Quartz
Quartz is a modular approach to a casting bar addon. An overview of (hopefully most of) the modules:
*Player
The core of Quartz is lightweight implementation of a standard casting bar, with configurable size, text and icon positioning, and colors.
*Target/Focus
Implementation of target and focus casting bars in similar fashion to the player cast bar.
*Buffs
Display of target and focus buffs and debuffs as duration bars.
*Flight
Hooks into FlightMap or InFlight to display the current flight progress on your casting bar.
*Global Cooldown
Displays a tiny spark-bar to show your Global Cooldown near the cast bar. Helpful for those who'd rather not squint at their action bars to see when they can cast again.
*Interrupt
Changes the color and text of your casting bar to help show that your cast has been interrupted (and show who interrupted it).
*Latency
Displays the amount of time spent between cast send and start events, in the form of a bar at the end of your casting bar, with optional text that displays the actual duration of the lag. This helps in canceling casts when they will not actually be interrupted, especially for users with consistently high pings.
*Mirror
Shows the 'basic' timers such as breath and feign death, as well as some 'odd' ones such as party invite time, resurrect timeout, and arena game start, and a framework for injecting custom timers into the bars.
*Range
Recolors the casting bar when your cast target moves out of range mid-cast.
*Swing
Displays a swing timer for your melee weapon as well as hunter autoshot.
*Timer
Allows for creating custom timers displayed on the mirror bars.
*Tradeskill Merge
Merges multiple casts of the same tradeskill item into one big cast bar.
Use /quartz to bring up the configuration menu.
Have the swing timer stopped working? Or does it not work with one-handers/dual wield?
Interface\AddOns\Quartz_Interrupt\Interrupt.lua:38: attempt to index local 'sourceName' (a nil value)
Stack trace:
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This addon needs a testmode for the bars like capping.
I also am having the focus problem so any help would be greatful.
can we get a fix for the focus problem?
i use a focus macro for polymorph and i use the focus bar under my castbar to monitor the duration of the polymorph, well the bar doesnt work now and sometimes it never clears even when the target dies and if there are other debuffs they are all stacked up and wont go away and block my actionbars the only way to get rid of it is to reload the ui maybe you can fix this thanks
Is there Fubar support for this? Not that I can't type /quartz, but it is annoying. I like clicking rather than typing. =)
local name, _, texture, applications, _, duration, remaining = UnitBuff('focus', i)
unstead of
local name, _, texture, applications, duration, remaining = UnitBuff('focus', i)
everytime UnitBuff() is used (i.e. "Quartz_Buff\Buff.lua")
regards