Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
I'm not sure if this is fixed in one of the alpha builds, but in the most recent stable version I am having issues with the enemy cast bars.
If I am anywhere near an enemy that is casting something, it shows up the cast bars, oftentimes overriding the cast bars for my current target. I'm not sure how to fix this, but was hoping I could get some advice on this or confirmation that it is a known issue that will be fixed soon.
I got this error when reloading my UI:
Message: Interface\FrameXML\ShardBar.lua:224: Usage: UnitPower("unit"[, type][, unmodified]) Time: 05/07/13 19:15:49 Count: 1 Stack: [C]: in function `UnitPower' Interface\FrameXML\ShardBar.lua:224: in function `OnEvent' Interface\FrameXML\ShardBar.lua:157: in function `WarlockPowerFrame_SetUpCurrentPower' Interface\FrameXML\PlayerFrame.lua:724: in function `PlayerFrame_HideVehicleTexture' Interface\FrameXML\PlayerFrame.lua:386: in function `PlayerFrame_ToPlayerArt' Interface\FrameXML\PlayerFrame.lua:143: in function `OnEvent' Interface\FrameXML\UnitFrame.lua:563: in function <Interface\FrameXML\UnitFrame.lua:561>
Locals: (*temporary) = nil (*temporary) = 7
I have donwloaded the last alpha version 3.8.7-1-g7b63785 and all my bars are gone, but my profile is correct and settings are ok. Thank you for any help and for your great job with this wonderfull addon.
I went to export from my main to other accounts I own, but the Layout Mangager tab would not appear on the other accounts. How do I ensure the Layout Manager tab appears so I can import?
Thanks.
I've created a DoT Aura Filter blacklist for each class however, you can only select one filter per frame. I did not realize that when I was creating them and was surprised it was limited to only one. Can you please take a moment to allow multiple Blacklist filters to be a selected/applied? Being a fellow addon creator(personal addon) it shouldn't be too difficult.
Thanks, and I appreciate the addon, been using it for 2yrs now.
A really simple question that I cannot find the answer too, where is the ready check button? I wrote an alternative macro but there must be a ready check button in there somewhere. Thanks.
How can I make my Shadowed unit frames debuff icons larger? (larger than default, which is 30) without using Enlarge your auras.
Dont work "show pet in journal" in target right-click menu
Selecting Monochrome fonts crashes the game...
I want to be able to see the stacks of blazing sunfire, venom bolt volley, etc for horridon fight....among others as well. As myself and our druid are only ones who can currently cleanse doors 2 and 3. I want to be able to prioritize whom i use cleanse on first.
I am so far unable to get the stack numbers to show with SUF raid frames. With my current resolution the blizz raid frames are too small to see the stacks.
I've added Aura indicators plug-in but it doesn't seem to be doing anything (ran lfr 3 times and am tired of fail groups making each take an hour just to test, with disappointing results).
Any ideas? Have searched for videos and literature on the subject but have yet to find anything useful.
Hi, the latest Release or Alpha version. When i right click on the raid frame. nothing happen.
I mean the option to promote to leader etc isnt available
Hi,
Currently when entering battlegrounds I start getting spammed with errors.
This is an example of one
77x [ADDON_ACTION_BLOCKED] AddOn "ShadowedUnitFrames" tried to call the protected function "ArenaEnemyFrames:Hide()". !BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587> <in C code> Blizzard_ArenaUI\Blizzard_ArenaUI.lua:110: in function "ArenaEnemyFrames_UpdateVisible" Blizzard_ArenaUI\Blizzard_ArenaUI.lua:238: in function "ArenaEnemyFrame_OnEvent" <string>:"*:OnEvent":1: in function <string>:"*:OnEvent":1
Locals: nil
Any help would be appreciated.
