ReforgeLite
Overview
ReforgeLite is a lightweight reforging calculator that helps you figure out the optimal strategy to reforge your gear given your stat weights and caps without leaving the game.
The addon now has its own project page, located at http://www.rivsoft.net/projects/reforgelite/
Downloads are still only available through Curse page.
What to do if you're not happy with the results
The quickest way to get response is to e-mail me directly at [email protected]
Please describe your problem, and, most importantly, attach a debug log that you can find by scrolling to the bottom of the main UI window (the "Debug" button inside settings section).
How to use it
To open the addon window, type /reforge or talk to the reforging master. On the left half of the window you can see your current item stats for reference.
On the right side you can set up stat weights/caps, or select an existing preset (presets are regularly updated from http://www.noxxic.com, which in turn gets its information from Elitist Jerks).
In the simplified mode, you can specify the stat priority, along with up to two capped stats (each capped stats can have an arbitrary number of breakpoints). If you want more control, you can go into advanced mode and enter the exact stats specific for your gear, obtained from a tool such as SimulationCraft.
Behind the hood, simplified mode sets the lowest stat to a weight of 100, and each next stat adds 20. When you switch between the two modes, ReforgeLite converts your current weights to the other format.
When you're done setting up weights/caps, press Calculate. The calculations are fairly memory/time intensive, so ReforgeLite might trade some precision for speed, though the losses should be minimal. You can press the Calculate button a few times if you want to try getting a better result, the output will always display the best result so far.
Once the calculation finishes, you will see a section with your stats after reforging, and the difference from your current stats. Click on the Show button to see which items should be reforged.
If the reforging UI is open, you can click on the Reforge button to automatically reforge all items in the selected way. Do not interfere in the process (clicking the cancel button or closing the reforging UI is fine). Caution: I'm only human, so while I try my best, I can not guarantee that this process is absolutely bug free, so its recommended to watch over the process. If you leave to make some tea and come back to find it spending thousands of gold reforging your boots over and over again, don't tell me I didn't warn you.
FAQ: The results seem incorrect. I'm getting too much/too little hit/expertise/etc.
First of all, with Mists of Pandaria, expertise now affects spell hit, so it is not uncommon for casters to reforge into some expertise (on items that already have hit) to reach the cap, especially at lower gear levels. Note that ReforgeLite directly adds your expertise rating to hit rating, which is not the way it is displayed in the game, but it is more convenient when verifying the result.
Also, keep in mind that ReforgeLite uses your currently active spec to decide which stat conversions are in place, so if you're a Paladin trying to reforge your Protection gear while in Holy spec, you will likely get very little hit because it thinks you get enough from expertise.
If you are still not satisfied with the results, feel free to e-mail me (at [email protected]) with a brief description of the problem and a debug log (found at the bottom of the scrollable arera, in the options category).
FAQ: I'm using certain items for my off-spec and I don't want their reforge changed.
Simply click on an item icon in the large stats table, this will lock the item's reforge.
FAQ: More caps?
This is a very popular demand, and I'm sorry to tell you that it is not possible with the algorithm I'm currently using. I'm fairly sure the only other way to go is a brute force approach, which is simply way too slow to work in a Lua environment. There are plenty of external tools that employ it, such as http://www.wowreforge.com. I will be adding an import option in the near future to make it easier to use their results.
FAQ: Decimal weights?
You might notice that you can't enter anything besides digits in the weight boxes. This was done for simplicity's sake, and it does not limit you at all - you can multiply all your weights by a 100 (or whatever you prefer) to make them integers, and that would not affect the result at all.
FAQ: My reforge/results window isn't showing up. What do?
There are a few possible reasons.
First, ensure that the addon is enabled (and not marked as outdated if you haven't checked the box to load out-of-date addons). If the addon isn't loaded, you should get an error when trying to type /reforge in chat.
Second, try enabling Lua errors in the game options. If this causes error messages to show up when you try to open the reforge window, then send me the text of the error and I'll figure something out.
Third, it is possible that you accidentally moved the window off-screen. The easiest way to fix this is by deleting the addon config file located at <game folder>/WTF/Account/<your account>/SavedVariables/ReforgeLite.lua - this should reset the addon settings to default (make sure you're in game when doing that, or the file will simply reappear). This will also delete your custom weight and reforge presets - if you want to avoid that, you can try editing the said file, by changing the values of variables "windowX", "windowY", "methodWindowX" and "methodWindowY". Values such as 100 for X and 500 for Y should make the window(s) visible at least.
