Rarity
NEW: Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
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Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
@Allara
Oh I read the FAQ, but I'm saying that it simply isn't tracking across characters. For instance:
All of these characters are on the same account, the same license and even the same server.
I recently installed this program within the last week, so I definitely don't have any old data lying around.
Suggestions?
@Lyssinna
Skadi and Alone in the Dark can't be tracked via statistic because there is no statistic. Lich King 25H tracking is working—I just tested it myself last week. Feel free to modify the attempt counts yourself if you have a better idea how many you had prior to installing Rarity.
As for the cross-account tracking, I'll refer you to this from the FAQ:
Can Rarity track cross-account attempts if I farm on multiple characters?
Yes. Rarity can track attempts across all characters on a single World of Warcraft license. It cannot track attempts across multiple licenses within a single Battle.Net account, because World of Warcraft does not permit this.
If you just installed Rarity for the first time, it will automatically track attempts across a single license. You don't need to do anything.
If you had already used Rarity before patch 5.0, you need to take action in order to enable cross-license tracking. Open your Interface Options and find Rarity in the list. Click on Rarity, then click the + sign that appears. This reveals a new entry called Profile. Click it. Finally, in the Existing Profiles drop-down, select "Default". Warning: This will reset your options and you will lose all existing attempt counts. Some attempts may be repopulated based on the current character's Statistics, but most things will be reset to 0.
I've really enjoyed the tracking ability of this thing, especially how it picks up the statistics from the basic boss kills. I wish I could pull down Skadi's kills for the Blue Protodrake. Maybe add King Yirmon as a base for that, since you have to kill Skadi to get to Yirmon (though I often stop there, it's at least something). I also think it's not pulling down Yogg 25H Kills (though that might be because there isn't a stat for "Alone in the Dark" kills) or Lich King 25H kills.
My problem is more that Rarity isn't syncing properly across all my characters. Some characters show no attempts at all for various mounts that I've done even earlier that day. The numbers are all different and its all rather confusing.
Any suggestions?
i left wow for 3 months and when i came back my rarity tracker bar was gone, i removed it and reinstalled it and the bar is still not showing up but when i loot it says my attempts how do i get the bar back.
Click the icon.
i tried that still nothing will try to completely delete and reinstall it hope that works ty for fast reply
The bar may somehow be offscreen. You'll need to delete and reinstall.
hey I have some issues with creating custom items to track i.e the stuff that is requiered for going to need a bigger bag i.e. Glinting Pile of Stone.
I choose these settings:
MoO: Drops from NPC
Type of Item: Item / Item ID 104263
NPCs 72809
Kill Statistic IDs: 72809
Track this and Announce checked
1 in 117 Chance nothing else checked.
So if I loot one of these Cliffdwellers it doesn't count towards the attempts. However sometimes out of nowhere one attempt gets added to all my custom items that I created.
I'm not sure where the error is. I guess if the error is on my part it has something to do with the kill statistic but I compared it to other items that come by default and kill statistic is empty there. however it doesn't allow me to leave it empty. can you help me with this one?
Remove the Statistic ID. That's only used when WoW tracks a statistic, usually for boss kills in modern raid zones. That will probably fix your problem, but if it doesn't, triple check your NPC ID to make sure it's correct.
thanks for the quick answer. I tried to find the line in the code for this particular item but couldn't find it. Can you explain how to remove it? since there is no GUI option for that or do I miss it? It doesn't accept 0 either.
You should be able to just delete the statistic ID in the GUI, then click Okay.
It says: " You must enter at least one Statistic ID."
Hrm, that's a bug. I'll have to issue a new build for that, but the code is currently targeting Warlords of Draenor and I don't want to release it just yet. If it's not too much trouble, the best approach is probably to delete the entire item and recreate it. Then just make sure you don't put anything in the Statistic ID field.
ahh that fixed it thank you!
Allow you to edit your total found. This is useful if you trying to keep track of how many time you gotten the items.
Example Skyshards - it tells me I have found 13 when I have only just got my 10th one. This is because while I am in a group (for my buddy to use DE while farming in another place) it popped up saying I found a skyshard, then when I click need and won it (only one around) it pop again saying I just found my 2nd with a 0 attemp. It really throws it off. I would like to be able for either A) rairity to only count finding X item when it put into your bag from looting, or B) allow us to edit total found.
A) would best when your doing raids for mounts, so you don't get false postive and told you got it, jus to lose it to the roll.
B) works if you just want it to keep poping up so you know it did drops, but then can edit the total ammount found to be right one,
Does each kill add up across account - I know rarity keep adding on to the last number, but does it really work that way. If blizz said your guarentee to get X by Y would that mean if a mount is guarentee to drop by 100th kill for you, is that 100 kills with that toon or 100 kills total acorss the count on that mob?
Rarity already lets you edit your attempts. Simply get into the Options screen and find the item you want to change, then edit the Attempts number.
Skyshards are only detected if you yourself pull up a loot window with a Skyshard in it. This is working as intended. It is important that we do this detection when you first see the loot, not when you actually loot it, as many players make attempts very rapidly and might accidentally miss it, and fail to loot if they have full bags. This is particularly an issue with Skyshard, so the functionality will not be changing.
When raiding, Rarity already tracks attempts via kills or statistics as appropriate. It will not detect that you've obtained the item unless you actually loot the item in raids. This is working as intended.
Blizzard does not ever guarantee that you will receive anything after any number of attempts. Rarity's purpose is simply to track how many attempts you've made, and it gives you a "percent complete" based on probability calculations. You can read more about how that works here: http://www.iamcal.com/beating-the-rng/
Las tpart makes sense, raid part not sure as I seen it pop up saying with fake achievement when I killed mally in group and one draked drop.
For the first part, yes you can edit your attempts - so my current temp at my 12th skyshard is standing at 200, I coud edit it and say 500 if I wanted, that not what I asked to do. I wanted to edit the Total (Not attempt) but total I have found for that items.
Other words I only found 11 skyshards, but since when in a group if I loot the mob with it, pop up fake achievement claiming I obtained it (thus counting it as 1), then when I loot it pop it again saying I gotten it (now counting it as 2 - expect the second one said I spent 00:00 sec to get it and had 0 kills). Now in the toal found column it now says I have found 13, as it done it twice. Only found 11 not 13. That what I am saying, addon gives a false postive while in group and double counts everything.
Ah, yes, with Skyshards, if it thinks you obtained one but you didn't, you are stuck with that. Unfortunately the ability to edit repeatable items like that is very complex, and likely won't happen.
Regarding Malygos, that boss is considered a soloed encounter at this time. When Rarity sees a soloed encounter, it gives you the achievement the second it sees the item in a loot window.
Currently not adding all of my alt's kills on my mount runs properly.
Basically it took my mains amount of runs and just adds to it whenever I get a kill, but doesn't take into account the huge amounts of runs I have on my alts.
Yeah, unfortunately that's a limit of the way Rarity works. It wasn't originally built with either Statistics or account-wide tracking in mind. This means it can't retroactively apply statistics to your attempts across multiple characters, it can only apply the highest character's attempts automatically and add to it from there. I'm afraid the only solution in this case is for you to edit the attempt count yourself once to bring it up to the number you expect. You can do this from the Rarity Options screen. After that it should increase every time any character has another attempt.