Rarity
NEW:
- Support for Cataclysm Classic (experimental)
- Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
Bugs after patch
2x ...rfaceRarity\Libs\LibBars-1.0\LibBars-1.0-90024.lua:362: attempt to call method 'SetBackdrop' (a nil value)
[string "@Rarity\Libs\LibBars-1.0\LibBars-1.0-90024.lua"]:362: in function `NewBarGroup'
[string "@Rarity\Core\GUI.lua"]:129: in function `InitialiseBar'
[string "@Rarity\Core.lua"]:194: in function `DoEnable'
[string "@Rarity\Core.lua"]:165: in function <Rarity\Core.lua:164>
[string "=[C]"]: ?
[string "@ArkInventory\Externals\Ace3\AceAddon\AceAddon-3.0-13.lua"]:70: in function <...rkInventory\Externals\Ace3\AceAddon\AceAddon-3.0.lua:65>
[string "@ArkInventory\Externals\Ace3\AceAddon\AceAddon-3.0-13.lua"]:527: in function `EnableAddon'
[string "@ArkInventory\Externals\Ace3\AceAddon\AceAddon-3.0-13.lua"]:630: in function <...rkInventory\Externals\Ace3\AceAddon\AceAddon-3.0.lua:615>
[string "=[C]"]: in function `LoadAddOn'
[string "@ArkInventory\ArkInventory-30941.lua"]:11684: in function `LoadAddOn'
[string "@ArkInventory\ArkInventory-30941.lua"]:11699: in function `BlizzardAPIHook'
[string "@ArkInventory\ArkInventory-30941.lua"]:3166: in function <ArkInventory\ArkInventory.lua:3136>
[string "=[C]"]: ?
[string "@ArkInventory\Externals\Ace3\AceAddon\AceAddon-3.0-13.lua"]:70: in function <...rkInventory\Externals\Ace3\AceAddon\AceAddon-3.0.lua:65>
[string "@ArkInventory\Externals\Ace3\AceAddon\AceAddon-3.0-13.lua"]:527: in function `EnableAddon'
[string "@ArkInventory\Externals\Ace3\AceAddon\AceAddon-3.0-13.lua"]:630: in function <...rkInventory\Externals\Ace3\AceAddon\AceAddon-3.0.lua:615>
In reply to Mythris:
I'm aware and looking into it.
Rarity is currently broken in Pre patch, any fix to make it work available? :/
In reply to Forge_User_98854240:
I'm aware and looking into it.
ive killed Alysrazor a dozen times now and its still showing me 0/100 Flametalon of Alysrazor
http://prntscr.com/uoch23
is this a bug or am i doing something wrong?
In reply to Forge_User_89146510:
I have the same problem. I've been killing Alysrazor weekly for some time, and rarity never updates. It just shows 0/100.
I don't seem to be having issues with other raids. Everything else I kill gets updated with rarity.
In reply to Snowhunter1991:
Yes, it's a bug on Blizzard's end. They broke Firelands when enabling Timewalking difficulty for that raid, and until they fix it I'm afraid there's no good solution.
In reply to Forge_User_89146510:
Yes, it's a bug on Blizzard's end. They broke Firelands when enabling Timewalking difficulty for that raid, and until they fix it I'm afraid there's no good solution.
Should rarity be hiding items I already have? They're being shown in the tooltip still with 'Already Known' below it. Turned on the 'hide defeated' option but didn't make any difference, and made sure the item wasn't marked repeatable. It's not even marked for tracking.
In reply to morfraen:
I would assume not, unless you're talking about the tooltip that is displayed when hovering over an enemy rather than the addon's main window. That one has always shown everything, as far as I remember.
Perhaps an example would help me understand what you're referring to. If it doesn't seem intuitive, it might be worth changing regardless of whether it's a bug or a "feature".
In reply to Cakechart:
Ya it's the tooltip when mousing over a mob. Unless the item is tagged as repeatable, it's just unnecessary clutter to show stuff you already have IMO. And when you might be hunting for mobs with an item you need it makes you double check when you see the extra tooltip info. Like in nazj I have the weapon rack, but I'm missing the toy the female/caster naga drop so I'm trying to hunt those while ignoring the male/warrior ones.
In reply to morfraen:
Any update to this? I have the same issue.
In reply to morfraen:
Thanks, I'll see if I can add an option to hide it.
Status: https://github.com/SacredDuckwhale/Rarity/issues/201
In reply to morfraen:
In reply to Veriosity:
Nope. I'll see what I can do, but right now there's obviously higher-priority issues at hand.
Status: https://github.com/SacredDuckwhale/Rarity/issues/201
My server has recently been merged / connected with another one, and since then I've been having an issue with Shackled Ur'zul tracking with Rarity (Argus mythic mount). It seems that Rarity is now treating all my characters on my main server as new characters, and it adds attempts to the count based on the number of kills those alts have in statistics. The problem with that is all those attempts were already in the count.
Now that wouldn't be a problem if I could manually alter it...but I cannot! For whatever reason, whenever I try to change the attempt count to the real one, it reverts back to the faulty one. Is there something I can do to fix this without wiping out the whole addon and reinstalling? That would be quite a pain as I still have some things I'm tracking with it and cba to add all that info myself once again.
In reply to Forge_User_75865779:
The reason is indeed that the characters are now considered to be different ones than before the merge. Rarity stores all accountwide statistics and, by default, overrides the attempts count for items that use statistics to determine the count.
I added a button to the addon (under Rarity>Advanced>Cached Data); clicking it will remove all stored accountwide statistics and nothing else. This should remove all the now-invalid characters and allow you to fix the attempts without having to remove any other data.
If there's an issue still, please let me know! Oh, and you'll need to download the latest beta version, as I haven't prepared a new release yet.
the icc mount attempts doesnt show in chat wel the other mounts but not the icc mount
Can you make the minimap icon not work on hover but make it a button. I always end up accidentally activating it by hovering over it.
In reply to eakiller:
Not sure how easy this is with the libraries that Rarity uses to manage the button, but I can look into it. Status: https://github.com/SacredDuckwhale/Rarity/issues/197
Very surprised to find the number one most obvious thing to include in a addon based on rares and item drops isn't included with the addon, re-spawn time... why is the re spawn time of rares that drops items/mounts etc. not listed, even if its only approx knowing if its a 8 hour or 15mins would help allot.