ReforgeLite
Overview
ReforgeLite is a lightweight reforging calculator that helps you figure out the optimal strategy to reforge your gear given your stat weights and caps without leaving the game.
The addon now has its own project page, located at http://www.rivsoft.net/projects/reforgelite/
Downloads are still only available through Curse page.
What to do if you're not happy with the results
The quickest way to get response is to e-mail me directly at [email protected]
Please describe your problem, and, most importantly, attach a debug log that you can find by scrolling to the bottom of the main UI window (the "Debug" button inside settings section).
How to use it
To open the addon window, type /reforge or talk to the reforging master. On the left half of the window you can see your current item stats for reference.
On the right side you can set up stat weights/caps, or select an existing preset (presets are regularly updated from http://www.noxxic.com, which in turn gets its information from Elitist Jerks).
In the simplified mode, you can specify the stat priority, along with up to two capped stats (each capped stats can have an arbitrary number of breakpoints). If you want more control, you can go into advanced mode and enter the exact stats specific for your gear, obtained from a tool such as SimulationCraft.
Behind the hood, simplified mode sets the lowest stat to a weight of 100, and each next stat adds 20. When you switch between the two modes, ReforgeLite converts your current weights to the other format.
When you're done setting up weights/caps, press Calculate. The calculations are fairly memory/time intensive, so ReforgeLite might trade some precision for speed, though the losses should be minimal. You can press the Calculate button a few times if you want to try getting a better result, the output will always display the best result so far.
Once the calculation finishes, you will see a section with your stats after reforging, and the difference from your current stats. Click on the Show button to see which items should be reforged.
If the reforging UI is open, you can click on the Reforge button to automatically reforge all items in the selected way. Do not interfere in the process (clicking the cancel button or closing the reforging UI is fine). Caution: I'm only human, so while I try my best, I can not guarantee that this process is absolutely bug free, so its recommended to watch over the process. If you leave to make some tea and come back to find it spending thousands of gold reforging your boots over and over again, don't tell me I didn't warn you.
FAQ: The results seem incorrect. I'm getting too much/too little hit/expertise/etc.
First of all, with Mists of Pandaria, expertise now affects spell hit, so it is not uncommon for casters to reforge into some expertise (on items that already have hit) to reach the cap, especially at lower gear levels. Note that ReforgeLite directly adds your expertise rating to hit rating, which is not the way it is displayed in the game, but it is more convenient when verifying the result.
Also, keep in mind that ReforgeLite uses your currently active spec to decide which stat conversions are in place, so if you're a Paladin trying to reforge your Protection gear while in Holy spec, you will likely get very little hit because it thinks you get enough from expertise.
If you are still not satisfied with the results, feel free to e-mail me (at [email protected]) with a brief description of the problem and a debug log (found at the bottom of the scrollable arera, in the options category).
FAQ: I'm using certain items for my off-spec and I don't want their reforge changed.
Simply click on an item icon in the large stats table, this will lock the item's reforge.
FAQ: More caps?
This is a very popular demand, and I'm sorry to tell you that it is not possible with the algorithm I'm currently using. I'm fairly sure the only other way to go is a brute force approach, which is simply way too slow to work in a Lua environment. There are plenty of external tools that employ it, such as http://www.wowreforge.com. I will be adding an import option in the near future to make it easier to use their results.
FAQ: Decimal weights?
You might notice that you can't enter anything besides digits in the weight boxes. This was done for simplicity's sake, and it does not limit you at all - you can multiply all your weights by a 100 (or whatever you prefer) to make them integers, and that would not affect the result at all.
FAQ: My reforge/results window isn't showing up. What do?
There are a few possible reasons.
First, ensure that the addon is enabled (and not marked as outdated if you haven't checked the box to load out-of-date addons). If the addon isn't loaded, you should get an error when trying to type /reforge in chat.
Second, try enabling Lua errors in the game options. If this causes error messages to show up when you try to open the reforge window, then send me the text of the error and I'll figure something out.
Third, it is possible that you accidentally moved the window off-screen. The easiest way to fix this is by deleting the addon config file located at <game folder>/WTF/Account/<your account>/SavedVariables/ReforgeLite.lua - this should reset the addon settings to default (make sure you're in game when doing that, or the file will simply reappear). This will also delete your custom weight and reforge presets - if you want to avoid that, you can try editing the said file, by changing the values of variables "windowX", "windowY", "methodWindowX" and "methodWindowY". Values such as 100 for X and 500 for Y should make the window(s) visible at least.
