Rarity
NEW:
- Support for Cataclysm Classic (experimental)
- Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
This isn't my fault. It's because Curse redid their entire packaging back-end, which broke how they build these add-ons for distribution. It may take some time to get them to realize their mistakes and correct them. In the meantime, there is nothing I can do, and I cannot post updates to Rarity.
Thanks for letting us know, i rolled back and fingers crossed curse sorts itself out shortly;) keep up the great work!
If you don't need tracking for Raiding with Leashes IV, rolling back to version r581 (from here) also fixes the issues until Allara and Curse can work this out.
I'm using Rarity to track the heads for my demo warlock hidden artifact appearance. HOLY SHIT THANK YOU!
Question though: how do I look at the data for things I've already collected, like how long it took me or how many tries? I'd love to see the tooltip summary for items I have, but I can't figure out how to print that out. Am I missing something obvious? I have the screenshots for each individual head, but the chat printout doesn't print the time it took me.
Also: if I wanted to share my item pack for the heads, should I open a ticket?
Thanks for a great addon.
EDIT: Also, the FAQ goes to this page now, not the forums. Just FYI!
Yeah, it looks like WowAce deleted the forums without any notice, which means I lost both those articles.
Regarding your question, try turning Repeatable on for the item, then turn on Track This. That will put it back in the main tooltip for you.
I'll try that when I get back home, thanks!
Regarding the FAQ, I was able to view a cached version using http://cachedview.com/. Here's the link: https://webcache.googleusercontent.com/search?q=cache:https://www.wowace.com/addons/rarity/forum/40930-frequently-asked-questions/
I saved it to Evernote as well, in case the cached version disappears. I know how frustrating it is to lose documentation.
Oh, WOW, thank you so much!!!! That was a ton of content to lose, you just saved the day! :)
Just saw your comment about the heads item pack. You can either open a ticket or leave a comment here. It seems the WowAce migration also totally broke notifications, so it may take me a bit longer than usual to see your comment/ticket.
You're welcome about the FAQ. =)
No worries about the notifications, I did just open a ticket about all this localization bs that's causing me (and others it seems) headaches now. Looking for an older version that works until that gets sorted out.
Once things calm down a bit and I get my #^&^$# head, I'll open that ticket. Thanks for your helps!
Hey there,
I have an issue with the display of items not in my zone. I have the box ticked so it shouldn't display them, but when I do this the only thing that's ever on display is the Fossilized Raptor mount from archaeology. For example, in Blasted Lands (new version) there's a Time-Locked chest drop that pops up when killing mobs, but this is not listed in the popup, so I had no idea what it's for without checking Wowhead
I don't want to display everything, coz the drop-down list is huge
Yeah that item doesn't have a zone because it can show up in a ton of places. But I can do the research and find out the actual zones where those dig sites can show up. Thanks for mentioning it.
Update: I looked at the code and Fossilized Raptor already contains the correct zone data. Rarity does not look for actual dig sites during its zone filter—it's showing you all the zones the mount can be obtained in. If you don't wish to track the item, open the Options menu and deselect Track This.
Not update for 7.1??
Doesn't need it. Just load out of date add-ons. I'll update the TOC eventually. There is a new Raiding With Leashes achievement but I don't have time to collect the data for it.
What kind of data do you require? The drop rates are obviously too inaccurate at this point, although it looks like 1/10 (again) for the pets.
I've added the pets to the 'Custom' tab since I assume localisation data is needed before it can be added to the lua files itself. However, there appears to be an issue with drops from objects (caches), which are never detected no matter what "Method of obtaining" I try.
Import string below. The regular drops are tested & working but none of the objects are being detected) - EDIT: For some reason, The Lich King and Yogg-Saron also do not trigger the counter, although all the other bosses do... Beats me.
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Thanks! I can use that export to jump-start it.
Rarity doesn't support user-configured object detection in the world. In fact, I HIGHLY recommend avoiding them at all costs because they require 100% localization (in all languages) to work at all, and that doesn't always happen. The correct approach, assuming the item drops off bosses, is to use the Statistic ID to detect the kill. This, incidentally, is also the only way to detect a Lich King or Yogg Saron kill. Set NPC ID to 99999 (a dummy number) and set the Statistic ID to a list of statistics which indicates the raid sizes the item drops from.
If you have time and want to make those changes and re-export, you can post it here and I can use that to migrate into Rarity proper (I think). Thanks again!
This worked perfectly for me. Added all the new items.
The issue with using statistics is that Rarity simply adds the total number of kills to the "attempts" counter, even though only kills after the most recent patch had a chance to drop the pet. That's why I didn't try to use them in the first place, as it displays "36 attempts" instead of "1 attempt" for a boss I have killed before a pet was added to its loot. Additionally, the pet counter increasing when the boss is killed is technically inaccurate, as only the cache (object) will have a chance to contain it.
I'm also not sure if it would be able to display the item in the tooltip without the correct NPC ID, but that should be easy enough to test once I have this figured out. Adding that would be easy enough, however I feel that it defeats the purpose of using the addon to track the new RWL pets unless only valid attempts are tracked :(
Good point on the statistics. I have several tricks I can use when I add these directly to Rarity, but you don't have access to these. For example, I have an option per-item to tell Rarity to not update to the highest stat count, but I didn't expose that in the Options. I could do so easily, there just hasn't been a need.
Similarly with tooltips, I have an extra bit of code where I can manually throw tooltips onto those NPCs even when there is no NPC ID. This is, in fact, how most of the items in Rarity work. (Actually, I could easily expose this to Options as well.)
I know it's not technically an attempt until you loot the cache, but WoW does not provide an API to detect world object loots unless you know the localized string of the tooltip of the object. This is not a practical way to detect loots. If you killed the boss and did not loot the cache, you did it wrong. Rarity will only resort to world object tooltip scans when there is literally no other way to detect it, which is not the case here.
All of this to say, I will get to this eventually. I have many other projects and this is not a top priority. Sorry about that!
As an additional note: if you have an interest in adding these items to Rarity, which it seems you do, you could take a look at Options_Defaults.lua. Here you can see all the items and the code that makes them happen. I have other users who sometimes submit this type of Lua code directly to me when patches come out, but they are also busy right now. I would welcome your help! But I will get to it eventually.
doNotUpdateToHighestStat = true will make an item not update to the highest statistic count. (Semi-untested with the brand new cross-account statistic tracking—there may be a bug here.)
tooltipNpcs = { 95067 } is the bit on an item that puts the item onto an NPC's tooltip even if the NPC ID is not listed for the item.