ReforgeLite
Overview
ReforgeLite is a lightweight reforging calculator that helps you figure out the optimal strategy to reforge your gear given your stat weights and caps without leaving the game.
The addon now has its own project page, located at http://www.rivsoft.net/projects/reforgelite/
Downloads are still only available through Curse page.
What to do if you're not happy with the results
The quickest way to get response is to e-mail me directly at [email protected]
Please describe your problem, and, most importantly, attach a debug log that you can find by scrolling to the bottom of the main UI window (the "Debug" button inside settings section).
How to use it
To open the addon window, type /reforge or talk to the reforging master. On the left half of the window you can see your current item stats for reference.
On the right side you can set up stat weights/caps, or select an existing preset (presets are regularly updated from http://www.noxxic.com, which in turn gets its information from Elitist Jerks).
In the simplified mode, you can specify the stat priority, along with up to two capped stats (each capped stats can have an arbitrary number of breakpoints). If you want more control, you can go into advanced mode and enter the exact stats specific for your gear, obtained from a tool such as SimulationCraft.
Behind the hood, simplified mode sets the lowest stat to a weight of 100, and each next stat adds 20. When you switch between the two modes, ReforgeLite converts your current weights to the other format.
When you're done setting up weights/caps, press Calculate. The calculations are fairly memory/time intensive, so ReforgeLite might trade some precision for speed, though the losses should be minimal. You can press the Calculate button a few times if you want to try getting a better result, the output will always display the best result so far.
Once the calculation finishes, you will see a section with your stats after reforging, and the difference from your current stats. Click on the Show button to see which items should be reforged.
If the reforging UI is open, you can click on the Reforge button to automatically reforge all items in the selected way. Do not interfere in the process (clicking the cancel button or closing the reforging UI is fine). Caution: I'm only human, so while I try my best, I can not guarantee that this process is absolutely bug free, so its recommended to watch over the process. If you leave to make some tea and come back to find it spending thousands of gold reforging your boots over and over again, don't tell me I didn't warn you.
FAQ: The results seem incorrect. I'm getting too much/too little hit/expertise/etc.
First of all, with Mists of Pandaria, expertise now affects spell hit, so it is not uncommon for casters to reforge into some expertise (on items that already have hit) to reach the cap, especially at lower gear levels. Note that ReforgeLite directly adds your expertise rating to hit rating, which is not the way it is displayed in the game, but it is more convenient when verifying the result.
Also, keep in mind that ReforgeLite uses your currently active spec to decide which stat conversions are in place, so if you're a Paladin trying to reforge your Protection gear while in Holy spec, you will likely get very little hit because it thinks you get enough from expertise.
If you are still not satisfied with the results, feel free to e-mail me (at [email protected]) with a brief description of the problem and a debug log (found at the bottom of the scrollable arera, in the options category).
FAQ: I'm using certain items for my off-spec and I don't want their reforge changed.
Simply click on an item icon in the large stats table, this will lock the item's reforge.
FAQ: More caps?
This is a very popular demand, and I'm sorry to tell you that it is not possible with the algorithm I'm currently using. I'm fairly sure the only other way to go is a brute force approach, which is simply way too slow to work in a Lua environment. There are plenty of external tools that employ it, such as http://www.wowreforge.com. I will be adding an import option in the near future to make it easier to use their results.
FAQ: Decimal weights?
You might notice that you can't enter anything besides digits in the weight boxes. This was done for simplicity's sake, and it does not limit you at all - you can multiply all your weights by a 100 (or whatever you prefer) to make them integers, and that would not affect the result at all.
FAQ: My reforge/results window isn't showing up. What do?
There are a few possible reasons.
First, ensure that the addon is enabled (and not marked as outdated if you haven't checked the box to load out-of-date addons). If the addon isn't loaded, you should get an error when trying to type /reforge in chat.
Second, try enabling Lua errors in the game options. If this causes error messages to show up when you try to open the reforge window, then send me the text of the error and I'll figure something out.
Third, it is possible that you accidentally moved the window off-screen. The easiest way to fix this is by deleting the addon config file located at <game folder>/WTF/Account/<your account>/SavedVariables/ReforgeLite.lua - this should reset the addon settings to default (make sure you're in game when doing that, or the file will simply reappear). This will also delete your custom weight and reforge presets - if you want to avoid that, you can try editing the said file, by changing the values of variables "windowX", "windowY", "methodWindowX" and "methodWindowY". Values such as 100 for X and 500 for Y should make the window(s) visible at least.
