ReforgeLite
Overview
ReforgeLite is a lightweight reforging calculator that helps you figure out the optimal strategy to reforge your gear given your stat weights and caps without leaving the game.
The addon now has its own project page, located at http://www.rivsoft.net/projects/reforgelite/
Downloads are still only available through Curse page.
What to do if you're not happy with the results
The quickest way to get response is to e-mail me directly at [email protected]
Please describe your problem, and, most importantly, attach a debug log that you can find by scrolling to the bottom of the main UI window (the "Debug" button inside settings section).
How to use it
To open the addon window, type /reforge or talk to the reforging master. On the left half of the window you can see your current item stats for reference.
On the right side you can set up stat weights/caps, or select an existing preset (presets are regularly updated from http://www.noxxic.com, which in turn gets its information from Elitist Jerks).
In the simplified mode, you can specify the stat priority, along with up to two capped stats (each capped stats can have an arbitrary number of breakpoints). If you want more control, you can go into advanced mode and enter the exact stats specific for your gear, obtained from a tool such as SimulationCraft.
Behind the hood, simplified mode sets the lowest stat to a weight of 100, and each next stat adds 20. When you switch between the two modes, ReforgeLite converts your current weights to the other format.
When you're done setting up weights/caps, press Calculate. The calculations are fairly memory/time intensive, so ReforgeLite might trade some precision for speed, though the losses should be minimal. You can press the Calculate button a few times if you want to try getting a better result, the output will always display the best result so far.
Once the calculation finishes, you will see a section with your stats after reforging, and the difference from your current stats. Click on the Show button to see which items should be reforged.
If the reforging UI is open, you can click on the Reforge button to automatically reforge all items in the selected way. Do not interfere in the process (clicking the cancel button or closing the reforging UI is fine). Caution: I'm only human, so while I try my best, I can not guarantee that this process is absolutely bug free, so its recommended to watch over the process. If you leave to make some tea and come back to find it spending thousands of gold reforging your boots over and over again, don't tell me I didn't warn you.
FAQ: The results seem incorrect. I'm getting too much/too little hit/expertise/etc.
First of all, with Mists of Pandaria, expertise now affects spell hit, so it is not uncommon for casters to reforge into some expertise (on items that already have hit) to reach the cap, especially at lower gear levels. Note that ReforgeLite directly adds your expertise rating to hit rating, which is not the way it is displayed in the game, but it is more convenient when verifying the result.
Also, keep in mind that ReforgeLite uses your currently active spec to decide which stat conversions are in place, so if you're a Paladin trying to reforge your Protection gear while in Holy spec, you will likely get very little hit because it thinks you get enough from expertise.
If you are still not satisfied with the results, feel free to e-mail me (at [email protected]) with a brief description of the problem and a debug log (found at the bottom of the scrollable arera, in the options category).
FAQ: I'm using certain items for my off-spec and I don't want their reforge changed.
Simply click on an item icon in the large stats table, this will lock the item's reforge.
FAQ: More caps?
This is a very popular demand, and I'm sorry to tell you that it is not possible with the algorithm I'm currently using. I'm fairly sure the only other way to go is a brute force approach, which is simply way too slow to work in a Lua environment. There are plenty of external tools that employ it, such as http://www.wowreforge.com. I will be adding an import option in the near future to make it easier to use their results.
FAQ: Decimal weights?
You might notice that you can't enter anything besides digits in the weight boxes. This was done for simplicity's sake, and it does not limit you at all - you can multiply all your weights by a 100 (or whatever you prefer) to make them integers, and that would not affect the result at all.
FAQ: My reforge/results window isn't showing up. What do?
There are a few possible reasons.
First, ensure that the addon is enabled (and not marked as outdated if you haven't checked the box to load out-of-date addons). If the addon isn't loaded, you should get an error when trying to type /reforge in chat.
Second, try enabling Lua errors in the game options. If this causes error messages to show up when you try to open the reforge window, then send me the text of the error and I'll figure something out.
Third, it is possible that you accidentally moved the window off-screen. The easiest way to fix this is by deleting the addon config file located at <game folder>/WTF/Account/<your account>/SavedVariables/ReforgeLite.lua - this should reset the addon settings to default (make sure you're in game when doing that, or the file will simply reappear). This will also delete your custom weight and reforge presets - if you want to avoid that, you can try editing the said file, by changing the values of variables "windowX", "windowY", "methodWindowX" and "methodWindowY". Values such as 100 for X and 500 for Y should make the window(s) visible at least.
