Prat 3.0
In loving memory of Jon Akthar (Sylvanaar)
Hello WoW community, I'm LuciferCatnip, Sylvanaar was my coworker and my mentor. It goes without saying that Jon was an amazingly talented individual. He always seemed to know everything... but he once said to me "It's not about knowing the answers, it's about asking the right questions", he always challenged me to ask me the right questions until I would arrive at the answer on my own terms. Jon was also a champion of the open source movement, and so with special thanks to Gil from Curseforge as well as Sylvanaar's family, there's no better way to honor Sylvanaar's legacy than to keep his project going strong in the community.
If you'd like to help maintain Prat, please reach out to MysticalOS or LuciferCatnip directly. Thank you so much.
About
Prat-3.0 is a chat enhancement addon for World of Warcraft.
It is made up of 30+ smaller "modules" which each provide additional functionality, and can be enabled or disabled individually.
In game, type /prat for a menu. Or use the icon on one of the many data broker hosts.
Prat has just about every feature you can think of, and then some. Really. When I get some more time, I'll try and put together a full list (Even I have lost count)
(Thanks to Dreamsight for this partial list)
- Sync your chat settings across your account (Beta)
- AI powered spam filter (Beta)
- Change arrows, buttons, mouse scroll for chat scroll, scroll speed
- you can add player color per channel, color per level, color per class
- timestamps (styled)
- whether to show timestamp (what format the timestamp should be in)
- whether to show players level
- you can select the option for channel "stickys" (last channel you used you auto use when hitting enter, that sort of thing – or last thing someone said)
- change the looks of the chat's editbox - as well as where it appears (you can even undock it and move it to where you'd like it to be)
- chat fading, fading delay
- You can change the font to a list of fonts, add an outline to it, monochrome it (if you don’t mind messing with files a bit you could probably even add other fonts to that list)
- change the chat frame/chat box appearance
- Keep chat history between game sessions
- Set channel abbreviations
- set brackets and color(or something instead of brackets)round player/lvl
- alt invite option (press keyboard “alt” button and click on the player’s name to auto inv them)
- raid icon
- invite links - click them to invite the person
- URL copying
- Full chat copying + copy button
- Click timestamp to copy line
- Configurable alerts when your name or other word is mentioned
- enables tell target /tt which whispers your target
- Alias options - make macros into short commands
- See names of players Alt characters
- change chat sounds (incoming and outgoing as well as per channel)
- Achievements info and grats
- Full chat search and search box
- Customizable filters for advanced users
- Show item icon next to item links and player class icon next to player names
- Icon-only options for newcomers chat
- Optional flashing or font color change for chat tabs when a new message comes in.
You can enable/disable all Prat modules - don't have to have the ones you don't use running
While trying to reduce resource utilization, it is also important to note that some people prefer the features, and don't care that an addon uses 500k more.
Hey guys,
Anyone else having the problem that with Prat enabled you are not able to see any general/trade chat at all, i tried switching off prat, and i could immediately see the trade/general chat again.
Any solutions?
hey guys, anytime someone who has a special character in their name talks it gets cut out, for eg
player1: hi how are you
works fine but
playñer2: text here
what it does is display just play and nothing after the special character including the message their saying... any clue how to fix this?
This add-on needs Incognito / Identity feature REALLY bad. Isn't it time ?
I second this. Yes please.
Any chance we can get a positioning override like Chatter has? Love Prat, and will still use it, but I hate how it's still positioned based on the server (why that is even a thing, I'll never understand...). I have two screen setups: dual screen and single screen. On dual screen I have the chat off to the right screen. When I switch to single screen It ends up in the middle of my screen, where I'd prefer it to be on the left. Annoying to have to change size/position every time.
FEATURE REQUEST:
Can you please make it so that the chat frame can be resized by dragging the top edge upward and the right edge to the right. On occasion I need to expand the chat box to see more lines. But with Prat, this is a two step process. I must first move the chat box up to where I want the top to be, then I have to expand it downward to the bottom of the screen. It would be SO MUCH MORE EFFICIENT if I could simply click the top of the frame and expand it upward.
Want to see an example of this? Look at the addon PhanxChat. It does exactly what I'm describing.
just installed 3.5.9 from 3.5.3 and get error:
any ideas for me?
http://www.wowinterface.com/downloads/info19378-NickAlert.html
Not sure if Prat has such an option.
Well for your name, you can use the PopupMessge module. For alts, you would need to use the CustomFilters module.
How can I set up my prat so that I am notified when someone uses my name or alts name in chat?
I can't get that to work, would be great to have a module that highligts the name of the current char you are on if mentioned in chat.
So, I've been trying to figure out why Prat has been logging to the combatlog file even though the setting was disabled. Looking at the code, I recognized the usage of 0 and 1 that another addon was using where I reported a similar toggle bug that got fixed. It finally all clicked when I saw the fade code posted below. I have the fix for both my combatlog issue and the fade issue.
Blizzard has changed any boolean API setting (0s and 1s) to only accept false or true, and if it isn't false or true when the piece of code uses it, the setting defaults to true. Any piece of code you see that uses the ingame API with a 0 or a 1 in the parenthesis, change 0 to false and 1 to true.
Here's the fading fix:
Find this piece of code in \Interface\AddOns\Prat-3.0\modules\Fading.lua (very bottom)
Replace with the following:
Logging fix
If you also don't want the combat logging forced on (or chat, but I log chat), change this code in ChatLog.lua (same modules folder):
to this:
Thanks for catching that. I am going to make sure I have this fixed everywhere
Thanks, I'll add in your fix
To fix chat fading:
1) Open the file \Prat-3.0\modules\Fading.lua
2) Scroll to the very bottom where you see Core Functions
3) Add the following line of code according to the picture:
cf:SetTimeVisible(600000)
For some reason, SetFading() is not working as intended to disable the fading (maybe on Blizzard's end?). This hack instead allows the text to fade after ~7 days :)
Thank you. I'll give it a try and respond here with how it works.
The only issue I am having with Prat now is that I can no longer turn off the Fade. As an RP'er, I like to keep the chat text there. No Fade at all. The old workaround of turning Chat Frame Apha to 0 no longer works.
Slight issue with delay motd. If you have guild chat set to any window other than the main one (ChatFrame1) the delayed motd is printed to both frame 1 and whatever chat window has guild chat.
A tiny workaround I used is I placed "ChatFrame3:UnregisterEvent("GUILD_MOTD")" right before the delay function reregisters frame 1 so that the delayed motd is only printed to frame 1 (line 489 of the history module).
To clarify, I have three windows: "Info" which is all the system messages, loot spam, xp, and any other info option; "Chat" which displays everything to do with chat (channels, say, guild, etc); "Main" which is frame 1, where all the npc chat/emotes, dbm, addon, and other various game spam is kept. Since the scrollback option doesn't have specific frame settings, the motd will be buried regardless of what window it comes out on. I like the motd separate from the chat window, but if you want to fix the multiple window delay print and then keep the motd on whatever frame has the guild registered on it, I'm fine with that too.
The fade module isn't working, it fades the text regardlessly.
I'm having the same problem, chat is fading even though the boxes are unticked.