Rarity
NEW: Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
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Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
You must have missed a step. Rarity needs to be on the same profile on every character in order to track attempts across multiple characters. I do this every day and it works. Since Default isn't working for you, try setting all your characters to the same character profile, or make a new one and have them all use that. I set all my alts to just use my main Allara profile, and it works.
You can ignore the instance lock scans. WoW doesn't make instance lock data available right away to the client, so we have to scan that and several other things repeatedly after logging in.
Edit: I don't quite understand what you mean about repeat kills. Rarity won't retroactively add attempts to your account based on statistics. My suggestion, since it sounds like you already have a lot of kills on a lot of characters, is add them up and manually set the number to that total. Then, going forward, new kills will be counted. If you'd been using Rarity all along, it would have just worked. Unfortunately, there are a variety of bugs with statistics in the game that prevent us from just blindly adding them all up every time.
Weird, for some reason I assumed it would add the statistics from every character together, didn't think I had to do that manually. Took some time to do that, but seems to be good now.
There is something wrong with pet tracking because if you check what pets i suppose to not have you get this:
when in fact i have all pets possible.
Also 3 mounts to add: Reins of Poseidus, Time Lost Proto Drake and Aeonaxx mount.
Why is Rarity still tracking BOE pets that I already have?
Most BOE pets are marked as "repeatable", because some people farm them repeatedly to sell. If you don't want to track the pet, open Rarity's options, find the pet, and uncheck Repeatable.
The three mounts you listed are all guaranteed drops, therefore there is no reason for Rarity to track them.
Unfortunately, Rarity only supports one detection method at a time for an item. So we'll have to pick one: invasions, or bosses? At this time, the plan is to leave it as-is.
Garn Steelmaw , Smoky Direwolf , Giant Coldsnout , Shadowhide Pearkltusk also drop from the new Garrison Raid bosses (Lady Fleshsear, Gaur, Mage Lord Gogg'nathog, Annihilon, Teluur, Commander Dro'gan) directly. Can you please add them as well as sources?
I'm not aware of any reason for this to stop working. Rarity relies on your Statistics for that kill, so check your Statistics tab under the Achievement window and see if that's working. I was farming LK for a long time and it always worked for me. But I got Invincible a few weeks ago so I'm no longer farming it.
Just checked the statistics for the characters I run it on, and I have a total of about 50 kills on ICC 25HC. I am using raid-lock sharing though, and I switch from normal 25 to heroic 25 when I have entered a raid in progress. Could that have something to do with it?
No, that's how I do it, too. Rarity just uses your statistics. If WoW isn't counting your kill, Rarity won't count it either. Check that your Statistic goes up when you kill him. It's under your Achievements window, Statistics tab.
OK so I killed 25HC LK again today, and I saw the kill count increase in the statistics window, but the addon did not track it. Should I try just reinstalling Rarity or something?
Hmm. I really can't explain it. Would you be able to turn Debug Mode on and kill him again next week, and post what Rarity puts in your chat window? The Debug Mode toggle is near the bottom of the main options screen.
[10:26:09] Rarity: Checking NPC guid: Creature-0-3774-631-28878-36597-00005D9565
[10:26:09] Rarity: NPC ID not on the list of needed NPCs: 36597
[10:26:11] Rarity: New attempt found for Invincible's Reins
[10:26:16] Rarity: Scanning instance locks (ATTEMPT DETECTED)
Killed it with another character with debug mode activated and Rarity actually tracked it this time.
Edit: Killed it on a third character as well, this time it did not work.
[14:11:31] Rarity: Scanning calendar (DELAYED INIT)
[14:18:05] Rarity: NPC ID not on the list of needed NPCs: 36597
[14:18:20] Rarity: Checking NPC guid: Creature-0-1631-631-7345-36597-00005DCBE7
[14:18:20] Rarity: NPC ID not on the list of needed NPCs: 36597
[14:18:20] Rarity: Checking NPC guid: Creature-0-1631-631-7345-36597-00005DCBE7
[14:18:20] Rarity: NPC ID not on the list of needed NPCs: 36597
I'm farming 25HC ICC for Invincible's Reins, but it seems the addon has stopped tracking at 24 attempts. Any idea what is causing this?
+1 for hiding defeated and also sort by zone
Is there a way to hide items that are marked Defeated?
No, but that's a good idea! I'll look into adding it.
Is there any way to add more ways of obtaining an item e.g the sea turtle (it can drop from the cavedwellers as well)?
Also, is there a way to add a counter on the Ominous Seed?
Unfortunately no, Rarity only supports one method of detection per item. Farming detection is also not supported, as looting world objects is problematic. Ominous Seed is pretty common (not rare), so it wasn't added to Rarity.
The cave dwellers can also drop the TCG Riding Turtle mount; given you can either get that from them or from buying the TCG card (aka guarenteed) is there any chance you could track the cave dweller kills?
See http://www.wowhead.com/item=23720/riding-turtle for drop rates, etc.
The Riding Turtle is not the same thing as the Sea Turtle. Rarity currently doesn't track Riding Turtle because I wasn't aware it had a source other than TCG. I can add it in.