Shadowed Unit Frames
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Shadowed Unit Frames in WoW Classic
There is in-development Beta versions available for WoW Classic!
Note that WoW Classic does not provide all the information that you might be used to:
- There is no Focus Frame
- Information about the HP of enemies is not available, and they'll show as 100 HP
- Cast Bars for anyone but the player himself are not available
- Debuffs have no duration information
Some of this data can be restored with additional libraries/addons, but it'll always be guesswork and potentially inaccurate. Shadowed Unit Frames comes bundled with LibClassicDurations for debuff durations. Mob HP can be provided by Real Mob Health, which you need to install manually.
Note on copying your layout from Retail to Classic:
In general you cannot copy your layout between the two versions, since they are quite different, and doing so will result in certain elements exclusive to one version (like Pet Happiness on Classic) not always working properly. There are some provisions in the code that makes copying from Retail to Classic mostly work, use at your own risk - however, never copy a Layout from Classic to Retail, this will absolutely result in the Class-specific power bars and other elements not available on Classic to cease to function.
Slash commands: /shadoweduf (/suf)
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
- Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
- Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
- Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
- Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
- Aura Indicators: Display colored squares or icons for certain auras on any unit
- Fader: Fades frames when out of combat and inactive (100% mana/no target)
- Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
- Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
- Range Checking: Fades frames out that are out of range of you
- Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
- Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Feedback
For feature requests and bug reports, please continue to use the Ticket tracker. Feel free to ask on the thread first, if you're unsure what to do!
main tank and main tank target frames are somewhat temperamental. have seen them working twice out of.. pff fifty~ logins since they were added.
anyone else having issues with that, or should i go check for addon clashes?
@Shadowed
So, I just did a complete reinstall of SuF after wiping all files of it from my hard drive, that includes all the settings under WTF as well. I went into profiles and reset profile as well, this is the LUA error that I'm getting:
5x ShadowedUF_Options-v3.9.1\config.lua:198: attempt to index local "color" (a nil value) ShadowedUF_Options-v3.9.1\config.lua:198: in function "member" AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:249: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:197> AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:1326: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1055> AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:1082: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1055> AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:1588: in function "FeedGroup" AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:1513: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1493> (tail call): ? <in C code> <string>:"safecall Dispatcher[3]":9: in function <string>:"safecall Dispatcher[3]":5 (tail call): ? Ace3-Release-r1104\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function "Fire" AceGUI-3.0-34\widgets\AceGUIContainer-TabGroup.lua:156: in function "SelectTab" AceGUI-3.0-34\widgets\AceGUIContainer-TreeGroup.lua:518: in function "Select" AceGUI-3.0-34\widgets\AceGUIContainer-TreeGroup.lua:526: in function "SelectByValue" AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:1684: in function "FeedGroup" AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:1860: in function "Open" ShadowedUF_Options-v3.9.1\config.lua:6138: in function "Open" ShadowedUnitFrames\ShadowedUnitFrames-v3.9.1.lua:829: in function "?" FrameXML\ChatFrame.lua:4316: in function "ChatEdit_ParseText" FrameXML\ChatFrame.lua:3962: in function "ChatEdit_SendText" FrameXML\ChatFrame.lua:4008: in function "ChatEdit_OnEnterPressed" <string>:"*:OnEnterPressed":1: in function <string>:"*:OnEnterPressed":1
Locals: nil
It still doesn't let me put a check into the Advanced so I can import my old layout code either. Any further ideas?
You must turn Lua errors on, and odds are the error you're getting is something on your configs side. I'd suggest resetting your profile.
Hey Shadow, I downloaded the latest version and I'm still not able to check the advanced feature or any of the boxes. It doesn't let me lock/unlock frames to move or anything, any idea what's going on?
IsDisabledByParentalControls() is a bug blizzard introduced. YAY!
Apparently it should be resolved in the next patch. People have reported it fixed on the PTR.
That's not really something I can fix. Odds are, you are actually in a raid group, but Blizzard isn't showing you it explicitly.
Hey Shadowed! Since MoP you can be inside one of the old raid without beeing in a raidgroup. SUF seams to have problems with this: Group enable: Hide in >5man raids Raid enable: Hive in <=5man raids
result: if you are with less than 5 ppl in one of the old raids it will not show any of the raidmembers. Thats very anoying! Can you please fix this somehow?
Hello, I'm having an issue where SuF isn't saving any settings or letting me check any boxes in the options. It won't let me go to advanced, lock frames or anything...I even went ahead and deleted all SuF things in my WTF folder (went through all characters, realms and saved variables) and deleted the old file, I redownloaded it and went to install and still having the same issue.