Sorry to hear that, do you have a specific example of an incorrect reforge? I know the % trinkets can cause (small) differences between promised stats and the ones you get after reforging - I still haven't encountered any other case in which it might happen. If you can send me a debug log I can test it.
By the way, I have an online version that uses the same algorithm (from a 5.2 version so it might be slightly different), can you check if you're getting the same results there? http://www.rivsoft.net/projects/reforgelite/demo/
on my resto shaman its wanting to reforge Crit to Masstery... that's not right lol even though i have my stat priority set to spirit > haste to cap > crit > mastery
I'm getting this every time I try to reforge on my shaman (with custom stats). Sorry for the gaps, but it would not paste in the way it looks in the game for some reason.
17x ReforgeLite\ReforgeLite-v1.36.lua:1574: ReforgeItem(index): index out of bounds
<in C code>
ReforgeLite\ReforgeLite-v1.36.lua:1574: in function "DoReforgeUpdate"
ReforgeLite\ReforgeLite-v1.36.lua:1604: in function <ReforgeLite\ReforgeLite.lua:1604>
Locals:
self = <unnamed> {
PrioToWeights = <func> @..\TaskUI.lua:610
itemTable = <unnamed> {}
CapUpdater = <func> @..\TaskUI.lua:130
IsReforgeMatching = <func> @..\ReforgeLite.lua:1451
InitPresets = <func> @..\Presets.lua:580
MovePriorityItem = <func> @..\TaskUI.lua:249
GetCapScore = <func> @..\ReforgeLite.lua:410
CapAllows = <func> @..\ReforgeEngine.lua:247
UpdateTask = <func> @..\TaskUI.lua:333
dbkey = "Reta - Kel'Thuzad"
ReorderCapPoint = <func> @..\TaskUI.lua:86
UpgradeDB = <func> @..\ReforgeLite.lua:129
methodImportMenu = ReforgeLiteMethodImportMenu {}
WeightsToPrio = <func> @..\TaskUI.lua:679
importFuncs = <table> {}
debugButton = ReforgeLiteDebugButton {}
db = <table> {}
initialized = true
curReforgeItem = 6
presets = <table> {}
deletePresetButton = ReforgeLiteDeletePresetButton {}
statWeightsCategory = <unnamed> {}
GetNeededMeleeHit = <func> @..\Presets.lua:30
UpdateMethodCategory = <func> @..\ReforgeLite.lua:1058
pawnButton = ReforgeLiteImportButton {}
IsMethodValid = <func> @..\ReforgeEngine.lua:153
UpdateWindowSize = <func> @..\ReforgeLite.lua:405
presetMenu = ReforgeLitePresetMenu {}
UpdatePriorityItem = <func> @..\TaskUI.lua:277
GetMethodScore = <func> @..\ReforgeEngine.lua:120
CreateFrame = <func> @..\ReforgeLite.lua:704
SetAnchor = <func> @..\ReforgeLite.lua:593
IsItemLocked = <func> @..\ReforgeEngine.lua:258
deleteMethodPresetButton = ReforgeLiteDeleteMethodPresetButton {}
pdb = <table> {}
AddPriorityItem = <func> @..\TaskUI.lua:170
RunImport = <func> @..\Parsers.lua:113
itemSlots = <table> {}
methodOverride = <table> {}
STATS = <table> {}
methodPresetDelMenu = ReforgeLiteMethodPresetDelMenu {}
GetStatMultipliers = <func> @..\ReforgeEngine.lua:100
ParsePawnString = <func> @..\ReforgeLite.lua:431
UpdateMethodStats = <func> @..\ReforgeEngine.lua:172
methodStats = <unnamed> {}
SetStatWeights = <func> @..\TaskUI.lua:360
GetConversion = <func> @..\ReforgeEngine.lua:37
scrollBarShown = true
RemoveCapPoint = <func> @..\TaskUI.lua:77
GetExpertiseBonus = <func> @..\Presets.lua:22
MakeReforgeOption = <func> @..\ReforgeEngine.lua:268
settingsCategory = <unnamed> {}
UpdateContentSize = <func> @..\ReforgeLite.lua:1204
methodImportButton = ReforgeLiteImportMethodButton {}
capPresets = <table> {}
close = <unnamed> {}
QueueUpdate = <func> @..\ReforgeLite.lua:1258
UpdatePriorityPreset = <func> @..\TaskUI.lua:261
methodPresetMenu = ReforgeLiteMethodPresetMenu {}
UpdateCapPreset = <func> @..\TaskUI.lua:93
UpdateStatWeightList = <func> @..\TaskUI.lua:136
ParseWowReforge = <func> @..\Parsers.lua:38
isWeights = ReforgeLiteWidget4 {}
itemStats = <table> {}
AddCapPoint = <function> d
This is very strange, it can only happen if an item has a different set of allowed reforges than it normally would. What item is it trying to reforge when the error happens (that item should be selected in the reforge UI), and what is the suggested reforge?
