ReforgeLite
Overview
ReforgeLite is a lightweight reforging calculator that helps you figure out the optimal strategy to reforge your gear given your stat weights and caps without leaving the game.
The addon now has its own project page, located at http://www.rivsoft.net/projects/reforgelite/
Downloads are still only available through Curse page.
What to do if you're not happy with the results
The quickest way to get response is to e-mail me directly at [email protected]
Please describe your problem, and, most importantly, attach a debug log that you can find by scrolling to the bottom of the main UI window (the "Debug" button inside settings section).
How to use it
To open the addon window, type /reforge or talk to the reforging master. On the left half of the window you can see your current item stats for reference.
On the right side you can set up stat weights/caps, or select an existing preset (presets are regularly updated from http://www.noxxic.com, which in turn gets its information from Elitist Jerks).
In the simplified mode, you can specify the stat priority, along with up to two capped stats (each capped stats can have an arbitrary number of breakpoints). If you want more control, you can go into advanced mode and enter the exact stats specific for your gear, obtained from a tool such as SimulationCraft.
Behind the hood, simplified mode sets the lowest stat to a weight of 100, and each next stat adds 20. When you switch between the two modes, ReforgeLite converts your current weights to the other format.
When you're done setting up weights/caps, press Calculate. The calculations are fairly memory/time intensive, so ReforgeLite might trade some precision for speed, though the losses should be minimal. You can press the Calculate button a few times if you want to try getting a better result, the output will always display the best result so far.
Once the calculation finishes, you will see a section with your stats after reforging, and the difference from your current stats. Click on the Show button to see which items should be reforged.
If the reforging UI is open, you can click on the Reforge button to automatically reforge all items in the selected way. Do not interfere in the process (clicking the cancel button or closing the reforging UI is fine). Caution: I'm only human, so while I try my best, I can not guarantee that this process is absolutely bug free, so its recommended to watch over the process. If you leave to make some tea and come back to find it spending thousands of gold reforging your boots over and over again, don't tell me I didn't warn you.
FAQ: The results seem incorrect. I'm getting too much/too little hit/expertise/etc.
First of all, with Mists of Pandaria, expertise now affects spell hit, so it is not uncommon for casters to reforge into some expertise (on items that already have hit) to reach the cap, especially at lower gear levels. Note that ReforgeLite directly adds your expertise rating to hit rating, which is not the way it is displayed in the game, but it is more convenient when verifying the result.
Also, keep in mind that ReforgeLite uses your currently active spec to decide which stat conversions are in place, so if you're a Paladin trying to reforge your Protection gear while in Holy spec, you will likely get very little hit because it thinks you get enough from expertise.
If you are still not satisfied with the results, feel free to e-mail me (at [email protected]) with a brief description of the problem and a debug log (found at the bottom of the scrollable arera, in the options category).
FAQ: I'm using certain items for my off-spec and I don't want their reforge changed.
Simply click on an item icon in the large stats table, this will lock the item's reforge.
FAQ: More caps?
This is a very popular demand, and I'm sorry to tell you that it is not possible with the algorithm I'm currently using. I'm fairly sure the only other way to go is a brute force approach, which is simply way too slow to work in a Lua environment. There are plenty of external tools that employ it, such as http://www.wowreforge.com. I will be adding an import option in the near future to make it easier to use their results.
FAQ: Decimal weights?
You might notice that you can't enter anything besides digits in the weight boxes. This was done for simplicity's sake, and it does not limit you at all - you can multiply all your weights by a 100 (or whatever you prefer) to make them integers, and that would not affect the result at all.
FAQ: My reforge/results window isn't showing up. What do?
There are a few possible reasons.
First, ensure that the addon is enabled (and not marked as outdated if you haven't checked the box to load out-of-date addons). If the addon isn't loaded, you should get an error when trying to type /reforge in chat.
Second, try enabling Lua errors in the game options. If this causes error messages to show up when you try to open the reforge window, then send me the text of the error and I'll figure something out.
Third, it is possible that you accidentally moved the window off-screen. The easiest way to fix this is by deleting the addon config file located at <game folder>/WTF/Account/<your account>/SavedVariables/ReforgeLite.lua - this should reset the addon settings to default (make sure you're in game when doing that, or the file will simply reappear). This will also delete your custom weight and reforge presets - if you want to avoid that, you can try editing the said file, by changing the values of variables "windowX", "windowY", "methodWindowX" and "methodWindowY". Values such as 100 for X and 500 for Y should make the window(s) visible at least.
PS. I really like the addon, I just wish I could make it work properly with Spirit as well as it does with Haste.
I can get the addon to work perfectly on my Hunter alt, but I have problems with my setting it to not reforge hit and expertise away on my paladin as prot, and as retribution, after I set preset to Paladin retribution, click calculate and then show, it wants to reforge everything to dodge?
About it reforging everything to dodge for ret - that's strange.. make sure tanking model is set to None and weights are reasonable, in case the preset failed to apply.
So if you don't allow your prot models to take hit and expertise into consideration it's kinda pointless cause we can't maximize reforging as prot with only your addon unless your modify it which most ppl cba.
Second, this addon is meant to maximize something. If you can't define what to maximize, then sorry, there's nothing I can do about it. For DPS its easy; for tanks, the only thing that can be maximized is survivability. If you don't need it, then what you're looking for is a random reforge.
If you want to have a certain amount of hit/exp, then you could lock items that already have it and tell the addon to maximize avoidance on other items.
