Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
So should we use use Shadowed UF or Simplistic UF? I am still confused. Wich one is most reliable with fixes and updates?
I am a bit confused...you seem to be updating your version of SUF (Shadowed Unit Frames), but I believe I read that it has been taken over and is now called "Simplistic Unit Frames"...am I too use this version, or the other? Just wanted to make sure. :P
I discover this great UF and I wonder if it's possible to have on my target/focus frame a big buff when it's stealable ?
Also is SUF_AuraTracker is planned to be updated ?
Thanks !
It's fixed
1x ShadowedUnitFrames-v3.2.12-20-g9b4594a\modules\units.lua:871: attempt to index local 'config' (a nil value)
ShadowedUnitFrames-v3.2.12-20-g9b4594a\modules\units.lua:1078: in function `InitializeFrame'
ShadowedUnitFrames-v3.2.12-20-g9b4594a\ShadowedUnitFrames.lua:186: in function `LoadUnits'
ShadowedUnitFrames-v3.2.12-20-g9b4594a\ShadowedUnitFrames.lua:81: in function `OnInitialize'
ShadowedUnitFrames-v3.2.12-20-g9b4594a\ShadowedUnitFrames.lua:586: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:584>
Locals:
self = <table> {
CheckGroupedUnitStatus = <function> @ ShadowedUnitFrames\modules\units.lua:339:
CheckVehicleStatus = <function> @ ShadowedUnitFrames\modules\units.lua:276:
LoadSplitGroupHeader = <function> @ ShadowedUnitFrames\modules\units.lua:846:
CheckPlayerZone = <function> @ ShadowedUnitFrames\modules\units.lua:1180:
PositionHeaderChildren = <function> @ ShadowedUnitFrames\modules\units.lua:675:
unitEvents = <table> {}
CreateBar = <function> @ ShadowedUnitFrames\modules\units.lua:1164:
ProfileChanged = <function> @ ShadowedUnitFrames\modules\units.lua:1131:
LoadGroupHeader = <function> @ ShadowedUnitFrames\modules\units.lua:902:
OnAttributeChanged = <function> @ ShadowedUnitFrames\modules\units.lua:408:
CheckPetUnitUpdated = <function> @ ShadowedUnitFrames\modules\units.lua:329:
zoneUnits = <table> {}
UninitializeFrame = <function> @ ShadowedUnitFrames\modules\units.lua:1095:
ReloadHeader = <function> @ ShadowedUnitFrames\modules\units.lua:656:
childUnits = <table> {}
LoadUnit = <function> @ ShadowedUnitFrames\modules\units.lua:831:
headerFrames = <table> {}
CreateUnit = <function> @ ShadowedUnitFrames\modules\units.lua:614:
OnEvent = <function> @ ShadowedUnitFrames\modules\units.lua:149:
unitFrames = <table> {}
LoadZoneHeader = <function> @ ShadowedUnitFrames\modules\units.lua:974:
SetHeaderAttributes = <function> @ ShadowedUnitFrames\modules\units.lua:711:
CheckGroupVisibility = <function> @ ShadowedUnitFrames\modules\units.lua:696:
moduleKey = "units"
frameList = <table> {}
InitializeFrame = <function> @ ShadowedUnitFrames\modules\units.lua:1076:
LoadChildUnit = <function> @ ShadowedUnitFrames\modules\units.lua:1040:
CheckUnitStatus = <function> @ ShadowedUnitFrames\modules\units.lua:316:
}
type = "raid"
frameList = <table> {
(null) = true
(null) = true
(null) = true
(null) = true
(null) = true
(null) = true
(null) = true
}
-Error with laster version
Aviana's isn't "the" fork of SUF, there's at least two others on Curseforge and maybe more but Curse's search is broken. As nev said, the cataclysm (and now the mainline branch) is farther along than any of the forks.
