Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
Hi,
I got this weird thing with auras (buffs and debuffs). It does not matter if it's player, boss or target. There is just a green square (description and time on it is ok, but the look is just like on the screen).
edit: clearing savedvariables and installing mod from the scratch helped
Blizzard issue, nothing can be done about it. Either disable 3d portraits or don't use DX9.
Hi! a slight issue, when displaying 3D toon pictures, it displays the entire 3d toon model instead of the head.
like this:
It will not let me disable the party frame. I use VuhDo for my party/raid instead.
Release version is now for 5.0.4, do not download this on 4.3 and then complain it's broken.
It should be fixed. It'll now show up on the player frame.
http://mop.wowhead.com/quest=29890
This is one of the quest of I spoke
In some quest of MoP Beta it is needed to see the Alt. Power Bar on Vehicle Mode, i didn't find the "unit configuration" for vehicle so i am not able to eable the Alt. Power Bar for it. i thought that Suf used the Pet unit for that, but enabling the Alt. Power Bar for the Pet Unit don't show anything.
So i tried to enable Blizzard APB from "Hide Blizzard", but don't work.
So i ask you for 2 possible solution: a) Enable/Disable APB for Vehicle b) Make the Blizzard APB moveable, so we disabled APB as intergrated in the unit frame and use the Blizzard APB in every situation.
The only way you will be able to implement that is by modifying the existing portrait setup and losing the ability to have portraits. SUF is not setup to handle that kind of positioning, and it's not something I can help you with easily.
You will have to use xPerl if you want to do that.
Hi! I really like SUF, but I would like to make a small modification which allows to add an empty space (with background texture) on right side of healthbar and powerbar (25px for example), so one can fill this space with percent information about health and power. This functionality exists in X-Pearl and make it much easy to distinguish vital important information on boss fights.
I spend a whole day trying to inject some code to SUF but with no success. It is very painful for me to be unable to perform such an easy task, but SUF is quite complicated in understanding :( It is a first addon where I give up.
Can you help me, pease?
You could write one yourself by looping through raid#target, party#target, target, targettarget, focus, focustarget and counting up how many of them are on you. Mostly just readapting the group ones.
I switched to SUF been happy with it so far, however was wondering if there is a way to add a widget tag (smal box) showing number of players targetting me, and names if possible although another addon is doing that, I guess know the number of player targeting me or target is enough, would appreciate your help. I noticed thereis option when in group, but i need this to work outside group for world PVP
@Shadowed
Ever since a few updates ago this is how SUF looks for me and I am sure some others? I suppose I will try disabling every addon but SUF and see if the results are the same and edit afterwords.
Also the unlink and unlock buttons are not functioning.
This is how it looks
I just turned all addons off but SUF and it is still the same. I am going to start going back update by update till I find the first one that is normal again and post. Well that didn't take long v3.4.4-28-g9a2910d seems to be working properly.
Well that didn't take long v3.4.4-28-g9a2910d seems to be working properly.
At this point, SUF seems to be stable, as does Aura Indicators. Unless people find some missing features from the new expansion, SUF isn't going to be changed between now and 5.0.
@serruf
I am getting the same exact thing since the last few updates.
I downloaded v3.4.4-25-g0373df2 and it went back to normal so I have no idea. Guess I will just stick with the older version for now.