And I don't want to say this in a manner in which it may sound rude, but the comment you used, "the point of tanks is to survive and not to do damage" is purely an idiotic statement. We tanks know we don't do a lot of damage. We have Recount up to watch who's doing a lot of damage so that when they steal it we can either taunt, or if they do it a lot, let them die a couple times to teach them a lesson. And yes, our ability to hit determines our survivability. If the healer is only healing the tank, then the healer will have mana, however if the NPC is bouncing around because the tank cannot generate threat, the healer burns through mana quick and may run out, at which point they have to decide, who they're going to let die first...
"Reforge Mastery onto every item that doesn’t have it. Reforge threat stats (hit, expertise, crit, haste) into Mastery when possible and Dodge or Parry otherwise." - EJ on Prot Paladins: http://elitistjerks.com/f76/t123600-prot_4_2_flames/
"If you are tackling progression content (ie: bosses hit you hard) it's a safe bet to avoid any threat stats, and even reforge threat stats into defensive stats where you can." The Protection Warrior Guide on MMO-Champion: http://www.mmo-champion.com/threads/820354-The-Protection-Guide-Cataclysm-Edition
Links to top players:
Lazeil (Paragon - Prot Paladin): http://eu.battle.net/wow/en/character/lightnings-blade/Lazeil/advanced
.55% Hit, 9 Expertise.
Xav (Premo - Prot Warrior):
http://us.battle.net/wow/en/character/senjin/Xav/simple
0% Hit, 2 Expertise
Kungen (Ensidia - Retired - Prot Warrior):
http://eu.battle.net/wow/en/character/tarren-mill/kungen/simple
0% Hit, 6 Expertise
The point? Unless you're lazy and not hitting buttons, threat generation is so easy that to gear for it is horrible. Vengeance mixed with your abilities doing 3x the threat makes it pointless. max avoidance is key to conserve healer mana as most Warrior/Paladin tanks are very close to 102.4% Avoidance (which since you didn't know taunt can no longer miss, probably means you don't know that 102.4% is the magic number to never take a full on hit and every boss swing will either be dodge/parried or blocked). If you're losing threat to dps, you're not a good tank... either way, you're doing a disservice to the community by posting incorrect information.
All I ask is for the option of hit and expertise to be included in that profile, if you are a top tank from a hardcore raiding guild be my guest and make hit and expertise have 0(zero) priority, but if you have an alt or you just raid in some non hardcore guild you might wanna take some hit and expertise, even if it's a low value just for the sake of not missing that first shield slam or whatever so that the tard mage doesnt overaggro at pull, and it would be nice to have the option in this addon to maximize it instead of figuring out by ourselves what are the best reforge pieces to achieve that given number of hit while maintaing x dodge, y parry, and z mastery.
Whats so hard about adding 2 more stats to the prot profiles and assigning 0(zero) priority to them? Anyone that wants some hit and expertise(and theres tons of tanks that use it whether you like it or not) will just change the priority value to something else or set a minimum amount of hit+expertise to have, and let the addon do all the calculations to still maximize mastery for example while reserving x hit
If you want, you can use Death Knight model, which uses the same formula to maximize dodge/parry, but allows you to assign weights to other stats. It will not keep track of block cap, but you probably won't reach that if you're keeping hit/exp.
Or use the normal mode, where you can assign hit/exp caps, but you won't be able to keep dodge/parry about equal.
Or, as I said, you can select a few items that have the required amount of hit/exp and lock them (by clicking them), letting the addon maximize avoidance on other items.
EVerything else works on the addon.
Any suggestions ot ideas?
I can also confirm that I have custom scales in pawn with reforgeable stats that are being ignored (with the option "gear with this stat is unusable").
I assume I'm doing something with the following lines:
if PawnVersion then
local PawnMap = {
Spirit = true,
DodgeRating = true,
ParryRating
}
self.presets["Pawn scales"] = function ()
if PawnCommon == nil or PawnCommon.Scales == nil then return {} end
local result = {}
for k, v in pairs (PawnCommon.Scales) do
local preset = {leaf = "import"}
preset.weights = {}
local raw = v.Values or {}
preset.weights[self.STATS.SPIRIT] = raw["Spirit"] or 0
preset.weights[self.STATS.DODGE] = raw["DodgeRating"] or 0
preset.weights[self.STATS.PARRY] = raw["ParryRating"] or 0
preset.weights[self.STATS.HIT] = raw["HitRating"] or 0
preset.weights[self.STATS.CRIT] = raw["CritRating"] or 0
preset.weights[self.STATS.HASTE] = raw["HasteRating"] or 0
preset.weights[self.STATS.EXP] = raw["ExpertiseRating"] or 0
preset.weights[self.STATS.MASTERY] = raw["MasteryRating"] or 0
local total = 0
local average = 0
for i = 1, #self.itemStats do
if preset.weights[i] ~= 0 then
total = total + 1
average = average + preset.weights[i]
end
end
local factor = 1
while factor * average / total < 10 do
factor = factor * 100
end
while factor * average / total > 1000 do
factor = factor / 10
end
for i = 1, #self.itemStats do
preset.weights[i] = preset.weights[i] * factor
end
result[v.LocalizedName or k] = preset
end
return result
end
end
before the line "local factor = 1" (somewhere around line 700) insert a line "if total > 0 and average > 0 then"
And after the line "result[v.LocalizedName or k] = preset" insert a line "end"
I do have one issue.
I am a Main Spec Disc Priest, with a Shadow Offspec.
I can use your addon to reforge for my main spec, but as i use some of my kit in both specs I could do with the option of setting it so it doesn't allow reforges of certain items but still take them into account for balancing purposes.
Otherwise it's back to manual reforging for my offspec.
Cheers