I have come to find a problem that seems unique to Paladin Tanks. Your mitigation is set to 102.4% based on the elitistjerks.com information supplied, and your add-on when selecting tank does allow you to reach this in the best possible manner. However, it appears that once you have hit this desired CTC, the add-on does not allow you to select what your next desired stat is. in my case I would love to have the standard drop down options so that i can still reach the CTC as it does, but then once 102.4% is obtained, have it put points into hit or expertise. can you please look into this as I would hate to look for an alternate add-on to achieve these measures.
If you want to stick to this tool and get some hit/expertise/etc, you could try locking some items with stats you need (by clicking their icons in the table) and compute again.
This is relevant to paladins, since unbuffed you will have a bit less total avoidance due to no battle shout (horn/totem), possibly no kings and mastery food - I totally forgot about str affecting parry when choosing to ignore raid buffs.
Also for all you tanks out there that are interested make a macro with this to find out your exact mitigation at any time
/script DEFAULT_CHAT_FRAME:AddMessage("Need 102.4 combat table coverage. Currently at: "..string.format("%.2f", GetDodgeChance()+GetBlockChance()+GetParryChance()+5))
I'm thinking of either making check boxes for buffs to add, or to allow manually entering the amounts to be added.
As for combat table coverage, the addon shows how much total avoidance you will have after reforging. I sometimes use it instead of the macro by locking all items and clicking compute.
i got this error: 288x ReforgeLite\ReforgeLite-v1.08.lua:1652: Usage: GetInventoryItemLink(unit, slot) <in C code> ReforgeLite\ReforgeLite-v1.08.lua:1652: in function <ReforgeLite\ReforgeLite.lua:1648> (tail call): ? EquippedItemLevelTooltip-1.1.6\Core.lua:139: in function <EquippedItemLevelTooltip\Core.lua:133>
Locals: unit = nil itemLevel = 0 slots = <table> {} (for generator) = <func> =[C]:-1 (for state) = <table> { 1 = <unnamed> {} 2 = <unnamed> {} 3 = <unnamed> {} 4 = <unnamed> {} 5 = <unnamed> {} 6 = <unnamed> {} 7 = <unnamed> {} 8 = <unnamed> {} 9 = <unnamed> {} 10 = <unnamed> {} 11 = <unnamed> {} 12 = <unnamed> {} 13 = <unnamed> {} 14 = <unnamed> {} 15 = <unnamed> {} 16 = <unnamed> {} 17 = <unnamed> {} } (for control) = 1 i = 1 v = <unnamed> { 0 = <userdata> stats = <table> {} offsX = 0 slot = "HeadSlot" slotTexture = "interface\paperdoll\UI-PaperDoll-Slot-Head.blp" offsY = 0 locked = <unnamed> {} align = "CENTER" slotId = 1 texture = <unnamed> {
and this happen with the tooltip http://s2.subirimagenes.com/otros/6967707092711.jpg
This way the addon can reforge some items to spirit so it will give me additional hit without losing my best stats because there is already hit on that item.
I made it ignore the spirit-to-hit talent in enh/feral specs so it doesn't prevent you from setting both hit and expertise caps, which was the case in one of the previous versions. Also, implementing what you suggested would mean rewriting a lot of code because it doesn't tell the difference between melee and spell hit at the moment.
First this is an amazing addon. Great work. I was curious if you could give me some insight as to where you define the preset caps that you already have in the addon. Like spell hit for example. I was looking to add pvp melee/spell hit caps so I didn't have to remember the actual rating number. It's been a while since I did any LUA but I wasn't able to find where the values were defined. I did find where that preset list is set up though I wasn't able to track back from there.
After taking a food break I came back and took a look at the presets again. I noticed for the DW hit cap you used GetNeededMeleeHit and then added 19 to it. I copied/pasted that one into a new preset and then changed the + 19 to -3 (85 melee hit is 5%, spell is 4%). I also did the same treatment for spell and it seems to be working fine. I'm going to jump around a few toons and test it.
I know you can just change the target level but I can see me forgetting to change that setting back on account of where it is an mess up a reforge.
I agree that target level should be in reforge input and not way down in settings, I'll move it if I don't forget.
Thanks for this addon =) have a great day!
The addon was working fine for me yesterday.
Thank you for your time and info