Yep same as below getting errors as well, also closing and re-opening to recalculate has come up with 2 prices and different modification suggestions.
Great mod either way, can't wait till it's fixed =D I hit go anyway and it's set it up right, so just bugs
Folowwing error occurs everytime i push on calculate:
43x ReforgeLite-v1.18\ReforgeEngine.lua:214: attempt to compare nil with number
ReforgeLite-v1.18\ReforgeEngine.lua:214: in function "IsItemLocked"
ReforgeLite-v1.18\ReforgeEngine.lua:310: in function "?"
ReforgeLite-v1.18\ReforgeEngine.lua:551: in function <ReforgeLite\ReforgeEngine.lua:547>
(tail call): ?
ReforgeLite\ReforgeLite-v1.18.lua:926: in function <ReforgeLite\ReforgeLite.lua:925>
Message: Interface\AddOns\ReforgeLite\ReforgeLite.lua:936: attempt to index field 'methodOverride' (a nil value)
Time: 10/14/12 08:34:00
Count: 1
Stack: [C]: ?
Interface\AddOns\ReforgeLite\ReforgeLite.lua:936: in function <Interface\AddOns\ReforgeLite\ReforgeLite.lua:925>
Locals:
I redact my previous post, as it seems this mod works great if I set the weights correctly. But I hear from a moonkin I know that it doesn't reforge spirit as hit correctly. Thanks for your contribution!
Still cant have 3 caps, i want to add a Hit, Expertise and haste soft cap. but can only add 2 :S
I'm afraid this is not possible, because tracking two stats is already barely possible with Lua engine, adding third wouldn't work at all.
I looked up stat priorities on EJ forums, but Noxxic seems to have the same ones.
where do you get your stat weights from?
Won't open when I am on my druid, does on other characters. When on my druid won't let me hit enter when i type /reforge
That helped, thanks alot
If you have Lua errors enabled, you will see what causes the problem. You probably need to reset the addon settings (by deleting WTF/Account/<name>/SavedVariables/ReforgeLite.lua), but its hard to say without seing the error.
Pushed a change that fixes settings not being saved.
Uploaded 1.18, fixed the bug that was causing it to get stuck reforging one item. If a reforge is no longer possible (e.g. it suggested hit->crit for your helm, but then you put on a helm with no hit) the reforge button will be disabled and will show a corresponding message.
Also, expertise to hit should be working correctly now (fixed a typo that broke it).
Not working correctly
Was going to reforge my gear (Holy Priest) but reforge wanted to remove all haste and put it on crit, mastery and hit.....
Something is wrong with the calculations right now?
If the new version (1.18) doesn't work for you, please send me the debug dump so I can have a look.
What happened to the "choose the time Reforgelite takes to calculate", and "return to best reforge" options? As it is right now, Reforgelite only rarely seems to figure out how to find the hit cap perfectly.
Speed is now automatically determined by the total amount of stats on gear, but I'll return the slider in advanced mode soon. "Return to best reforge" is no longer needed as it will always show the best reforge so far when you click the button multiple times.
So. First of all I would like to say that I love this addon. It worked wonders for me in Cata. However, recently it has been getting stuck (just like you said), where it just reforges the same item over and over again. And it's also telling me hit>crit on an item when I have both hit and crit on it already, (like the base stats, not reforged) I don't know anything about editing addons, but I'd be happy to link my character so you can see the gear, maybe that will help somehow?
http://us.battle.net/wow/en/character/daggerspine/Brixniia/simple
(the helm is the item its getting stuck on)
I tried doing it manually, but without knowing what to do on items that already have the two stats I am very confused!
Okay, I looked into the reforge getting stuck problem (when it reforges the same item over and over), and it would appear that it is possible when you click compute with one item set, then switch an item and try to reforge without clicking compute again. Also, the changes to saved reforge might have made it work incorrectly even if the compute button was pressed.
I'll try to reproduce it this way, and will add protection against this (e.g. do not reforge an item if the computed reforge is not possible, and display a warning if item stats changed since last compute).