Quick Auctions
Quick Auctions is an auction tool to help speed up auctioning large quantities of items, especially canceling. While primarily Quick Auctions is built for large quantities of items, it can work fine for a few auctions as well. A bit of tweaking is required to get optimal settings, but it is very flexible and smart enough that you can use it for more than just mindlessly undercutting auctions by 1 copper every time. Summary window and craft queues are included so you do not have to memorize every item and quantity you need. Shows total materials required to craft as well as allowing you to click from the craft queue to craft so no searching through everything.
Slash command: /qa (/quickauctions)
Groups
Groups are how you manage what items should be managed by Quick Auctions. You can set auction settings either as a default, or per group giving you flexibility over everything without having to duplicate your settings 50 times. There are no limits to how many items can be grouped, see the configuration in /qa config to set them up.
Mail
Includes a timer in the top left of the mailbox indicating how much time before new mail data becomes available, and if you are not using Postal then QA provides its own auto looting for mail. The auto looter will work with the timer on the mailbox cache so it will loot everything, wait until new mail is available and then keep looting.
Auto mailing can now be done per item or per group to any character you want. For example, you can setup your banker to send uncut gems to your jeweler and you can setup your jeweler to send cut gems to your banker. The auto mailer is intelligent in when it sends mail off, and works best when using QA mail looter. If you are trying to loot herbs from your mailbox while auto mailing them to your scribe, it will send mail off whenever it sees your inventory is full. Basically, if you have 4 open slots it will auto mail/loot with only 4 slots, no more clearing out your bags to loot mail anymore!
General options
- Smart undercutting - Instead of always using the undercut value, it will round it to the nearest gold piece if possible (10g99s -> 10g, 5g -> 5g - undercut price)
- Smart cancel - Cancels auctions a bit smarter than usual, will cancel an item if you can re list it at a higher price and won't cancel it if items are below the threshold
- Cancel with bid - Lets you choose if you want to cancel auctions with bids on them
Item options
- Auto mail - Automatically mail items directly to your banker that are managed by QA
- Post cap - How many of an item can be up at any one time (If you are undercut this number is reset)
- Post time - How long to post an auction
- Undercut - How much to undercut by
- Bid percent - How much bid should be set to as a percentage of buyout
- Threshold - Cap on how low an auction can go, if it'll be posted below the threshold price it won't be posted
- Per auction - How many items to post per an auction
- Fallback - If no other auctions are up, how much should it list an item for
- Fallback cap - How high above the fallback an item can go, helps prevent posting a single Frostweave Cloth at 100g if someone sets it at an extraordinary price
- Auto fallback - If the market price is below your thresold, QA will automatically post it at the fallback price
- Maximum price gap - How much of a price difference is allowed between the lowest and second lowest items before QA undercuts the second lowest, this will also cancel your auctions if the price gap gets too high
- Ignore stacks over - Allows you to ignore any auctions with a stack above X when determining price, useful if you want to post against the market price of 1 Abyss Crystal rather than the market price of posting 20 at once
What changed between 2 and 3?
While the configuration in QA2 was an improvement over the original QA, it still wasn't good enough. QA3 has a rewritten configuration and should be much easier for people to understand and use without having to learn to use QA through trial and error.
Scan speed has been increased quite a bit again and has been tightened up to reduce the chance of conflicts. In previous versions, QA would Query -> Wait 0.50 seconds -> Check Data -> Either parse it or wait 0.50 seconds, this made sure that whenever auctions were scanned all data was available including who posted them. The problem is, most of this data becomes available instantly after your initial 1-3 seconds. In 3 it's been changed: Query -> Check Data -> Wait 0.50 Seconds -> Parse or wait 0.50 seconds. Best case this means you will save 0.50 seconds per query (50 seconds/100 items), and worse case you won't see any speed increase.
Mail has been improved to make life easier for people, both a mail scrapper and a smarter mail sender were added. See the mail section above for more information.
Setting scope was improved, most basic options in QA including group settings have been moved to the global profile while server/faction specific settings can still be changed per profile. Letting you setup different profiles of how QA should handle different groups, without having to duplicate all of your group list over and over.
QA3 isn't done yet, and I have more planned still like summary improvements and easy buying of items
Message: Interface\AddOns\DataStore_Mails\DataStore_Mails.lua:492: bad argument #1 to 'pairs' (table expected, got nil)
Time: 05/31/10 09:53:09
Count: 1
Stack: [C]: in function `pairs'
Interface\AddOns\DataStore_Mails\DataStore_Mails.lua:492: in function `SendMail'
Interface\AddOns\QuickAuctions\modules\mail.lua:342: in function `SendMail'
Interface\AddOns\QuickAuctions\modules\mail.lua:373: in function `UpdateBags'
Interface\AddOns\QuickAuctions\modules\mail.lua:328: in function `Start'
Interface\AddOns\QuickAuctions\modules\mail.lua:58: in function <Interface\AddOns\QuickAuctions\modules\mail.lua:54>
[C]: in function `Show'
Interface\FrameXML\UIParent.lua:1582: in function `SetUIPanel'
Interface\FrameXML\UIParent.lua:1488: in function `ShowUIPanel'
Interface\FrameXML\UIParent.lua:1313: in function <Interface\FrameXML\UIParent.lua:1309>
[C]: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:1980: in function `ShowUIPanel'
Interface\FrameXML\MailFrame.lua:45: in function <Interface\FrameXML\MailFrame.lua:43>
[C]: in function `TurnOrActionStop'
[string "TURNORACTION"]:4: in function <[string "TURNORACTION"]:1>
Locals: (*temporary) = nil
(*temporary) = "table expected, got nil"
= <function> defined =[C]:-1
I'm running only the two mods but, they seem to conflict when it comes to the Auto mail when it's still checked. It only happens the first time visiting the mail box and only if I forget to remove the checked feature. I was wanting to know if a Button could be placed to give the choice of checking the box or just pressing the button each time to send.
