Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
Hi
I don't know if this has been posted, havent seen anything about it so here goes;
I'm playing a hunter, and my focus bar isn't working. It shows, but it's constantly full (dream) and doesn't change at all, never. I've made a fresh install twice but to no avail.
Great addon, keep up the good work!
To be more clarified, after deciding to use "so many buffs" being it one or two displayed in "so many rows" next to the players frames in the raid frames, you used to be able to then position those rows using an x, y scale.
First off, Thank you for your hard work and dedication to Shadowed Unit Frames. I really love this addon.
This post is in regards to a missing feature to the raid UI.
I noticed that I am unable to position the buffs using the x and y feature from previous versions of SuF. I am unsure if this feature was moved or if it might have just been overlooked or you have not had a chance to add this old feature to the Raid UI since the updates to 4.0+
I liked this feature as it allowed me to make the buffs appear more uniform to the actual player frame in the Raid UI. It allows you to reposition the buffs using an "x" and "y" scale after placing it to the right, left, bottom or top of the player frame.
I've created a new forum thread, i would appreciate if everyone would focus their feedback, discussions and questions in there, because its just way easier to manage for me. Thanks!
http://forums.wowace.com/showthread.php?t=18744
So I deleted all my old Addons, cleared out the Cache and my 'Accounts' out of the WTF and reinstalled everything and now SUF is working. I can see party members and raids.
@wolverwine98 @ZartMorder @Kevlorn
I've seen this kind of error before where toggling the setting temporarily fixes it. This usually indicates that there are multiple mods fighting over one particular setting and usually both are toggling it whenever your UI reloads (zoning in, etc). My guess is that the new Blizzard raid frames use the same setting that SUF uses and the two aren't playing nicely yet.
I have the same issue as ZartMorder. Party frames continue to appear in raids despite having the box checked not to. I can make them go away by toggling the checkbox, but every time I have to go through a loading screen, they reappear. Any word on a fix for this. Thanks in advance.
Hi, will SUF be supporting a Vengeance bar?
or better yet, incorporating it into SUF. ShadowedUF Aura Indicators is very important for me and many others coming from grid...
Thanks for continuing to keep up the greatest unit frame addon.
Do you have plans of upgrading the ShadowedUF Aura Indicators plugin?
Hey does anyone got the problem that blizz normal health and party frames show up together with suf ones i have no problems for the rest GREAT ADDON
@Zwerg
I'm using Windows 7 64 bit, 4GB RAM, Radeon 4780. US Client of the game. Not sure exactly what info you would like, please let me know.
I have the same problem as Kevlorn where party frames continue to appear in raids despite having the box checked not to. I can make them go away by toggling the checkbox, but every time I have to go through a loading screen, they reappear.
If plugins cause issues, talk to the plugin authors. Nothing we can do.
Could you please implement the rogue combo points on player bar? i ask for it because now since 4.0.1 rogue's combo points stack on rogue instead of targets
Heya thanks for the work on Shadowed @Antiarc&Nevcairiel appreciate it. Is there any status update on the CCtimer/auratracker on portraits, or is that totally dependant on the author of that module? I know that's one of the best features for some people, so thought I'd ask.
-Sek
Raid Pet frame showed as unknow, but no errors.
Thanks for cont this addon!
The target window seems a bit buggy, can only click/rightclick at about 50% of the area that the target window covers, the other percent is invisible to the mouse. Don't know if it's only me but i'm sure it wasn't like this before 4.0x.
Otherwise, Great addon, the main one I use!
all right, my curse updater did not work as intended (but already was set to alpha downloads). anyway..when u manually download the latest alpha, the group frames come up! thx @ whitebrow! ^^
I'm having issues with my Party frame not showing up as well. Using the English (US) client.