Rarity
NEW:
- Support for Cataclysm Classic (experimental)
- Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
I've noticed some drop "rates" that I think are inconsistent with how the addon usually calculates drop chance. For example:
Silent Glider has 0.6% drop rate according to Wowhead (which is a weird number, I would've expected 0.5%, but what's whatever). Using Cal Henderson's formula, that would mean that 50% of players will get this within 115 kills, 75% will get it in under 230 kills, 90% in under 383, and 99% in under 765. Rarity uses 200, however - a value that matches the mean of an item with 0.69% drop rate.
Rusted Keys to the Junkheap Drifter, which Rarity also lists as 1/200, actually has 0.5% (0.48% technically) drop rate.
Finally, Rusty Mechanocrawler has either 0.3% or 0.4%, according to Wowhead; assuming 0.3 (because that's where most of the drops sit), that should make the median ~230, but Rarity puts it at an astronomical 1/1500 - a number that only makes sense if we are looking for the number of loots that 99% of all players will get this from.
All in all, I feel like it would be both easier and more consistent for users of this addon if we worked with percentages directly, and let the addon compute drop likelihoods. I've set up a pretty basic spreadsheet that, given a drop chance (expressed as a percent), gives me back the number of loots 50%, 75%, 90%, and 99% of players will need to get the item in question, and I like the added level of detail quite a bit.
In reply to ArgentSun:
First off, the drop rates are mere estimates. They're taken from wowhead data and usually only updated if something's terribly wrong AND someone reports this to me, or I happen to notice on my own (that is, very rarely to almost never).
That said, the values ARE percentages. The number 200 for Silent Glider simply means "1 in 200", which is 0.5%. The estimated "luckiness" is then derived from simple probabilistic calculations, i.e., "the probability of NOT getting the item" to the power of "number of attempts", which is the probability of not having seen (at least) one item drop in all those attempts.
A couple of feature suggestions:
Bookmarks: I would love to be able to star/bookmark/favorite things I farm, and have those things appear in a separate category when I hover over the addon icon. For example, there are rares I want to kill daily (Nazjatar and Mechagon rares, for example), some of which drop mounts, some pets, some toys. Being able to put them all in the same category (could be bookmarks, or it could be something more custom, a name I enter) would be lovely.
Detach Tooltip: Sometimes I find navigating the mouseover popups annoying to navigate (e.g. it would sometimes close itself when I open/close categories). I would love to be able to temporarily detach it, move it around my screen, and interact with it.
In reply to ArgentSun:
Thanks for your suggestions! Unfortunately I probbly won't have time to add more features, but I can put it on the list and maybe... hopefully... one day... I can get around to it. No promises, though :P
Status: https://github.com/SacredDuckwhale/Rarity/issues/184 and https://github.com/SacredDuckwhale/Rarity/issues/185
I have a question, can we add Blingtron 7000 as the secondary source for Knockoff Blingtron? When I try to add it manually says the item already is being tracked...
In reply to peliassos:
Sure! I'll add it to the database with the next release.
There seems to be an issue with the counter for the Zan-Tien Lasso. I had the lasso drop a little over a week ago and was able to get the mount a short time afterwards. However, even after receiving the lasso, whenever I currently kill a mogu mob while working on dailies, the counter still keeps ticking up. The lasso dropped for me after about 150 kills, and the counter currently reads near 300 now. nothing game breaking, just thought I'd let you know about it in case you might want to take a look when you have the time. Thanks.
In reply to Ookami313:
Is the item still marked as "tracked" or "repeatable"? It sounds like Rarity didn't turn it off when you got the lasso, which definitely didn't happen when I tested tracking for this item after adding it.
In reply to Cakechart:
Ooooohhhhhh.... good point. Didn't even think about going in and manually turning it off. /facepalm... Thanks. :)
Hey there,
is there any option to add more mounts in my overlay?
Just can click one mount and show one. But it would be nice if i can add my favorites and see all i a list. But i cant find an option.
Maybe it would be nice to add a "raid/worldboss done/not done this week" icon shown in overlay too.
So it woult look like my photoshop skills:
https://abload.de/img/wowaddonocktq.png
thanks and greeting
Trexx_T
In reply to Forge_User_09669548:
The overlay tracks only the last item (or several items, if an NPC can drop several items of interest) and wasn't designed even for that. So, well, it could be modified but that'd require a lot of work in refactoring and streamlining the existing code.
It's an interesting idea and I'll add it to the list, but realistically I won't have time to do it anytime soon.
Status: https://github.com/SacredDuckwhale/Rarity/issues/175 and https://github.com/SacredDuckwhale/Rarity/issues/176
hi
i noticed a bunch of pets and mounts are missing location zone.. is the any way to add them manually? :D
In reply to XANTHiDE666:
Yes, but only by adding the waypoints data (or at least the UiMapID) to the Options_Defaults.lua file. I wanted to add the missing zones, but frankly it'd take a ridiculous amount of time and I simply am too busy to do it myself currently.
It would require gathering ALL the subzone IDs (parts of each zone that have a separate map, basically) for each item and it's purely cosmetical, unless you want to add actual waypoint coordinates, which wouldn't make sense for most items that drop of multiple enemies.
If anyone wants to contribute, feel free to check out the related issues on GitHub (https://github.com/SacredDuckwhale/Rarity/issues/129 and https://github.com/SacredDuckwhale/Rarity/issues/130). I can post some instructions how to do it and will happily merge the changes, but that's all I can offer for now.
Been farming Throne of the Four Winds for Drake of the South Wind. I've noticed the last few times that it is giving me credit for double attempts each kill. This has been on H-25 setting. No idea how long this might have been happening.
Edit: Just happened in N-25 as well.
In reply to Lilyoptra:
This isn't happening for me, exactly one attempt was counted. It's possible Blizzard broke the statistics for that boss, but in that case you should be able to see 2 attempts being added instead of one if you go to the achievement/statistics window ingame and search for "Al'akir".
Take note of the count before a run and then afterwards, it should match what Rarity counted and would normally be one attempt. Otherwise, you can try /rarity debug before the kill to see if something's wonky and the statistics seem to be working as expected.
In reply to Cakechart:
Will do both. Have 1 more toon to run thru this week-I'll let you know what happens. Thank you.
Edit: Ran 25N with debug on. Toon had 1 previous kill on N per stat page. Again got double counts with rarity, wow kill count went from 1 to 2. I have several screens shots but don't know how to upload them here.
Edit: Ran again on 25H with same result as above. I realize I didn't provide release info, its 697-release-2.
In reply to Lilyoptra:
Did you take note of the heroic kills, as well? Both statistics are summed up by Rarity to calculate the final count.
If that isn't the problem, I need more information. You can upload screenshots on any image-sharing website like imgur.com.
In reply to Cakechart:
The kill count only changed (by 1) for the version of the raid I was doing. Never used that site, so I'll take a look at see if I can figure it out
Edit: Links for a 25H and a 25N, hopefully includes what you need.
https://imgur.com/KeAEFpm
https://imgur.com/9l7neRG
In reply to Lilyoptra:
Thanks for the screenshots, and sorry for the late reply. As usual I've been very busy, but I didn't forget!
It does indeed look like something odd is happening there, where the first (UNIT_DIED) event triggers an attempt and then the second (statistics scanning) causes the second. Only the latter should count, so I'm going to have to look into it again when I have more time.
Status: https://github.com/SacredDuckwhale/Rarity/issues/174
In reply to Cakechart:
I appreciate the update-thanks!