However I did want to make one small suggestion. I use QuickAuctions Summary to give me data on my gems. One great addition to this feature would be to filter out gems by quality or level. It gets frustrating to have to sit there and scan for and sort through a list of Burning Crusade gem or green quality gems. I'm sure there are people out there who put that to use, but an option to not list them would be amazing.
first of all, thanks so much for this great AddOn - amazing auction house tool!
I hope you won't stop your work here too soon :E
With the implementing of the BYING REAGENTS Option ( <3 ) i had one idea.
Atm i have to install 5-6 other AddOns, like LSW Altoholiv and Auctioneer to get this work.
Can you please add an option to "1-click" set the items in the summary to the amount of "Post Cap"?
It's a hard work, especially @ glyphs to click all the glyphs i want to make and with the other AddOn combo i just scan the auction house and then "1-click" and my inscription queue window is filled with all glyphes i want to make.
Hope you know what i mean!
Keep the good work up.
First I added the following to manage.lua:
function Manage:GetAuctionableItemCount(findLink)
local count = 0
for bag=0, 4 do
for slot=1, GetContainerNumSlots(bag) do
local link = QuickAuctions:GetSafeLink(GetContainerItemLink(bag, slot))
if( link and link == findLink and self:IsAuctionable(bag, slot)) then
count = count + 1
end
end
end
return count
end
local BindTypes = {
[ITEM_SOULBOUND] = "Bound",
[ITEM_BIND_QUEST] = "Quest",
[ITEM_BIND_ON_PICKUP] = "Bound",
[ITEM_CONJURED] = "Conjured",
[ITEM_ACCOUNTBOUND] = "Accountbound",
[ITEM_BIND_TO_ACCOUNT] = "Accountbound",
}
local ScanTip = CreateFrame("GameTooltip", "AppraiserTip", UIParent, "GameTooltipTemplate")
local ScanTip2 = _G["AppraiserTipTextLeft2"]
local ScanTip3 = _G["AppraiserTipTextLeft3"]
function Manage:IsAuctionable(bag, slot)
local _,_,_,_,_,lootable = GetContainerItemInfo(bag, slot)
if lootable then
return false
end
ScanTip:SetOwner(UIParent, "ANCHOR_NONE")
ScanTip:ClearLines()
ScanTip:SetBagItem(bag, slot)
local test = BindTypes[ScanTip2:GetText()] or BindTypes[ScanTip3:GetText()]
ScanTip:Hide()
if test then
return false
end
-- Check for 'fixable' conditions only after checking all 'unfixable' conditions
local damage, maxdur = GetContainerItemDurability(bag, slot)
if damage and damage ~= maxdur then
print("Damaged")
return false
end
return true
end
Then I replaced GetItemCount() with self:GetAuctionableItemCount() on lines 534, and 542. Finally I replace line 98 of post.lua with:
if( link and link == findLink and QuickAuctions.Manage:IsAuctionable(bag, slot)) then
Thanks for your consideration as well as the awesome addon!
~Driphter
function Manage:GetAuctionableItemCount(findLink)
local total = 0
for bag=0, 4 do
for slot=1, GetContainerNumSlots(bag) do
local link = QuickAuctions:GetSafeLink(GetContainerItemLink(bag, slot))
if( link and link == findLink and self:IsAuctionable(bag, slot)) then
local _, count = GetContainerInfo(bag, slot)
total = total + count
end
end
end
print(count)
return total
end
I've posted this request before with no response.
Can you PLEASE remove or at least give us the option to see our items in something OTHER than ICON VIEW which for me is very annoying.
~Tradeskill Window~
Pressing the mouse button once everey 30 secs when producing 100 different types (and 10-20 each) of glyphs could be "improved" by adding the possibility to bind a key to start the craftItem Funcion for the first element of your CraftQueue (or Tradeskill list). Had a look in the Lua Files, but wasn't able to implement this.
You shouldn't be seeing any splitting anymore, though- QA3 uses the new auction interface function to post multiple singles from a single stack rather than the older manual split-post sequence.
Stubby complained about line 199 in post.lua "original call failed while running hooks"
Frequently it still works, but it get to where it will say queued but never port anything past teh first one.
I should say I'm not aware of any "queuing" feature, or how i turned it on, or how to turn it off....if there is indeed such a feature.