ScrollingCombatText
Please read and use the main SCT site for news, bugs, and feature requests. I don't read these forums hardly ever.
Be sure to check out SCTD 2.0 if you want SCT to show your damage.
Also check out my simple but enhanced combat log EavesDrop
What is it?
A fairly simple but very configurable mod that adds damage, heals, and events (dodge, parry, windfury, etc...) as scrolling text above you character model, much like what already happens above your target. This makes it so you do not have to watch (or use) your regular combat chat window and gives it a "Final Fantasy" feel.
Why use 5.0 over WoW's new built in Floating Combat Text ? - SCT 5.0 is a complete rewrite of the mod from the ground up. Its is now based in the Ace2 framework and rewitten with more performance in mind. On top of that, it offers features far above and beyond what WoW's FCT can do. FCT is great if you just need a lightweight SCT with limited options, but using SCT's new Lightmode can get you the same performance with almost all of SCT's normal features.
What can it do?
- Damage messages
- Heals (incoming and outgoing) and Overhealing (with healer ID's), with filtering for small heals.
- Spell Damage/Resists and Damage Type
- All "Miss" events (dodge, block, immune, etc...)
- Custom Colors for all text events
- Config file to setup custom events (self and target), capture data, and display it.
- Debuff/Buff gain and loss Messages
- Low Health and Mana Warnings with values, and optional sounds
- Rage/Mana/Energy Gains
- Enter and Leave Combat Messages
- Rogue Combo Points, 5 CP Alert Message
- Class Skill alerts (Execute, Overpower, CounterAttack, etc...)
- Honor, Reputation, Skill Gain
- Eight Animation Types (Verticle, Rainbow, Horizontal, Angled Down, Angled Up, Sprinkler, Curved HUD, Angled HUD)
- Four Fonts
- Two seperate Animation frames, each with their own settings. Assign any Event to either.
- Ability to flag any event as critical or as a text messages
- Sliders for text size, opacity, animation speed, movement speed, and on screen placement (with custom editbox)
- Lightmode, for when you care most about performance (at the loss of a few features).
- Now Based in Ace2.
- CTMod, MyAddons, Cosmos, Cosmos2 support
- Settings saved per character by default, but supports all Ace2 Profiles
- Load/Delete settings from another character. Load built in Profiles.
- Localized to work in almost all WoW clients.
How do I use it?
First unzip it into your interface\addons directory. For more info on installing, please read install.txt. Now just run WoW and once logged in, type /sctmenu to get the options screen.
SCT_EVENT_CONFIG.LUA is used to setup custom message events. Please open up the file (notepad, etc...) and read the opening section to understand how to use it all. PLEASE NOTE - THIS IS THE MOST IMPORTANT FILE IN SCT. IF YOU DON'T READ IT AND USE IT, THEN YOU ARE MISSING OUT ON A TON OF WHAT SCT HAS TO OFFER IN CUSTOMIZATION
/sctdisplay is used to create your own custom messages. Useage: /sctdisplay 'message' red(0-10) green(0-10) blue(0-10) Example: /sctdisplay 'Heal Me' 10 0 0 - This will display 'Heal Me' in bright red
FAQ
How do I get My Crits or My Hits to show? I would suggest you get SCTD: http://www.wowinterface.com/downloads/fileinfo.php?id=4913
My custom event doesn't work. What's wrong? - Make sure you have the text exactly right, punctuation and capitalization matters. If you need help learning how to capture data, please see the examples or try this site http://lua-users.org/wiki/PatternsTutorial. If its still not working, please read about SCT_Event_Debug and SCT_Event_List in the bottom half of SCT_EVENT_CONFIG.LUA to learn how to add almost any chat event to SCT's search capabilities
How do I change the text for parry, block, etc...? - open up the localiztions.lua file and look for the event you want to change. Then change the text to whatever you like. As of 4.1, you may also now add a custom event for these. As of 5.0 You will get notifications automatically for event specfic skills like Overpower, CounterAttack, etc...
How do I get get text to scroll? I only see numbers! - Make sure the "Show Events as Message" option is unchecked. This is only if you want events to appear as static text (not scrolling/animated)
I don't understand what the 2 frames are for! - Each frame lets you set different features. So you can set frame one using Sprinker animation and Default font, while frame 2 can be using Veritcle animation and Adventure font. You can then assign each event to a specfic frame using the radio buttons next to the events.
There's too many options. Help someone new see how things work! - Try out some of the new built in profiles. While on the options screen, click the "Profiles" button. At the top of the window will be a listing of some default profiles to try out. Maybe you'll fine one you like or it will spark some ideas for you to try.
How do I change the fonts? - You can now select from four fonts on the options page. You can also change the font of message and apply the font to the in game damage font used for your damage (requires relog)
I don't like friendly nameplates on. How do I make my heals appear over who I heal? - Friendly nameplates have to be on in order to show your heals. SCT will turn them on if you turn on the option, but you must manually turn them off if you don't like it (see Target keybindings).