6x ShadowedUF_Options-v3.9.0\config.lua:198: attempt to index local "color" (a nil value) ShadowedUF_Options-v3.9.0\config.lua:198: in function "member" AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:249: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:197> AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:1326: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1055> AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:1082: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1055> AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:1588: in function "FeedGroup" AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:1513: in function <AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1493> (tail call): ? <in C code> <string>:"safecall Dispatcher[3]":9: in function <string>:"safecall Dispatcher[3]":5 (tail call): ? Ace3-Release-r1104\AceGUI-3.0\AceGUI-3.0-34.lua:314: in function "Fire" AceGUI-3.0-34\widgets\AceGUIContainer-TabGroup.lua:156: in function "SelectTab" AceGUI-3.0-34\widgets\AceGUIContainer-TreeGroup.lua:518: in function "Select" AceGUI-3.0-34\widgets\AceGUIContainer-TreeGroup.lua:526: in function "SelectByValue" AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:1684: in function "FeedGroup" AceConfigDialog-3.0\AceConfigDialog-3.0-58.lua:1860: in function "Open" ShadowedUF_Options-v3.9.0\config.lua:6138: in function "Open" ShadowedUnitFrames\ShadowedUnitFrames-v3.9.0.lua:829: in function "?" FrameXML\ChatFrame.lua:4316: in function "ChatEdit_ParseText" FrameXML\ChatFrame.lua:3962: in function "ChatEdit_SendText" FrameXML\ChatFrame.lua:4008: in function "ChatEdit_OnEnterPressed" <string>:"*:OnEnterPressed":1: in function <string>:"*:OnEnterPressed":1
Locals: nil
SUF doesn't touch anything in that path, shouldn't e related to something SUF did.
What did you do to get that triggered?
Date: 2013-11-19 19:28:32
ID: 2
Error occured in: AddOn: ShadowedUnitFrames
Count: 1
Message: Error: AddOn ShadowedUnitFrames attempted to call a forbidden function (IsDisabledByParentalControls()) from a tainted execution path.
Debug:
[C]: IsDisabledByParentalControls()
..\FrameXML\MainMenuBarMicroButtons.lua:229
..\FrameXML\MainMenuBarMicroButtons.lua:76
[C]: UpdateMicroButtons()
..\FrameXML\UIParent.lua:893
..\FrameXML\UIParent.lua:702
[C]: ?
Locals:
None
AddOns:
WowheadLooter, v50014
ShadowedUFIndicators, vv2.3.3
ShadowedUnitFrames, vv3.9.0
(ck=1130)
Selecting the Monocrome option for text outline in general settings crashes wow to desktop.
any update on the taint errors? it's been a few weeks now
the 5.4 version can not support elvui timers...please update..
Hey sorry to make another post about a question that's probably been mentioned a hundred times but here goes. Basically I don't pvp much and I'm on a pvp server so there is world pvp. Is there any way to filter out pvp debuffs on your character frame without having to make a massive blacklist?
Hey... been using SUF for a long time now. Something that I'd love to see is a little more control over the portrait, like it's size and offset. It would be great if I could sort of "separate" it from the rest of the frame. Maybe it could live just outside the bars, or slightly offset from them. Personally, I'd like for the portrait to be slightly larger than the bars, like it's hovering above the bars a little. I also wouldn't mind the Pitbull look, but I haven't quite gotten it with SUF.
Thanks again!
just logged into the game to find all my settings gone, has anyone else had this today? haven't changed any of the setting for about a year since I installed... cheers
hi, how can i make the ToT frame got red as the player frame or party frames when someone get aggro?
A Little thing. My player castbar seems to be fucked up. In the colorsettings on all my characters, the casting color is the standard beige and the cast uninterruptible is the standard purple. On my warlock I get the correct beige when I cast mount or spells, but on my hunter or shaman I get the purple color.
Just checked settings and it seems the code has switched castbar colors on some of my characters. My hunter seems to be using the uninterruptible cast when casting mounts or spells. My warlock uses the correct casting when casting mounts or spells, so something must have gone wrong with the coding in the last release.
I get the following error using Holy Shock on my Holy Paladin:
Message: ...e\AddOns\Blizzard_CombatText\Blizzard_CombatText.lua:266: Usage: UnitPower("unit"[, type][, unmodified]) Time: 05/19/13 12:35:20 Count: 45 Stack: [C]: in function `UnitPower' ...e\AddOns\Blizzard_CombatText\Blizzard_CombatText.lua:266: in function <...e\AddOns\Blizzard_CombatText\Blizzard_CombatText.lua:94>
Locals: (*temporary) = nil (*temporary) = 9
EDIT: For clarification, the error occurs whenever a Holy Power is generated.
Hi,
First off, fantastic addon! Please keep up the great work with keeping it alive!
Secondly to my question; i'm playing a rogue, and would like to see the combopoints on my focus target (focus kidney etc). On normal "Target", the option for Combo Points are right there under General, but i cant seem to find it anywhere on the focus. Am i missing something or is this feature not supported? If so- is it possible to request it? or get a LUA mod i perhaps could just add myself?
Thank you! Daniel