ComboSounds
ComboSounds is a tool for rogues and druids. It plays sounds when combo-point generating moves and finishing moves are ready to be used. This thus removes the need to watch the combo point and hotkey displays and leaves playersÂ’ eyes free to watch other things.
ComboSounds uses the Ace2 framework with the optional Waterfall library.
Official documentation is at: http://www.wowace.com/wiki/ComboSounds
ID: 3
Error occured in: Global
Count: 1
Message: ..\AddOns\ComboSounds\ComboSounds.lua line 599:
Usage: GetComboPoints("unit"[, "target"]
Debug:
...dOns\Cartographer\libs\AceEvent-2.0\AceEvent-2.0.lua:369:
...dOns\Cartographer\libs\AceEvent-2.0\AceEvent-2.0.lua:345
AddOns:
Swatter, v5.5.4270 (WombatII)
ApplyToForehead, v4
Atlas, v1.14.1
AtlasBattlegrounds, v1.14.1
AtlasDungeonLocs, v1.14.1
AtlasOutdoorRaids, v1.14.1
AtlasTransportation, v1.14.1
AtlasLoot, vv5.05.00
AtlasLootFu, vv5.05.00
AtlasOutlandsMaps, vv1.8.6b5
AtlasQuest, v4.3.3
AucAdvanced, v5.5.4270 (WombatII)
AucFilterBasic, v5.5.4270 (WombatII)
AucFilterOutlier, v5.5.4270.2531
AucMatchUndercut, v5.5.4270.2531
AucScanData, v5.5.4270 (WombatII)
AucStatClassic, v5.5.4270 (WombatII)
AucStatHistogram, v5.5.4270 (WombatII)
AucStatiLevel, v5.5.4270 (WombatII)
AucStatPurchased, v5.5.4270 (WombatII)
AucStatSales, v5.5.4270.2842
AucStatSimple, v5.5.4270 (WombatII)
AucStatStdDev, v5.5.4270 (WombatII)
AucStatWOWEcon, v5.5.4270.2530
AucUtilAHWindowControl, v5.5.4270.3311
AucUtilAppraiser, v5.5.4270.2530
AucUtilAskPrice, v5.5.4270.3175
AucUtilAutoMagic, v5.5.4270.3142
AucUtilCompactUI, v5.5.4270.2530
AucUtilEasyBuyout, v5.5.4270.3583
AucUtilFixAH, v5.5.4270 (WombatII)
AucUtilItemSuggest, v5.5.4270.3108
AucUtilPriceLevel, v5.5.4270.2545
AucUtilScanButton, v5.5.4270.2530
AucUtilScanFinish, v5.5.4270.2530
AucUtilScanProgress, v5.5.4270.2530
AucUtilSearchUI, v5.5.4270.3655
AucUtilSimpleAuction, v5.5.4270.0
AucUtilVendMarkup, v5.5.4270.2530
AutoProfitX, v2.04
Babylonian, v5.1.DEV.130
BeanCounter, v5.5.4270 (WombatII)
ButtonBin, v1.0.66
Cartographer, v2.0
CartographerBattlegrounds, v2.0
CartographerCoordinates, v2.0
CartographerExtractGas, v1.0
CartographerFoglight, v2.0
CartographerGroupColors, v2.0
CartographerGuildPositions, v2.0
CartographerInstanceLoot, v2.0
CartographerInstanceMaps, v2.0
CartographerInstanceNotes, v2.0
CartographerLookNFeel, v2.0
CartographerMailboxes, v1.0
CartographernnTrainers, v1
CartographerNotes, v2.0
CartographerPOI, v2.0
CartographerProfessions, v2.0
CartographerQuestInfo, v
CartographerQuestObjectives, v0.9b
CartographerQuests, v0.2
CartographerWaypoints, v2.0
CartographerZoneInfo, v2.0
CharacterInfoStorage, v1.0.$Revision: 63452 $
Chinchilla, v
ComboSounds, v1.0
Configator, v5.1.DEV.130
CooldownToGo, v1.5.3
Critline, vr16
CurseProfiler, v
DebugLib, v5.1.DEV.130
DrDamage, v1.6.0b
EasyCopy, v2.5
Enchantrix, v5.5.4270 (WombatII)
EnchantrixBarker, v5.5.4270 (WombatII)
FishingAce, v0.4.5
GatherMate, vv1.18
Informant, v5.5.4270 (WombatII)
ItemDataCache, v1.303
LightHeaded, v278
LightHeadedDataB, v278
MacroEx, v
MacroShrinker, v1.2
MobInfo3, v0.801
Nauticus, v3.1.0
Outfitter, v4.7.3
ParanoiaEPA, v 1.12.1
Pawn, v1.1.12
Postal, v3.1.0
QuickRepair, v3.0.03
RatingBuster, v
Recount, v
Routes, v1.2.2
SlideBar, v5.5.4270 (WombatII)
Stubby, v5.5.4270 (WombatII)
Talented, v2.2
TrinketMenu, v
(ck=b07)
Any chance will this addon be updated?