I don't like the new spell icons, how do I turn them off? - There is an option to turn them off under the animation tab.
Support
Please post all errors and suggestions on http://grayhoof.wowinterface.com/ using the provided forms. Please post all questions and comments on the offical SCT thread.
So I just tried this out for the first time, and there appears to be a bug - all of my buffs appear on the far right (ie, over my mini-map) and any mob / npc / pc i click on appears over my health and status icon, on the far left. Unfortunately, this means I can't see my health or mana, which means I don't really know when I need to heal myself / run away.
Yea i just discovered the myAddons mod a few days ago so its all good now ^^ just wish more addons had myAddons support :)
Vorpale, thanks. I'll include them in the upcoming release
Teff, Hathor, & Toewalker, there is no way to modify the built in target text. This is a part of the game engine, not the UI.
wiedor, not sure what I can say to help you. It currently only supports events that cast a buff of some type on to you.
Kisordog & Georgezzz - Pet Damage is not coming anytime soon. I started on it a while back and it ended up being harder than I thought. It's still doable, but I just don't have the time right now to add it.
miceless - mainly because when I originally began this, most mods used that method and I haven't felt the need to change it. I can add /sct to display the others like you asked, but I'm not gonna change all them now.
Shrimpkebab - Sorry, I don't like buttons that clutter the minimap =) You could use MyAddons for it if you don't want to remember or lookup the slash commands.
Hi,
your addon is really awesome! I like it a lot since it helps to keep an overview of what's going on in combat. However, it would be even greater if your addon would change the origination of the damage dealt to enemies. The damage originates by default above the head of the enemies. This is pretty bad if the monster is 10 times higher than yourself and fills your complete screen (like Onyxia or MoltenCore mobs). The messages of your addon originate above the player's head where you can actually see them. So, a "wrapper" for the dealt damage which moves the origination from the mob's head to the player's head would be great :-)
greets, Toewalker
Please add an optional Minimap Button for the Config, i can never remember all the / commands for my addons. Would be great
Is there a reason why you do your slash commands differently to what everyone else seems to do?
"/sct" would seem like the logical slash command for your mod, with arguments following it as necessary. Dont see why you use three seperate ones.
Can I at least suggest that you register "/sct" to just spam out the other commands? Would make it more user friendly IMO.
Other than that, great mod.
This might seem like an incredibly stupid question, but how can I configure it so that when the enemy dodges an attack (I have a warrior), it will be a color of my choosing?
Edit: Looking back, I seem to have the same problem as teff...
When will this be available?
How should I see my pet's damage? And Drain mana doesn't show.
I tried to modify it's event file, but my weapon effect and any other equip effect to mob are not displayed
spelling or array number is correct in config file.
In mod Faq , "remeber that its only for buffs/procs that cast on to yourself, not you target"
I want to show my weapon equip effect in screen ,so wish to know how many times it occure.
Is this possible ?
Ok so I tried this and I cant figure out a way to change the colors for my own damage messages. Currently I see my own hits in white and my specials in yellow while the scroll text for taken damage is showned in red for melee and purple for spells which is default for sct. Is there a way to change the color of your own melee damage to red or isnt that included in this addon? Or do I have to change that in some other file that comes with wow?
Basically what I want to do is to see my own damage in red color and the dodge of an enemy in huge blue color =p
thnx for the help, changing the step to 3 made it faster.
Have the same problem. No direction of the slider does anything, always fixed at default speed.
Could it be resolution? Although, 1024x768 here, so pretty common...
On speed - it must be computer releated as the slider works for me. If you really want to speed it up a lot you can try something, but I make no assurances it will work with out errors. Open up sct.lua and find near the top the line that says
local SCT_STEP = 2;
and change it to
local SCT_STEP = 3;
Now as for the error message that happens when being attacked on start up, there's nothing I can really do about that. Its trying to run the mod before it is fully loaded, and is far as I know there's no event to check for that. I'll see what I can do, but I'm really not too concerned about it since it would happen so rarely.
Scenario:
-I start up the game -There is a NPC character next to me attacking me -I get an error, about the same as Ozzie:
When i connect to the game and some mob start hiting me as soon as i see my char (this happend when i dc or crash close to mobs) i recive an error in line 755: attempt to index field 'FObject' (a nil value). Is there i fast fix for that.
For the rest: superb mod, still loving it, apart from this minor bug.
edited out by me.
When i connect to the game and some mob start hiting me as soon as i see my char (this happend when i dc or crash close to mobs) i recive an error in line 755: attempt to index field 'FObject' (a nil value). Is there i fast fix for that.
Keep on the good work.
Scrolling speed is way too slow and despite going into options and sliding the bar towards faster, it still doesnt improve the speed at all. other than that....... nice addon man >.<