ReforgeLite
Overview
ReforgeLite is a lightweight reforging calculator that helps you figure out the optimal strategy to reforge your gear given your stat weights and caps without leaving the game.
The addon now has its own project page, located at http://www.rivsoft.net/projects/reforgelite/
Downloads are still only available through Curse page.
What to do if you're not happy with the results
The quickest way to get response is to e-mail me directly at [email protected]
Please describe your problem, and, most importantly, attach a debug log that you can find by scrolling to the bottom of the main UI window (the "Debug" button inside settings section).
How to use it
To open the addon window, type /reforge or talk to the reforging master. On the left half of the window you can see your current item stats for reference.
On the right side you can set up stat weights/caps, or select an existing preset (presets are regularly updated from http://www.noxxic.com, which in turn gets its information from Elitist Jerks).
In the simplified mode, you can specify the stat priority, along with up to two capped stats (each capped stats can have an arbitrary number of breakpoints). If you want more control, you can go into advanced mode and enter the exact stats specific for your gear, obtained from a tool such as SimulationCraft.
Behind the hood, simplified mode sets the lowest stat to a weight of 100, and each next stat adds 20. When you switch between the two modes, ReforgeLite converts your current weights to the other format.
When you're done setting up weights/caps, press Calculate. The calculations are fairly memory/time intensive, so ReforgeLite might trade some precision for speed, though the losses should be minimal. You can press the Calculate button a few times if you want to try getting a better result, the output will always display the best result so far.
Once the calculation finishes, you will see a section with your stats after reforging, and the difference from your current stats. Click on the Show button to see which items should be reforged.
If the reforging UI is open, you can click on the Reforge button to automatically reforge all items in the selected way. Do not interfere in the process (clicking the cancel button or closing the reforging UI is fine). Caution: I'm only human, so while I try my best, I can not guarantee that this process is absolutely bug free, so its recommended to watch over the process. If you leave to make some tea and come back to find it spending thousands of gold reforging your boots over and over again, don't tell me I didn't warn you.
FAQ: The results seem incorrect. I'm getting too much/too little hit/expertise/etc.
First of all, with Mists of Pandaria, expertise now affects spell hit, so it is not uncommon for casters to reforge into some expertise (on items that already have hit) to reach the cap, especially at lower gear levels. Note that ReforgeLite directly adds your expertise rating to hit rating, which is not the way it is displayed in the game, but it is more convenient when verifying the result.
Also, keep in mind that ReforgeLite uses your currently active spec to decide which stat conversions are in place, so if you're a Paladin trying to reforge your Protection gear while in Holy spec, you will likely get very little hit because it thinks you get enough from expertise.
If you are still not satisfied with the results, feel free to e-mail me (at [email protected]) with a brief description of the problem and a debug log (found at the bottom of the scrollable arera, in the options category).
FAQ: I'm using certain items for my off-spec and I don't want their reforge changed.
Simply click on an item icon in the large stats table, this will lock the item's reforge.
FAQ: More caps?
This is a very popular demand, and I'm sorry to tell you that it is not possible with the algorithm I'm currently using. I'm fairly sure the only other way to go is a brute force approach, which is simply way too slow to work in a Lua environment. There are plenty of external tools that employ it, such as http://www.wowreforge.com. I will be adding an import option in the near future to make it easier to use their results.
FAQ: Decimal weights?
You might notice that you can't enter anything besides digits in the weight boxes. This was done for simplicity's sake, and it does not limit you at all - you can multiply all your weights by a 100 (or whatever you prefer) to make them integers, and that would not affect the result at all.
FAQ: My reforge/results window isn't showing up. What do?
There are a few possible reasons.
First, ensure that the addon is enabled (and not marked as outdated if you haven't checked the box to load out-of-date addons). If the addon isn't loaded, you should get an error when trying to type /reforge in chat.
Second, try enabling Lua errors in the game options. If this causes error messages to show up when you try to open the reforge window, then send me the text of the error and I'll figure something out.
Third, it is possible that you accidentally moved the window off-screen. The easiest way to fix this is by deleting the addon config file located at <game folder>/WTF/Account/<your account>/SavedVariables/ReforgeLite.lua - this should reset the addon settings to default (make sure you're in game when doing that, or the file will simply reappear). This will also delete your custom weight and reforge presets - if you want to avoid that, you can try editing the said file, by changing the values of variables "windowX", "windowY", "methodWindowX" and "methodWindowY". Values such as 100 for X and 500 for Y should make the window(s) visible at least.
This addon is *amazing*. I was using Reforgenator before, and somehow it wasn't taking my caps into account and I wasted hundreds of gold. This one though does just what it says and then even reforged everything for me automatically. On top of that, it hit my *exact* hit cap, which I have never been able to do manually before. Gotta love math. Thank you so much for this addon!
"Updated 31 December 2011"
still working?