Hello,
I've very happily used your lovely Shadowed Unit Frames in the past, so when I decided to return to WoW recently I couldn't wait to get them installed again. This time however, I keep running into an error message every time I try to do pretty much anything in the options menu. From things like resetting the profile, to changing dimensions on frames or bars and I seem to be getting the exact same error message no matter what I try to do.. I hope you can tell me what causes this error message and how to fix it. I've already removed all other addons and I've deleted the saved variables files for Shadowed Unit Frames a few times too, but nothing I try seems to change anything.
Report:
Message: ...ce\AddOns\ShadowedUnitFrames\modules\combopoints.lua:136: attempt to index field '?' (a nil value) Time: 01/11/13 11:55:45 Count: 1 Stack: ...ce\AddOns\ShadowedUnitFrames\modules\combopoints.lua:136: in function `UpdateBarBlocks' ...ace\AddOns\ShadowedUnitFrames\modules\soulshards.lua:24: in function `?' ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:505: in function `FireModuleEvent' ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:135: in function `Load' ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:306: in function `SetVisibility' ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1294: in function `ProfileChanged' ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:546: in function `ProfilesChanged' ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:521: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:520>
Locals: self = <table> { moduleClass = "WARLOCK" OnEnable = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\soulshards.lua:5 OnLayoutApplied = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\soulshards.lua:22 moduleKey = "soulShards" moduleSpec = <table> { } moduleName = "Soul Shards" Update = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\soulshards.lua:27 OnDisable = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\soulshards.lua:18 } frame = SUFUnitplayer { vehicleUnit = "vehicle" OnEnter = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\movers.lua:166 portrait = <unnamed> { } UnregisterAll = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:134 isDead = false registeredEvents = <table> { } powerBar = <unnamed> { } RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:60 SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:245 topFrameLevel = 5 RegisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:107 SetBlockColor = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:182 unitType = "player" SetRangeAlpha = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:170 originalMenu = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:403 visibility = <table> { } configMode = true originalOnLeave = <function> defined @Interface\FrameXML\UnitFrame.lua:215 indicators = <unnamed> { } originalOnEnter = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:669 unitInitialized = true unitRealType = "player" originalUnit = "player" unit = "player" ReregisterUnitEvents = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:39 portraitModel = <unnamed> { } altPowerBar = <unnamed> { } unitGUID = "0x0100000004F55FE4" hasStateWatch = false RegisterUnitEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:101 fontStrings = <table> { } SetBarColor = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:178 0 = <userdata> healthBar = <unnamed> { } combatText = <unnamed> { } highFrame = <unnamed> { } OnLeave = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\movers.lua:176 UnregisterSingleEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:84 DisableRangeAlpha = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:162 chi = <unnamed> { } fullUpdates = <table> { } UnregisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:124 BlizzRegisterUnitEvent = <function> defined =[C]:-1 incHeal = <unnamed> { } FullUpdate = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:31 comboPointType = "chi" unitOwner = "player" } event = nil unit = nil powerType = nil pointsFrame = <unnamed> { 0 = <userdata> blocks = <ta
TO WHOM IT MAY CONCERN
Hi, ive tried to contact through forum, but i cant seem to log in and i really have a question. Regarding party frames. When i join arena my party frames becomes raid frames, which i do not want.
How do I change this. To be clear: I want my partyframes in Arena. Not raid frames.
Please advise :)
Kindly regards, Doite
Question about Player plates - Druid - Balance
I have a bar for mushrooms but its showing nothing, just blank space and i don't know what to do. I made it big enough, but its doing nothing when im creating or detonating shrooms.
So, how to make it work?
The raid tools open up behind the party frames and are inaccessible. I believe it was the first patch after MoP when it started doing this. Is there a fix for this issue?
I'm trying to move the button to complete a quest out in the field with MoveAnything, but it looks like this button has been replaced by something from SUF. Is there a way to disable this so the button is what was originally there?
Not sure what you mean
With latest release, the blizzard raidframes suddenly appears and underneath the SUF raidframes.
@Shadowed
I have try that, but still cannot see the incoming heals.