Date: 2012-07-18 15:30:51 ID: 1 Error occured in: AddOn: ShadowedUnitFrames Count: 1 Message: Note: AddOn ShadowedUnitFrames attempted to call a protected function (WorldMapBlobFrame:Show()) during combat lockdown. Debug: [C]: Show() ..\FrameXML\WorldMapFrame.lua:1675: WorldMapFrame_DisplayQuests() ..\FrameXML\WorldMapFrame.lua:1742: WorldMapFrame_UpdateMap() ..\FrameXML\WorldMapFrame.lua:198: ..\FrameXML\WorldMapFrame.lua:191 [C]: SetMapToCurrentZone() ..\FrameXML\WorldMapFrame.lua:163: ..\FrameXML\WorldMapFrame.lua:153 [C]: Show() ..\FrameXML\UIParent.lua:1607: SetUIPanel() ..\FrameXML\UIParent.lua:1412: ShowUIPanel() ..\FrameXML\UIParent.lua:1338: ..\FrameXML\UIParent.lua:1334 [C]: SetAttribute() ..\FrameXML\UIParent.lua:2044: ShowUIPanel() ..\FrameXML\UIParent.lua:2028: ToggleFrame() [string "TOGGLEWORLDMAP"]:1: [string "TOGGLEWORLDMAP"]:1 AddOns: Swatter, v5.13.5258 (BoldBandicoot) AucAdvanced, v5.13.5258 (BoldBandicoot) AucFilterBasic, v5.13.5258 (BoldBandicoot) AucFilterOutlier, v5.13.5258.5187(5.13/embedded) AucMatchUndercut, v5.13.5258.5232(5.13/embedded) AucStatHistogram, v5.13.5258 (BoldBandicoot) AucStatiLevel, v5.13.5258 (BoldBandicoot) AucStatPurchased, v5.13.5258 (BoldBandicoot) AucStatSales, v5.13.5258.4838(5.13/embedded) AucStatSimple, v5.13.5258 (BoldBandicoot) AucStatStdDev, v5.13.5258 (BoldBandicoot) AucStatWOWEcon, v5.13.5258.4828(5.13/embedded) AucUtilAHWindowControl, v5.13.5258.5133(5.13/embedded) AucUtilAppraiser, v5.13.5258.5241(5.13/embedded) AucUtilAskPrice, v5.13.5258.5160(5.13/embedded) AucUtilAutoMagic, v5.13.5258.5224(5.13/embedded) AucUtilCompactUI, v5.13.5258.5254(5.13/embedded) AucUtilEasyBuyout, v5.13.5258.5241(5.13/embedded) AucUtilFixAH, v5.13.5258 (BoldBandicoot) AucUtilItemSuggest, v5.13.5258.5224(5.13/embedded) AucUtilPriceLevel, v5.13.5258.5241(5.13/embedded) AucUtilScanButton, v5.13.5258.5153(5.13/embedded) AucUtilScanFinish, v5.13.5258.5153(5.13/embedded) AucUtilScanProgress, v5.13.5258.4979(5.13/embedded) AucUtilScanStart, v5.13.5258.5153(5.13/embedded) AucUtilSearchUI, v5.13.5258.5254(5.13/embedded) AucUtilSimpleAuction, v5.13.5258.5210(5.13/embedded) AucUtilVendMarkup, v5.13.5258.4828(5.13/embedded) Babylonian, v5.1.DEV.312(/embedded) BagBrother, v Bagnon, v4.3.24 Bartender4, v4.4.20.1 BeanCounter, v5.13.5258 (BoldBandicoot) BittensSpellFlashPally, v2.2.1 BittensSpellFlashLibrary, v3.4.1 Configator, v5.1.DEV.312(/embedded) CrapAway, v DebugLib, v5.1.DEV.312(/embedded) Enchantrix, v5.13.5258 (BoldBandicoot) EnchantrixBarker, v5.13.5258 (BoldBandicoot) FishingBuddy, v1.0.8b HealersHaveToDie, v2.0.0 Informant, v5.13.5258 (BoldBandicoot) LibExtraTip, v5.12.DEV.319(/embedded) OmniCC, v4.3.2 SatrinaBuffFrame, v3.2 ShadowedUnitFrames, vv3.4.4 SlideBar, v5.13.5258 (BoldBandicoot) SpellFlash, v5.174.7 SpellFlashCore, v1.60.3 Stubby, v5.13.5258 (BoldBandicoot) TinyTip, vv2.09 TipHelper, v5.12.DEV.315(/embedded) TomTom, vv40300-1.4.5 WIM, v3.5.9 BlizRuntimeLib_ptBR v4.3.4.40300 <us> (ck=8ab)
I love the simplicity of your unit frames Shadowed. One question though, is there any way to capitalize the "k" when shortening health text? My OCD is killing me on this.
Alpha is MoP only, if you can't read changelogs, stop auto installing alpha versions of addons without looking at them
v3.4.4-10-g49c0f98
WTF?
Yes, set curse client to release only for this. betas and alphas will probably be MoP stuff that will NOT work on live