Rarity
NEW: Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
Rarity hasnt worked for me since 6.02... So today I reinstalled rarity with the latest version and im still having the same problem here is the error im getting:
Date: 2014-10-22 14:58:26
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Rarity\Core.lua line 19:
Cannot find a library instance of "LibBabble-CreatureType-3.0".
Debug:
[C]: error()
!Swatter\Support\LibStub.lua:23: LibStub()
Rarity\Core.lua:19: in main chunk
Locals:
(*temporary) = "Cannot find a library instance of "LibBabble-CreatureType-3.0"."
Did you accidentally install the nolibs version by chance? I'm pretty sure the regular version works, but I'll try tomorrow with a clean install to be sure.
I just installed the standard version from curse, the one on the top right that says download now i usually never go to the other downloads section.
As far as I can tell, you must not have installed Rarity completely. Please make sure every file and folder from the download makes it into your addon directory, or use the Curse Client to install it.
I installed from the curse client just now to the latest version, I manually checked the lib folders and the lib in question is indeed there (LibBabble-CreatureType-3.0). I want to delete the full folder and reinstall to see if that works. But which file saves the rarity counts (drops etc..) so i can back that up first.
nevermind, I get that popup error but it does look like rarity is working now... Before I could not see anything related to rarity in my game.
I've been looking in the Options for a while without finding what i was looking for. So here I am!
Is it possible to track multiple items at the same time? Or is the (Always on screen) interface can only show one of them at the same time? Am i missing something? Thank you :p
Rarity will automatically track two things at a time when you're farming two things at once. Otherwise, you can't track more than one thing at a time. This is by design.
Not possible at the moment, but I'll investigate.
Not sure if this is already in but Is it possible to add a pick pocking counter feature in? I've been pick pocking mobs for Loaded Gnomish Dice and i was trying to add a way for it to count the item with each time i pick pocked but i couldnt get anything working
I'm running the -nolib version, and Rarity will intermittently load without first loading LibBabble-CreatureType-3.0
I checked the .toc and it's not listed in the OptionalDeps for some reason. Adding it fixed the issue.
I'm not able to reproduce that error. Are you doing anything specific that leads up to it?
dont think so i dont play in full screen maybe it has something to do with that otherwise here are 2 other error that come offten :
Message: ...rface\AddOns\Rarity\Libs\LibBars-1.0\LibBars-1.0.lua:168: script ran too long
Time: 10/19/14 12:16:46
Count: 1
Stack: (tail call): ?
...rface\AddOns\Rarity\Libs\LibBars-1.0\LibBars-1.0.lua:168: in function <...rface\AddOns\Rarity\Libs\LibBars-1.0\LibBars-1.0.lua:163>
...rface\AddOns\Rarity\Libs\LibBars-1.0\LibBars-1.0.lua:209: in function <...rface\AddOns\Rarity\Libs\LibBars-1.0\LibBars-1.0.lua:190>
...rface\AddOns\Rarity\Libs\LibBars-1.0\LibBars-1.0.lua:634: in function `SetColorAt'
Interface\AddOns\Rarity\Core.lua:1758: in function `UpdateBar'
Interface\AddOns\Rarity\Core.lua:1831: in function `UpdateText'
Interface\AddOns\Rarity\Core.lua:2788: in function `UpdateTrackedItem'
Interface\AddOns\Rarity\Core.lua:2422: in function `OutputAttempts'
Interface\AddOns\Rarity\Core.lua:1207: in function `CheckNpcInterest'
Interface\AddOns\Rarity\Core.lua:1069: in function `?'
...ore\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...ore\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4>
[C]: ?
[string "safecall Dispatcher[2]"]:13: in function `?'
...ore\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...ace\AddOns\Rarity\Libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...ace\AddOns\Rarity\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals: <none>
Message: [string "safecall Dispatcher[2]"]:13: script ran too long
Time: 10/19/14 12:18:45
Count: 2
Stack: [C]: ?
[string "safecall Dispatcher[2]"]:13: in function `?'
...ore\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...ace\AddOns\Rarity\Libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...ace\AddOns\Rarity\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
Locals:
hi i often get lua error from this addon when i try to loot a mob here is one :
Message: Interface\AddOns\Rarity\Core.lua:2302: script ran too long
Time: 10/19/14 11:57:12
Count: 1
Stack: [C]: in function `Show'
Interface\AddOns\Rarity\Core.lua:2302: in function `ShowTooltip'
Interface\AddOns\Rarity\Core.lua:1866: in function `OnEnter'
...e\AddOns\Rarity\Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:94: in function <...e\AddOns\Rarity\Libs\LibDBIcon-1.0\LibDBIcon-1.0.lua:85>
Locals:
Would it be possible to add a screenshot function to Rarity, so the addon automatically captures the moment something drops?
Looking at a popular mount farming thread on MMO-C, a lot of people are manually taking screenshots when the Rarity achievement shows, so I'm sure such an addition to the addon would be used by a lot of people!
Anyway, thanks for an awesome addon and the quick updates since the patch. :)
Just noticed you added the screenshot option. Did a quick test and it works perfectly!
Thanks a lot. :)
Good idea, I'll investigate how feasible it is.
@Khisanth
I just pushed out a fix for that. Thanks!
Hi,
It looks like things have changed for the Horseman seal has the addon doesn't updtae after trys. I need to add my attempts manually.
I just pushed out a fix for this. Thanks guys!