The Night Elf extra 2% miss isn't being accounted for, because the UnitClass text is "NightElf" and not "NIGHTELF" (in 2 places).
Could you explain how to save edited stat weights? I used SimC to give me my optimal stat weights as a fire mage, then click "Save" and it says to enter in the name of the preset. I've tried typing "Fire Mage", "Mage - Fire", and a few other variations, but none of them actually save.
They should appear in Custom section in the dropdown. At least it worked that way for me..
can you explain how calculation works and why you get different results every time
btw it would be great if it also could consider gemming
The algorithm it uses is quite heavyweight so it can't run on the lua engine in its full form (it only gets a limited amount of memory). For that reason, it's rounding some values (to multiples of, say, 4, depending on your speed setting), losing some precision as a result. Rounding is randomized, so if you run it several times you should get the best possible result.
What do you mean by considering gemming? For pretty much all classes, gemming is pretty straightforward - use primary stat gems in red sockets (blue for tanks) and primary+best secondary in colored sockets. While it could have a very minor impact on the reforging (say, you might switch an int/haste gem for int/mastery and it could allow you to get closer to your haste plateau for spriest), I don't think it's important enough to justify a major overhaul.
It looks to me as your CTC calc is off when using Str buffs. For example, when adding horn of winter, it is only doing diminishing returns on the 549str *.27/176.7189, instead of adding up all the parry result from that to the players overall parry and finding diminishing returns of the parry. This results in about a .73% bonus for Horn of Winter instead of the .53% that is supposed to be. I've verified this with chardev, unyielding valor calc tool, and rightoues defense CTC spread sheet.
By looking at the code I'm pretty sure it adds the bonus parry rating from str with your total parry before applying DR.. I'll check this later, but I think I've always been getting accurate results in-game.
English is not my main language but I'll do my best :)
I have read that people miss 3.**% dodge compare parry , and you response that cuz of the trinket undying!
I don't have that trinket , I'm a paladin tank 396 and I got 14,43 dodge and 18.60 parry..
Should I worry or it's normal? I did dungeon and look when windwalk pop or things like that and I reach like 16.75 dodge and parry don't move and keep 18.60? Can you explain me please :)
I've tracked down a CompactRaidFrame taint issue to ReforgeLite (disabled all addons and re-enabled one by one until I had the issue). I know CRF is easy to taint, but I can't imagine any reason why this addon would be doing it.
If there's anything I can provide you to help you find the issue, I'd be glad to help. Absolutely love the addon.
This is a really nice addon, worked like a charm for my class, however i have a question that puzzles me from sometime now:
Is this addon legal ( automation part ) ? I mean the part that it starts reforging your gear with only one button ? ( usually reforging requires you to do more then pressing one button )
Trying to get it working for my PVP mage but no luck so far. As far as I know the stats pri for frost mages PVP are: 4% hit > 200-240 Spen > Intellect >>> Crit to 17-20% > Mastery >> Crit > Haste
I have tried to set bouth hit/mastery and hit/crit as stats but it priors haste over mastery and crit. (and thats make sence since its the PVE stat pri)
If it only was possible to set 3 stats and not only 2 I guess it would be possible without an PVP preset.
You need to set the weights, not caps.
Set hit cap to Spell hit (with target level = 0 in settings), which should give you the 4%. Set crit cap to whatever you need. Set weights to something like this: hit = 200, crit = 180, mastery = 160, haste = 100. Set crit "after cap" value to 120. This way it will try to get crit to the specified value and put everything else into mastery.
Everytime I try to load the Shadow Priest calculations, my game errors and crashes, I'm running the x64-bit client, and I belive that is the problem. I would rather not switch clients every time I want to use this addon on my priest.
Please try and fix this!
Thanks!
That's really strange.. do other presets/classes work fine? And, if possible, could you tell if it still crashes on a 32-bit client?
Mine is messing up on my Prot pally too... it's telling my my Dodge% is 17.45 right now w/ just kings on, under my char says 14.24%. It's off just on Dodge by 3.21%
I'm trying to get it working w/ [Resolve of Undying](384) proc that adds 780 Dodge...but im standing here, not reforging anything and its saying my dodge is 3.21% higher than it actually is...No idea why...
yeah massive problem with parry and dodge stats for protection paladins (human) keeps reading mine as 17.93% when im actually on 15.03% and wont adjust accordingly on the calculate and keeps reducing my dodge to parry when me parry is at 17.93%, so I uninstalled and wiped the save varibles and its still telling me my dodge is 17.93%, so where is it gettting this 2.9% from?
Maybe from enchant procs (Windwalk), trinket procs (tons of them, such as the stacking dodge trinket from Spine DW or other dodge/mastery procs)..
If you have the Resolve of the Undying trinket, the stacking dodge will be added to your dodge rating when calculating the dodge chance. It will not consider procs like windwalk, though.