ScrollingCombatText
Please read and use the main SCT site for news, bugs, and feature requests. I don't read these forums hardly ever.
Be sure to check out SCTD 2.0 if you want SCT to show your damage.
Also check out my simple but enhanced combat log EavesDrop
What is it?
A fairly simple but very configurable mod that adds damage, heals, and events (dodge, parry, windfury, etc...) as scrolling text above you character model, much like what already happens above your target. This makes it so you do not have to watch (or use) your regular combat chat window and gives it a "Final Fantasy" feel.
Why use 5.0 over WoW's new built in Floating Combat Text ? - SCT 5.0 is a complete rewrite of the mod from the ground up. Its is now based in the Ace2 framework and rewitten with more performance in mind. On top of that, it offers features far above and beyond what WoW's FCT can do. FCT is great if you just need a lightweight SCT with limited options, but using SCT's new Lightmode can get you the same performance with almost all of SCT's normal features.
What can it do?
- Damage messages
- Heals (incoming and outgoing) and Overhealing (with healer ID's), with filtering for small heals.
- Spell Damage/Resists and Damage Type
- All "Miss" events (dodge, block, immune, etc...)
- Custom Colors for all text events
- Config file to setup custom events (self and target), capture data, and display it.
- Debuff/Buff gain and loss Messages
- Low Health and Mana Warnings with values, and optional sounds
- Rage/Mana/Energy Gains
- Enter and Leave Combat Messages
- Rogue Combo Points, 5 CP Alert Message
- Class Skill alerts (Execute, Overpower, CounterAttack, etc...)
- Honor, Reputation, Skill Gain
- Eight Animation Types (Verticle, Rainbow, Horizontal, Angled Down, Angled Up, Sprinkler, Curved HUD, Angled HUD)
- Four Fonts
- Two seperate Animation frames, each with their own settings. Assign any Event to either.
- Ability to flag any event as critical or as a text messages
- Sliders for text size, opacity, animation speed, movement speed, and on screen placement (with custom editbox)
- Lightmode, for when you care most about performance (at the loss of a few features).
- Now Based in Ace2.
- CTMod, MyAddons, Cosmos, Cosmos2 support
- Settings saved per character by default, but supports all Ace2 Profiles
- Load/Delete settings from another character. Load built in Profiles.
- Localized to work in almost all WoW clients.
How do I use it?
First unzip it into your interface\addons directory. For more info on installing, please read install.txt. Now just run WoW and once logged in, type /sctmenu to get the options screen.
SCT_EVENT_CONFIG.LUA is used to setup custom message events. Please open up the file (notepad, etc...) and read the opening section to understand how to use it all. PLEASE NOTE - THIS IS THE MOST IMPORTANT FILE IN SCT. IF YOU DON'T READ IT AND USE IT, THEN YOU ARE MISSING OUT ON A TON OF WHAT SCT HAS TO OFFER IN CUSTOMIZATION
/sctdisplay is used to create your own custom messages. Useage: /sctdisplay 'message' red(0-10) green(0-10) blue(0-10) Example: /sctdisplay 'Heal Me' 10 0 0 - This will display 'Heal Me' in bright red
FAQ
How do I get My Crits or My Hits to show? I would suggest you get SCTD: http://www.wowinterface.com/downloads/fileinfo.php?id=4913
My custom event doesn't work. What's wrong? - Make sure you have the text exactly right, punctuation and capitalization matters. If you need help learning how to capture data, please see the examples or try this site http://lua-users.org/wiki/PatternsTutorial. If its still not working, please read about SCT_Event_Debug and SCT_Event_List in the bottom half of SCT_EVENT_CONFIG.LUA to learn how to add almost any chat event to SCT's search capabilities
How do I change the text for parry, block, etc...? - open up the localiztions.lua file and look for the event you want to change. Then change the text to whatever you like. As of 4.1, you may also now add a custom event for these. As of 5.0 You will get notifications automatically for event specfic skills like Overpower, CounterAttack, etc...