would be nice if u could add a function to reset the frame position... just moved it out of range needed to delete wtf and cache =)
I think this is broken. It calculates correctly but when it reforges for me I always end up with more Haste or less then I actually need. Same for a friend. He has used ReforgeLite earlier with no probs. Like an hour ago he was going to reforge again and it wanted him to reforge wrong
Suddenly Hit and expertise cap values are wrong within this addon. It is telling me hit cap is 1020 and expertise hard cap is 2040, less than half the actual values. Maybe it is detecting my level incorrectly?
I love this addon, only problem is it stopped working about 2 days ago. I've tried everything to fix it but no luck.
Does it show any errors? If not, try enabling lua errors in options. If it doesn't help, make sure the addon itself is enabled.
I agree with Drumma5409, the addon just stoppped working altogether..the windows open up fine but as far as [calculate] and [show] go, we get no response on the click, there is also no error, just nothing happens from there...please fix, i dont want to start having to think again :)
Same here. No errors, no response.
I've turned off all addons and deleted WTF folder. No progress so far.
hello!
I am a fan of reforge lite.
Function, the wonder of requests.
Translation using Google Translator, so you can not understand.
Currently, hit, mastery, for example non-stats, parry, dodge, haste, critical stats like his can not enter the desired value.
This is a very absurd. Can you please fix this part of this?
Just to make sure, does it still not work with the stat % trinkets? I barely play anymore and definitely don't raid so I can't test those, but I could get a friend to do some testing for me if its still bugged.
Hi,
As a boomkin yes, it's still inacurate, it overcaps me (Too much Hit and haste (Breakpoint : 10289), with ReforgeLite i have 11405 I can reduce to 10294 by reforging myself)
If you need more informations, a screenshot or something, let me know ;)
Cya !
PS ; Some other classes in my guild dont have this problem apparently, but the other moonkin seems to have it too. It may be class -related
Any updates on patching this? I'm using the HCWF version of the trinket (ilv 580) and it's telling me to reforge +486 haste taking me up to 11044 haste for the 10289 cap.
It would be great to put in manual cap/target points for stats other than Hit and Expertise.
I want to be able to target a Haste Cap as a high priority then move on to other stats such as Mastery once the cap has been met. But as far as I can see, even in advanced I can't set a hard cap for haste without giving up my Hit and Exp caps.
Please add the ability to add hard caps for other stats.
Thanks :-)
The FAQ states pretty clearly why this can't be done. Websites can afford to run a bruteforce solution that is much more flexible, but doing so within an addon would surely not work. Trust me, I would love to do this myself but I feel like I've already exhausted all options.
Please give the option to allow more than 2 conditions to reforge stats to.
2 conditions basically allows for hit and expertise.
I know this has been covered before but this is really the biggest beef with reforge lite and why some people insist on Mr Robot.
Thanks
I think a lot of classes at some point encounter points where they need to optimise stats based on a ratio of 1 stat to another. For example, tanks looking to go Parry at a value of 2.5 x Dodge.
It would be great if you could include a relative stat ratio as well as the usual stat weights.
I've been thinking about some relative options, though in a slightly different context. For example, when there are relevant trinkets with "add to your maximum stat" effects, some classes might want to have a condition like "ensure mastery > haste". Unfortunately, every such condition would take up a cap "slot", which are already a problem for a lot of people.
Also, it has to be something specific. How would you make a score based on relative stat ratio, considering it has to add up with other stats which use absolute value? You'd be mixing apples with oranges, and giving oranges a 2:1 (or whatever) ratio to apples doesn't make it much better.