Custom sound setting don't appear to be working for me. Does the file have to be a certain name, or size? Thanks.
Dandelion:
I would like to chancge the gain combo sound. And that is the problem there that there is only one combo sound for gaining a combo point. Because for that I would like to use more than one sound similar as you count the combo points for the skills. But I would do that instead of that one click sound.
Thanks for making it available. :)
Hope, I'm a confused about which sounds you want to change. There are two types of "combo sounds" that this mod plays: the combo "count", and combo "clicks". The "count" sounds ("s1.wav", etc) play when an ability is ready to use. The "clicks" play when you actually gain a combo point. So, its like this:
Hit mob with mangle -> gain a combo point -> hear a click. Gain enough energy to use mangle again -> hear the combo count.
The S0.wav, ect files are the "count" sounds. "click.wav" plays when you gain a combo point. (If you have the talent, "clicks.wav" plays when you gain 2 combo points.)
Does that clear it up at all? If you want to change the click sounds, there is no way to do that in the options but you can always just replace the files.
Still cannot change the built in combo sound. I disable all set settings I just want basic combo sound to play. BUT I copied my personal .wav files onto the default sound directory and set them up on custom sound area like:
c1.wav c2.wav etc. I also tried to set the custom sounds with <c1.wav> <c2.wav>
I hear only the built-in beep. Nothing else. Can I change the basic beep combo sound at all? Once again I dont want the set "config".
Cheers for clarifying that.
Well, you don't need to have Ace2 installed, all necessary files are in this zip. And, again, the important distinction is that my mod plays sounds when abilities are -ready-, not after they've been used.
Well..if you set your sound set to "Custom" and you enter in invalid filenames for all of your custom sounds, you wil get pretty much exactly what you are looking for.
As for why the combo point gain sounds dont play sometimes: I'll check for bugs, but keep in mind that there is no guarantee the sound will be played. The engine can only play x many sounds at once, so if it is busy then you hear nothing.
I sow the "thick" sound for the energy ticks, I removed that. Afther than that I heard the combo sound only when I pushed sinister strike or something. I checked on archud and many times when I gained a combo point I didnt hear the beeps.
Basically what I would like to use is just to play the sound (my custom ones that I already set up actually) all the time when I'm receiving a combo. :]
hmmm, would like a combo count for everything and the sounds of synth and robot just not cutting it for me... looking forward to your updates... combatsounds is what im using to rate this with
Great idea, downloading and going to check out...
Can you add support for deadly poison stack and Envenom?
Thanks
If this the ace2ed version (I downloaded it earlier from wowace.com)...
I reverted back from these to combatsounds because you dont play the combo points all the time but only on some skills as specified and they generate a combo? huhh why is that mate?
H0PE, thats not quite how it works. What the sounds are telling you is how many combo points are on the mob when the specified ability is -ready-. There are some quiet beeps that occur when you get points, but the main sounds are essentially telling you when to push the button. I will try to make the documentation clearer about this point.
rip88, sorry you didn't like the sounds, but thanks for your feedback!
Sorry, DL link is up.
cant download this....wheres the link