How do I get get text to scroll? I only see numbers! - Make sure the "Show Events as Message" option is unchecked. This is only if you want events to appear as static text (not scrolling/animated)
I don't understand what the 2 frames are for! - Each frame lets you set different features. So you can set frame one using Sprinker animation and Default font, while frame 2 can be using Veritcle animation and Adventure font. You can then assign each event to a specfic frame using the radio buttons next to the events.
There's too many options. Help someone new see how things work! - Try out some of the new built in profiles. While on the options screen, click the "Profiles" button. At the top of the window will be a listing of some default profiles to try out. Maybe you'll fine one you like or it will spark some ideas for you to try.
How do I change the fonts? - You can now select from four fonts on the options page. You can also change the font of message and apply the font to the in game damage font used for your damage (requires relog)
I don't like friendly nameplates on. How do I make my heals appear over who I heal? - Friendly nameplates have to be on in order to show your heals. SCT will turn them on if you turn on the option, but you must manually turn them off if you don't like it (see Target keybindings).
I don't like the new spell icons, how do I turn them off? - There is an option to turn them off under the animation tab.
Support
Please post all errors and suggestions on http://grayhoof.wowinterface.com/ using the provided forms. Please post all questions and comments on the offical SCT thread.
I created a new eventand wanted to add a soundfile to play whenever i killed a mob. but the soundfile doesnt play, the tekst appears onscreen.
I tried to change the locationbut it doesnt work.
Currently i use
soundwave="Interface\\AddOns\\WavSound\\nobody_escapes_us.wav"
But i just made a new map called "WavSound" in the "Addons" folder with all the soundfiles in, i hope thats enough.
Sword and board (Reactive ability telling you to use shield slam
When you block or parry (to tell you when to use revenge)
[21] = {name="Water Shield", display="<< Water Shield Faded >>", type="FADE", target="SELF", search="Water Shield", r=24/256, g=138/256, b=218/256, icon=1, iscrit=1, soundwave="Interface\\sound\\WaterShieldDown.wav", class={"Shaman"}},
[22] = {name="ESSelf", display="<< Earth Shield Faded >>", type="FADE", target="SELF", search="Earth Shield", r=224/256, g=136/101, b=0/256, icon=1, iscrit=1, soundwave="Interface\\sound\\EarthShieldDown.wav", class={"Shaman"}},
[23] = {name="ESFocus", display="<< Earth Shield Faded >>", type="FADE", target="FOCUS", search="Earth Shield", r=224/256, g=136/101, b=0/256, icon=1, iscrit=1, soundwave="Interface\\sound\\EarthShieldDown.wav", class={"Shaman"}},
[24] = {name="Earthliving", display="<< Earthliving Expired >>", type="FADE", target="SELF", search="Earthliving", r=0/256, g=256/256, b=0/256, icon=1, iscrit=1, soundwave="Interface\\sound\\EarthlivingDown.wav", class={"Shaman"}},
Number 24 doesn't work ... the others are fine. I have changed the target to "ANY" and search to "Earthliving 5" ... no luck. I think the problem is that it is a thing and not a creature. CombatLog:
04:08:08> [Draewind] gains [Draewind's] [Water Shield].
04:08:08> [Draewind] casts [Water Shield].
04:08:11> [Draewind's] [Water Shield] fades from [Draewind].
04:08:32> [Draewind] casts [Earthliving Weapon].
04:08:32> [Draewind] cast [Earthliving 5] on [Draewind's] [Gavel of Naaru Blessings].
04:08:36> [Earthliving 5] fades from [Draewind's] [Gavel of Naaru Blessings].
Anyone able to help with this. I don't know if Grayhoof is around ... hmm ... perhaps I should look at the variable definitions ... maybe a way to add a weapon to the the target values, or to add an individuals weapon to the "SELF" ... hmm
So if say my target is about to heal it says that they are casting heal?
Much appreciated.
Great add on...
Because i am using v6.32 Scrolling CombatText & v3.22 SCT - Damage and i'm still getting the same error that you mentioned below.
Please let me know as its driving me insane.
"Spitelash Warrior's attack was dodged by |Hunit:0x000000000147D43F:Montague| >Montague<"
This is actually very distracting. I have been through the settings in SCT options and do not seem to find the portion which relates to this.
Any help would be most appreciated.
Thanks.