Kick ass addon, thank you!
What's "Import Pawn" all about?
Its used to import stat wieghts in the format that Pawn addon uses. You might want to check it out here.
It shows a rating on gear based on stat weights, which alot of spreadsheets / gear tools now come with a Pawn string export.
I've been enjoying your addon since it's been available. Recently, I started getting more into my tank and noticed your addon doesn't take the Night Elf racial quickness into consideration. I'm using the prot warrior template.
have you got a preset for Resto Shaman;s Iroared? because for me it's empty when I'm trying to reforge.
I really like this addon so far, but I was wondering where did you get your Stat Weights for the Enhancement Shaman preset?
Thread on EJ states that yellow hit > spell hit > expertise > mastery > crit > white hit > haste, the exact values are mostly random, but they shouldn't affect the result in most cases as long as the priority is correct. If you have exact values for your gear, go ahead and use them instead.
If you're asking why crit is shown higher than mastery, you probably didn't update to 1.09.2.
Ive encountered a problem with preset for mage, fire spell hit cap.
The problem: at least - spell hit cap - 1742
I have 1725 hit right now and it wants me to remove 30 hit so i get to 1695
That's strange, could you e-mail the debug dump to me so I could have a look? The debug button is at the bottom of the settings section.
I saw that too but for expertise when I did my rogue -- she went down to an 11 as it reforged her out of expertise in favor of mastery despite the fact that it says "at least 781"(26). However, I'm not sure if it has anything to do with the fact that it makes me select "tier 11/12" from the dropdown menu for Assasination Rogue and I'm not raid geared. I couldn't find anything that explained that bit and what I should select in that situation.
*edit* I reopened wow/reforgelite and although there is an expertise item, it has the "blank" item checked at the bottom -- not the at least part. I'll try it again and see if same results.
There is a problem when your a shaman restoration, whenever I select shaman restoration it has no preset or what so ever and thus nothing to reforge.
how can this be fixed?
Any reason why for Enhan shaman the addon wants me to reforge everything to crit?
I fixed it in 1.09.2, are you sure you are using the latest version?
Ive noticed since last update that it is putting mastery over haste for DK DW dps. After making sure with EJ it is still haste for DW and mastery for 2H it seems.
Doesn't it show 147 for haste and 144 for mastery?
@FuxieDK
I'll probably add this feature at some point - allowing people to put caps on difference between stats. E.g. instead of setting mastery cap, you set a cap for (mastery - crit). This isn't too hard to add to the existing algorithm, but I'd also need to find a good way to fit this in the UI.
I consistantly have an issue on my (Dwarf) paladin with the Retribution model with the Glyph of Seal of Truth where Reforgelite refuses to aknowledge the 10 Expertise I am getting from having the buff active, always setting my exp to 35/36 instead of 26. No fiddling with the manual settings will allow me to lower this and I'm unaware why this would be happening as I assume it is pulling the information from the character sheet.
Is this a known issue? Is there a workaround?
Nevermind. I looked at my gear and the problem isn't the mod, it is doing the math correctly. There's just literally nothing else with Expertise I can reforge OUT of. I guess I need to take a look at my gear and figure out what I need to swap with in order to get less on my gear.
Hey there, is it possible to set three different caps for three different stats with ths addon?
In 4.3 now, i wish to cap hit, cap expertise and cap haste at 2600 on my unholy deathknight. I can't see how to add a third cap with the addition of haste.
To quote EJ for referance:
"The second possible breakpoint in this tier occurs for the player at ~2600 haste. Not to be confused with a hard cap, this benchmark merely represents when rune regeneration rates create diminishing returns via rune capping.
The best way to approach haste itemization is whether or not you personally experience GCD locks. If you have no trouble expending resources, haste remains highly favored, simple as that."
It has been asked before, my answer is that it would require reworking the core algorithm, which can't handle three capped values - it just won't have enough memory/would take too long. It would be possible with a full search algorithm that some online reforging tools use, but lua is a lot slower than a regular program so that wouldn't be an option.