cgCrafty-2.0.33

Details

  • Filename
    cgcrafty-cgcrafty-2-0-33.zip
  • Uploaded by
  • Uploaded
    Mar 13, 2007
  • Size
    85.22 KB
  • Downloads
    22
  • MD5
    6041f76e99e302baf383ca62afe0efd2

Supported WoW Retail Versions

  • 2.0.6

Changelog

[2006-02-05] 2.0.33 - Added a check to see if the player is dead before showing the cgCrafty frame since the tradeskill/crafting UI is not availble while dead.

[2006-02-05] 2.0.28 - TOC update, oops.

[2006-02-05] 2.0.27 - Added a 'fastenchant' functionality to cgCrafty. Effectively, this hides the 'Are you sure you want to overwrite xxx enchant' dialogue for eased power-skilling. You can access this functionality through /cgc fastenchant. This will overwrite enchants without asking for your confirmation when enchanting your gear only, not when done through the trade window. - Fixed a bug when the Enchanting window was open and the player zoned. Thanks Hjalte for spotting this and testing the fix. - Ace2 library update.

[2006-12-12] 2.0.25 - Sending reagents to a channel is now limited to 2 per line until I can figure out a better way of handling the 255 character limit. - Ace2 library update.

[2006-12-04] 2.0.24 - Updated to WoW 2.0; should be compatible with vanilla and TBC.

[2006-11-07] 2.0.22 - Fixed the new level/strata code from making the edit box / buttons unclickable.

[2006-11-06] 2.0.21 - Fixed bug where the number of craftable items available was not updating appropriately after a search. - Fixed the framelevel/strata issues with the cgCrafty frame. Should match up with whichever frame you have open and properly overlay frames beneath. - Updated to AceHook 2.1

[2006-10-14] 2.0.14 - Fixed an issue with the search list being rebuilt on every update unnecessarily. This should fix FPS issues while scrolling through large lists of return results. - Fixed cgCrafty hiding behind FizWidgets AutoCraft. - Fixed a small bug with no result allowing the user to click.

[2006-10-14] 2.0b - Fixed an issue which caused a currently selected item, when scrolled down, to error a nil value when searching for it. - Fixed an issue with header highlight textures being visible on non-header items after a search. - Fixed a typo in the "No Results" for crafting which may have been causing crashes as it spiraled into an infinite loop.


[2006-10-14] 2.0 - Updated to Ace 2.0 and all the new libraries that entails; cgCrafty can now be installed independetely of any other working Ace addons and should run without a hitch - Now using Dewdrop instead of the UIDropDownMenu deafult to WoW. - The actual cgCrafty frame is generated via LUA now. This means that if the mod is on standby, the frame is not pollutting your memory space even if the crafting/tradeskill frames are loaded. - Fixed the game hard locking when searching by reagent. - Fixed duplicate entries when searching for reagents which contained two of similarly named object. - Added a new feature: Linking reagents/items used in the creation of the currently selected item. You can post this information to most chat venues, including any current channel or whisper it to a user. Items which have more than 4 reagents will be linked on two lines. - Made the border of the frame a grass like green for my personal amusement.

[2006-06-02] 1.2.2 - cgCrafty should now play nice with AutoCraft.

[2006-05-31] 1.2.1 - Fixed a few cases where the "Create All" button was not working properly.

[2006-05-27] 1.2.0 - LoadOnDemand

[2006-05-26] 1.1.4: - Fixed regular interval trade/craft updates from causing an error.

[2006-05-26] 1.1.3: - Nil loading error quelled, for real this time. (Hopefully!)

[2006-05-26] 1.1.2: - Enabling the mod while a tradeskill window is open will now properly show/hide the cgCrafty frame. - Fixed an error that would occur when searching when only one of the craft/tradeskill frames has been loaded.

[2006-05-26] 1.1.1: - Fixed a problem with the loading object references before the craft/tradeskill objects exist. If you get anymore errors when loading, please let me know.

[2006-05-25] 1.1.0: - Initial Release; the versioning is funky due to personal bug testing.