButtonBin, v1.0.66 ComboPointsRedux, v1.0.8 DBMCore, v Dominos, v1.9.3 DominosBuff, v DominosCast, v DominosRoll, v DominosXP, v ElkBuffBars, v2.2.2-135 Gladius, vr23 MikScrollingBattleText, v5.4.42 MouseoverRaidIcons, v1.0 Omen, v3.0.7 Outfitter, v4.4b3 PitBull4, vr20090419031616 PoMTracker, v2.6 Quartz, v1.0 QuartzBuff, v1.0 QuartzFlight, v1.0 QuartzFocus, v1.0 QuartzGCD, v1.0 QuartzInterrupt, v1.0 QuartzLatency, v1.0 QuartzMirror, v1.0 QuartzPet, v1.0 QuartzPlayer, v1.0 QuartzRange, v1.0 QuartzSwing, v1.0 QuartzTarget, v1.0 QuartzTimer, v1.0 QuartzTradeskill, v1.0 QuestHelper, v0.70 Recount, v SlideBar, v3.1.13 (<%codename%>) SunnArt, v2.25 SunnArtPack1, v1.1 SunnArtPack2, v1.1 SunnArtPack3, v1.1 SunnArtPack4, v1.1 SunnArtPack5, v1.1 SunnArtPack6, v1.1 SunnArtPack9, v1.1 SunnViewportKoldstudioPack, v1.0 VisualHeal, v (ck=499)
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Posted Apr 18, 2009This is a great UI, however, when I am in a raid and the target/target of target/target of target's target frame constantly changes, the unit frame name and related health status are not updated as soon as I or the boss switch targets. Sometimes, it even shows the wrong information or player name. Is there any wat to fix this? or is there setting on my side that can help fix this? Thanks again for a great UI.
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Posted Apr 17, 2009OMG thks a lot =D i feel like a tard now xD
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Posted Apr 17, 2009beldl - Create groups with your "Raid" settings. Worked for me. You drag groups around like you would do with Pb3. Use the addon Align to make sure everything looks good.
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Posted Apr 17, 2009Is there a way to change the size (and maybe even font) of the text in the buffs/debuffs on the unit frames? Because when my or my target's buff f.ex. is f.ex. 78m long, than the text doesn't stay in that tiny little box.
Thanks in advance.
Great addon btw, thank you!
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Posted Apr 17, 2009I have just changed to 4.0 from 3.0 and i have enabled my portait in the modules section but i cannot see a portrait on me or my party. Was wondering if anyone could help
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Posted Apr 17, 2009My wife noticed that her Pitbull4 playerframe had vanished last night so I deleted her savedvariables file and replaced it with mine (that works with everything showing as it should).
The weird thing is that I still can't see her playerframe. :\
Everything else shows as expected, but nothing I do will get her playerframe to show, including disabling the PB4 frame fader.
It must be something outside of Pitbull4 that's causing the problem because I've completely deleted her PB4 savedvariables and replaced it with mine three times, but I don't have a clue what it could be.
Anyone have any ideas??
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Posted Apr 15, 2009How do i filter groups on raids? it is just by Renaming it or is ther an option to do it? Is there any way to make raid group customizable like on PB3? A way to make group by rather than a whole block? I being reading previous comment and ur answere but i really cant see a way to do = \.
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Posted Apr 14, 2009I might have found the solution for the selecting a target in mid-cast problem (no cast bar if its selected during a cast), use the fix at your own risk though.
In the CastBar.lua, line 93 change
to
at least that seems to work for me, but I am happy for any comments as to why this change could be bad / wrong, I'm not very versed with lua...
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Posted Apr 14, 2009Shefki: I'm using class color for the health bar, but the aggro still doesn't show :-/
I tried setting all the health bar options to the same as they are in the Default profile, but it doesn't fix it. I might have to just modify the options in Default profile 1 by 1 until I see what disables it.
Ideally, I would like the background/border of the frame to turn red upon aggro (instead of the health bar itself). Is this possible?