Quartz
Quartz is a modular approach to a casting bar addon. An overview of (hopefully most of) the modules:
*Player
The core of Quartz is lightweight implementation of a standard casting bar, with configurable size, text and icon positioning, and colors.
*Target/Focus
Implementation of target and focus casting bars in similar fashion to the player cast bar.
*Buffs
Display of target and focus buffs and debuffs as duration bars.
*Flight
Hooks into FlightMap or InFlight to display the current flight progress on your casting bar.
*Global Cooldown
Displays a tiny spark-bar to show your Global Cooldown near the cast bar. Helpful for those who'd rather not squint at their action bars to see when they can cast again.
*Interrupt
Changes the color and text of your casting bar to help show that your cast has been interrupted (and show who interrupted it).
*Latency
Displays the amount of time spent between cast send and start events, in the form of a bar at the end of your casting bar, with optional text that displays the actual duration of the lag. This helps in canceling casts when they will not actually be interrupted, especially for users with consistently high pings.
*Mirror
Shows the 'basic' timers such as breath and feign death, as well as some 'odd' ones such as party invite time, resurrect timeout, and arena game start, and a framework for injecting custom timers into the bars.
*Range
Recolors the casting bar when your cast target moves out of range mid-cast.
*Swing
Displays a swing timer for your melee weapon as well as hunter autoshot.
*Timer
Allows for creating custom timers displayed on the mirror bars.
*Tradeskill Merge
Merges multiple casts of the same tradeskill item into one big cast bar.
Use /quartz to bring up the configuration menu.
Any idea?
Not a big deal, just thought I'd throw it out there. Anyway, great work! This addon is one of the most essential addons in the entirety of WoW and it's great to see you keeping up with it. :D
function Swing:COMBAT_LOG_EVENT_UNFILTERED(event, timestamp, combatevent, hideCaster, srcGUID, srcName, srcFlags, srcRaidFlags, dstName, dstGUID, dstFlags, destRaidFlags, spellID, spellName)
The important extra fields are srcRaidFlags and dstRaidFlags.
Date: 2011-06-28 16:56:29
ID: 2
Error occured in: Global
Count: 376
Message: ..\AddOns\Quartz\modules\Swing.lua line 183:
bad argument #1 to 'bit_band' (number expected, got string)
Debug:
(tail call): ?
[C]: ?
Quartz\modules\Swing.lua:183: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[13]"]:4:
[string "safecall Dispatcher[13]"]:4
[C]: ?
[string "safecall Dispatcher[13]"]:13: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
Ace3\AceEvent-3.0\AceEvent-3.0.lua:120:
Ace3\AceEvent-3.0\AceEvent-3.0.lua:119
function Swing:COMBAT_LOG_EVENT_UNFILTERED(event, timestamp, combatevent, hideCaster, srcGUID, srcName, srcFlags, _, dstName, dstGUID, dstFlags, _, spellID, spellName)
Added the "_, " after srcFlags and dstFlags. Seems to be working for now.
http://www.wowinterface.com/downloads/info15921-GnosisCastbarsandTimers.html
i was wondering if it's possible to implement (or define by default) the display layers section for Quartz ? so all castbars are on the top of all windows and not hided behind.
many thanks for this great addon !
4x Quartz-3.0.6\modules\Interrupt-Unterbrechen.lua:58: <unnamed>:SetFormattedText(): Font not set
<in C code>
Quartz-3.0.6\modules\Interrupt-Unterbrechen.lua:58: in function "?"
Ace3-r1028\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:147: in function <Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
<string>:"safecall Dispatcher[16]":4: in function <string>:"safecall Dispatcher[16]":4
<in C code>
<string>:"safecall Dispatcher[16]":13: in function "?"
Ace3-r1028\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function "Fire"
Ace3-r1028\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals:
nil
How can i reset the position of the configuration window? I look at the SavedVariables but there are only the positions of the Cast Bars. The window position is somewhere other stored (ace?). Can anyone help me please.
Message: Quartz-3.0.6\modules\EnemyCasts.lua:180: attempt to perform arithmetic on local "castTime" (a nil value)
Time: 06/05/11 15:58:00
Count: 15
Stack: ...der\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...der\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[13]"]:4: in function <[string "safecall Dispatcher[13]"]:4>
[C]: ?
[string "safecall Dispatcher[13]"]:13: in function `?'
...der\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...\AddOns\Decursive\Libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...\AddOns\Decursive\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals: <none>