If you moved to a fork and you renamed your WTF/Account/<name>/SavedVariables/ShadowedUnitFrames.lua to <fork name>.lua you can restore your old SUF configuration by renaming it back to ShadowedUnitFrames.lua. If you just installed one of the new forks but didn't rename your SavedVariables, you can just reinstall the fork and you are good to go.
No users get screwed by this and they won't lose anything. In the end it'll be better for all users because I know Antiarc and Nevcairiel are reliable and (more than) competent enough to keep SUF going. If I had any doubts, they wouldn't be maintaining it.
While anyone who already has an existing fork is welcome to continue it, new forks of SUF under their own name won't be allowed.
Eclipse bar not working, i put in a ticket
is there a way to have suf just not hide the default ui bar?
So many thanks for taking this on - I am so happy to see SUF on my screen again!
I forgot to update localization before pushing the version, the new one should be fixed =)
I've the first alpha version up with fixes for basically everything.
Group/Raid frames work, and all errors should be fixed.
We're now working on modules for holy power, the new soul shard and eclipse mechanics, and will then put out a release.
Feel free to grab the alpha version and test!
The Incoming Heals module is currently disabled, however, as we transition from LibHealComm to the WoW-internal events for heal prediction.
Well, the obvious solution would be to team up again. Progress can't have been that much in 2 days that Simplistic Unit Frames is now totally incompatible to Shadowed.
I'd suggest using the current version of Simplistic as the base for further development of Shadowed.
Rather frustrating that you would allow Aviana to have the code and request they do a name change in order to carry on the project of Shadowed Unit Frames, then a day later give the project to someone else.
So, basically we have 2 Dev teams working on the same project. Obviously with different results. Aviana has done a great job so far. The only problem I see with this scenario is that if support is split, so will the user base. Chances are that the interest in this addon might seem lessened with users divided. I would have prefered you chose one team to carry on this project.
My prediction. Users will now stay with Shadowed Unit Frams. Aviana will probably scrap Simplistic Unit Frames because of people not transitioning over. The ones that did transition over to Simplistic will be screwed over and left with an addon w/o support. I really hope this isn't the case. Aviana got right on fixing this addon when "WE" needed it and for that Aviana has my endorsement. Nevcairiel and Antiarc might be great developers but I hate to see Aviana's efforts to get "US" up and running in the new patch to go to waste.
I really think you have created a cluster f_ _ k with your decision to have this addon go in 2 directions. As I stated, Aviana has done a great job since the patch came out. They have been on top of fixes since the release.
Still works in 4.0.1, configuration included. Some bug issue on the LibHealComm-4.0.lua that needs to update the spell IDs for Penance, Heal and Focused Power. But everyone can fix it manually.
So there will be *Shadowed Unit Frames* Updates in the future and the *Simplistic Unit Frames* branch is not needed?
Dear Shadowed! Thank you for developing and supporting this addon. Thank you for your answer! You are great modification developer! Thank you very much!
Thank you that you give to Aviana the rights to carry on!
P.S. Can you tell me? Why you decide just stop?
So to clarify...are there now one or two updates happening to SUF? That is, are the updates (that will hopefully fix the party/raid frames) going to be posted here by Nevcairiel/Antiarc, at Shadowed Unit Frames, or by Aviana, at (I assume) Simplistic Unit Frames. Or both? Anything that would allow me to keep the setup I'm using, but fixes the party/raid frame problem would be greatly appreciated.
So happy that SUF will live on in Cataclysm, just wondering if the SUF Aura Indicators will be supported, too?!
Thank you Shadowed for letting those great addon programmers continue your excellent work. And thank you Antiarc and Nevcairiel for taking over SUF.
I'm glad SUF will carry on. It's the best available IMO. Pretty much everything else is ugly, bloatware, or both. PitBull is second place because of how long it takes to set up something good looking. SUF is just as flexible while remaining easy for most use cases. I wish every mod was as well done.
Thank you for your hard work, and thank you for letting someone else carry it forward.
NOTE: Nevcairiel and Antiarc are taking over SUF. This isn't a fork and has my 'blessing' so to speak
Thanks shadowed for all the work you did with this mod