Rarity
NEW: Rarity now has a Discord server!
If you're interested in following the development process or contributing, you should also check out the official GitHub repository. We're always in need of more hands to help us make the addon better!
Rarity tracks how many times you've tried to obtain various rare items like mounts, battle pets, and toys. It will tell you how likely you are to obtain the item, track how long you've been farming for it, and tell you how lucky you've been so far. Although it's mostly used for mounts, battle pets, and toys, it supports pretty much any item, including profession patterns, archaeology projects, and more.
Looking for Rarity Item Packs? Click here.
Out of the box, Rarity includes support for every single mount, battle pet, and toy in the game which require some time to farm. It also includes support for some mount-related items like Skyshard, Primal Egg, and Giant Dinosaur Bone. It'll even notice if you mouseover a Mysterious Camel Figurine, plus lots of other stuff. Rarity factors in the size of a typical group when determining probabilities, and can also tell you if you've killed various bosses this week (or day). Holiday just started, and you didn't notice? Rarity will give you a helpful reminder to run those holiday dungeons or daily quests if you still need an item from them.
If Rarity doesn't track something you want to track, you can add it yourself! Just about everything is user configurable.
Curious what math is going on behind the scenes? The author of Bunny Hunter created the original algorithms. He wrote an article about it here. Your chance to obtain an item doesn't increase as you farm it; Rarity is just telling you how lucky you've been so far. It can be remarkably cathartic to see a progress bar move up as you spend hours upon hours trying for that Disgusting Oozeling.
Main features
- Rarity is primarily an LDB feed with a large tooltip. It can function as either a mini-map icon (you have to turn this on in the options), or as a standard LDB feed (use a display like Fortress, Button Bin, Titan Panel, or Chocolate Bar).
- Provides a progress bar, which you can toggle by clicking the icon or feed label.
- Adds info to NPC and item tooltips, showing you if it drops or contains something that Rarity tracks. Rare mobs with a guaranteed drop show which item they drop and if you've defeated them yet.
- Includes full source info, telling you how to obtain everything Rarity tracks.
Other features
- Share packs of items with other users
- Can automatically add waypoints to TomTom for certain items
- Uses statistics whenever possible to keep track of attempts
- Breaks your farming down by session, day, week, and month
- Looks at your instance locks to see if you've defeated various bosses recently
- Reminds you if you need to farm a holiday dungeon or daily quest, and hides holiday items that aren't available right now
- Supports bonus coin rolls
- Automatically screenshots when you obtain an item
- Keeps track of rare achievements like Frostbitten and Glorious
- You can add your own items to track
- Lets you modify your attempt count without having to edit saved variables
- Automatically imports data from Bunny Hunter if you're switching
Slash Commands
Simply typing /rarity should open the options menu (unless disabled).
For troubleshooting issues:
- /rarity dump displays the most recent debug log entries (even if the debug mode is disabled)
- /rarity validate checks the consistency of your item database, including custom items (experimental)
Comments & bug reports
Help translate Rarity
Click here to help translate Rarity into your language.
Frequently Asked Questions
Click here to read the Frequently Asked Questions. Please read this before requesting support.
I haven't tested it personally, but all Pandaria pools are already included in Rarity.
Would be awesome if the addon had account wide information :)
Rarity already does support account-wide data: please see the first question at this link: http://www.wowace.com/addons/rarity/forum/40930-frequently-asked-questions/#p1
However, there is an issue with things tracked via Statistics, where they aren't combining together (instead, the highest character is listed). I am working on a fix for that.
My Rarity (latest) is just showing "Loading", I deleted my saved variables for it and still experience this problem. Any ideas? Thanks
Please check for Lua errors and let me know what the error is. Rarity is working for me at this time.
Edit #2: Re-updated to the very latest and it's working again. Somehow I must have missed the last update. My mistake, thanks for keeping it going. ;)
It seems to pick-up the number of kills on LFR when tabulating experiment 12b and Blazing drakes (where it doesn't drop). Won't let me change those numbers to the number of normal runs. Any ideas?
http://www.wowace.com/addons/rarity/forum/40931-known-issues-and-limitations/
I just downloaded the fully updated addon and it's giving me problems with Mr.Pinchy. Not showing the chance, any attempts.... Nothing in chat.
Not sure if I just don't have it configured right or what, but it's not working.
There is currently an issue with one of the libraries Rarity uses. If you roll back to r134 or earlier it should start working again. I do not control the library that caused the problem, and when it gets fixed, I'll update Rarity to incorporate the fix. The issue affects any drop that requires detecting your subzone.
since updating to r138-release Date: 9/9/2012 5:07:55 PM i cannot get tracking to work for azure whelp
Azure Whelpling is working at this time, just tested with r138. Please ensure you are in Winterspring.
Getting this error after updating Rarity today
Date: 2012-09-09 13:38:41
ID: 1
Error occured in: Global
Count: 1
Message: ...Libs\LibBabble-SubZone-3.0\LibBabble-SubZone-3.0.lua line 24:
attempt to index global 'lib' (a nil value)
Debug:
...Libs\LibBabble-SubZone-3.0\LibBabble-SubZone-3.0.lua:24: in main chunk
Locals:
MAJOR_VERSION = "LibBabble-SubZone-3.0"
MINOR_VERSION = 90127
LibBabbleSubZone = <table> {
}
GAME_LOCALE = "enUS"
(*temporary) = nil
(*temporary) = nil
(*temporary) = <table> {
}
(*temporary) = 90124
(*temporary) = <function> defined =[C]:-1
(*temporary) = "attempt to index global 'lib' (a nil value)"
AddOns:
... many addons ...
Rarity, v1.0
...more addons...
BlizRuntimeLib_enUS v5.0.4.50001 <us>
(ck=6c1)
Yes, that's an error in LibBabble-SubZone. When the library author fixes it, I will update Rarity to bring it in.
Edit: I reverted the change, so you won't get the error anymore.
Anzu is now again being tracked, thanks!
However, I'm still not sure what to do about Dalaran Sewers. As I'm obviously not fishing in a pool, there is nothing to mouseover before clicking the bobber. That means I'll just have to live with the inaccuracy, I guess?
Oops, looks like I misread your comment about fishing. I tried to reproduce the behavior you describe, and I am unable to. Rarity properly tracks every single fishing attempt in the Dalaran sewers. One possible difference is that I'm running the latest alpha of LibBabble-SubZone, which is the library used for detecting the sewer rat. I updated Rarity to bring in the latest alpha of that library, in the hopes that it corrects the issue for you. Try r136.
I tried r136, and r138 too, but it still won't work. I also tried a rather old version (r127) and ran them all with all addons disabled (except Rarity), but it didn't change a thing.
The subzone detection seems like it could cause the issue though.
It seems that it also doesn't track Anzu kills on all of my characters anymore.
Edit: Additionally, sometimes (like every 2nd or 3rd cast) attempts at fishing the Giant Sewer Rat in Dalaran are not recognized... :(
r134 fixes the problem with Anzu and Skadi. Regarding the fishing attempts, please see the appropriate question here: http://www.wowace.com/addons/rarity/forum/40930-frequently-asked-questions/#p1
Working now. Thanks for the update!